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Junior Member
Special Level for each theme
Keep the PvE alive
Alot of people are complaining about the focus on PvP and the lack of PvE levels. I happen to enjoy the PvP, but I understand the issue that the people are adressing. The problem about the replay function in the story mode levels is that repetitive completion makes them so much harder, till a point where you can't even complete a single level anymore. And when you've actually completed a level at the highest difficulty, it doesn't give you rewards anymore. A special level which is described below, would make the PvE engaging and grindable for everyone.
The Special Level and how to get it
When you complete a chapter, you unlock a special level which randomize map, opponents, boss and prizes BUT it's in the same theme which you just completed. For instance, if you beat Stan of The Many Moons and you get the special level for Adventure. You don't know what you will face nor the prizes, you just know the theme of it.
Everyone should be able to grind loot
The difficulty should be the players choice. Depending on how good you've done in the rest of the theme's levels, you can adjust the difficulty from 1-15. For instance, if you have completed all the Adventure levels up to level 6, you have the option to play the special level at difficulty level 1 to 6. This way all players can grind PvE for loot, even though the loot should be way worse than the normal levels (about 50-75% less rewarding sounds fair) to keep it balanced. Difficulty increases the rewards, of course.
/Z