I'm am still very confused at the notion that Centurion is 'balanced' in 1v1's. My main reasoning deals with the concept of punishment. For vanilla characters the outcome of the scenarios below are obvious and mostly uniform:
1. GB'd and thrown into a wall
2. Getting Parried
3. Getting exhausted
1./2. Usually a heavy of some sort follows a light or just a slower harder hitting heavy, if you're PK i believe three bleeds or two with the third being the deep gouge post heavy on a wall splatted opponent is the most punishing of being being on the receiving end of these scenarios though i could be wrong.
3. CGB, block, CGB, block, dodge unblockable parry bait feints
At this point your punishment ends. You recover from the situation with blocking or CGB-ing until you regain footing or return the favor with a parry yourself. This does not happen with Centurion. Parrying is the only source of stamina damage for many vanilla characters in the game and this is how it should be. This game was not built to handle such a mechanic being capitalized on so greatly. One parry deals a great deal or stamina damage as it is. To have a parry mixup exclusive to Centurion (and now gladiator) that can rob most heroes of more than 80% of their stamina and a kick that can deplete the rest (as well as the GB punches if you wrongly dodge an anticipated kick) border on the notion of balance but then to have the capability of keeping a hero's stamina depleted pushes this character way over the line IMO although that could be somewhat forgiven if like all characters his stamina eventually got depleted as well which does happen...
...in the hands of someone who doesn't yet know to draw out the punishment. In the hands of an expert he will never enter the state of exhaustion and you will never leave it lest the Centurion wills it.
And don't even get me started on the range, tracking, heavy quick feint 50/50 and wall pin issues as they deserve (or already have) their own thread.
The nerf of this character is long overdue but i expect the eyes of the dev's (as well as yours) are far more focused on what the new heroes are up to aren't they.
As someone who's actually very experienced with centurion in 1v1 the main reason someone struggles with him is purely because they're not aware of what he can and can't do. Like not everyone knows when he can throw a jab or a kick. He's basically got too many options for someone who doesn't spend the time to learn him.
In my own thread about nerf/buffing him I mentioned this and suggested some nerfs to cut down on his options so he becomes more understandable.
I don't believe his parry counter is OP since being out of stamina is pretty easy to avoid punishment in at the moment. Plus you're not getting much real damage with the parry counter and in the current meta we exist in guaranteed damage is the most important thing since most people like to turtle. Maybe post defensive meta changes the amount of stamina it does should be looked at. But for now it's fine.
I personally think his wall combo should stay since it's no longer infinite outside corners (which a few other heros have as well btw) and he's about punishing people with splats. But if it absolutely had to go I wouldn't miss it. My main issue with him is a lot of his kit just frankly isn't good and he doesn't have a good opener. The one saving grace he has in my eyes (wall combo, parry punishes, and bugged stamina feint cost aside) is his heavy soft feint combo. But doing that from neutral doesn't really work. and i've started running into people who can and have escaped it. So even that trick is getting worse now.
But yeah. I think he just feels overwhelming. if we got rid of light parry punishes as a whole, fixed his stamina bug, and removed some of his options where kick/jab can be placed he'd be more tollerable for people.
He's in an alright spot in 1v1. The problem is nobody wants to learn the matchup it's just easier for them to complain. I can't even tell you the last time I've struggled against one and that's against good high MMR players. I'm maining him currently so I know what he can and can't do. People panic the get themselves in trouble (over dodging, spamming giving easy parrys) and get crushed. I completely agree he is strong though that low HP is a problem sometimes but I really don't think he's OP. I've gone up against some amazing conqs that will make you hate life while playing cent. It's just matchup knowledge.
plus cent gets punished if you dodge his kicks or punches, pretty much guaranteed a gb or attack on him. his health is bad 2 heavys and a zone and there goes the cent. i look at it as a 50/50 he either lands his hits in which he melts you or he misses then he's ****edOriginally Posted by lMoosel Go to original post
You should play him some more. You have zero recovery on a whiffed kick. Just light attack to ensure that you're not punished.Originally Posted by Rickster_ Go to original post
I play as him as well, and he's just fundamentally flawed. No one wants an all or nothing force of destruction, not to mention his 4v4 superiority.
Centurion is not fun to play against because he can kill you from pretty much one parry or one mistake.
You need to be offensive against him to shut down his eternal flurry of attacks, yet you cannot be offensive against him because it will most likely mean that you will run out of stamina. Then you are finished. He is the most hated character in the game and is probably guilty of many people putting the game down and never coming back. Like already mentioned, fundamentally flawed in design.
i do play him why do you think i said that you can get a guaranteed gb after you dodge his kick or block his heavy then dodge his regular punch (not charged) ive seen it and done. seen as its been done to me and ive done it to other cents. the two heavys and zone is from the raiderOriginally Posted by brashtralas Go to original post
Bandanaa proved all those points to be true in the tournament against best of players by going on a 10+ rounds win streak, and only lost because of nobushi cheating with exploits.
Centurion as of now has the best wall punish, best light parry punish and best OOS punish in the game. But that is not the biggest offender in 1v1, it is that most Centurions do nothing but mixup
1. heavy feints back to back
2. fast heavies
3. soft feint heavies into GB
4. semi-charged heavies to throw off parry window
Here is the big problem with above. As tournament also showed that, when they do that all you can do is wait. You cant risk parrying or dodging the way you would do vs other classes. That means extremely boring and annoying defensive play. Only way to prevent that is by going on offensive, but then he has the best punish in the game, and what you may get out of your offense is extremely lopsided vs what punish you will get.
In 4v4 he is cancer due to his tracking, unblockable, pinning attack that enters you into 6 second cutscene.
Hm, op is relative, but he is absolutely top tier in duels, there simply is no denying this. Fix it with nerfs, changes for the whole battle system or buffs for the low tier heros, i don't mind. But at some point, a change has to and will happen.
Good thing is new centurion weapons are shiny, so you might survive some nerfs :3