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  1. #1

    Cut down on the time wasters

    We need time between matches cut down considerably. It could take you 2-4 minutes to get into a match from the launch screen. Here are some of the non performance impacting ways to accomplish this:

    Allow us to immediately exit out of error messages (This one is a must)
    Make the experience bar and gear acquired show up on the sides instead of commanding your attention to click through them at the end of the match.
    Make a "Leave this lobby" button when you are dead and your team is broken (Who has time to sit there for another 2 minutes while the last shinobi on your team runs around the map. If you leave to go do something else its going to leave you in that match because of the new auto requeue system.
    Always give players a few seconds to leave a lobby. If you tossed me into a lobby with 2 seconds left and the lobby has 4 players I am going to need to wait for the entire loading process to leave the match.
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  2. #2
    And while youre at it fix the "Matchmaking not ready" Bug. I am sick of restarting the game every few matches because the game had a stroke and forgot how matchmaking works.
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  3. #3
    ChampionRuby50g's Avatar Senior Member
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    May 2017
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    Originally Posted by Casper5632 Go to original post
    We need time between matches cut down considerably. It could take you 2-4 minutes to get into a match from the launch screen. Here are some of the non performance impacting ways to accomplish this:

    Allow us to immediately exit out of error messages (This one is a must)
    Make the experience bar and gear acquired show up on the sides instead of commanding your attention to click through them at the end of the match.
    Make a "Leave this lobby" button when you are dead and your team is broken (Who has time to sit there for another 2 minutes while the last shinobi on your team runs around the map. If you leave to go do something else its going to leave you in that match because of the new auto requeue system.
    Always give players a few seconds to leave a lobby. If you tossed me into a lobby with 2 seconds left and the lobby has 4 players I am going to need to wait for the entire loading process to leave the match.
    I agree with all expect the "leave this lobby".
    That's effectively giving players a way to rage quit because they know the game is lost. Why should these players get a free pass at the end of the game, which they lost? Plus if your team is in breaking, the games almost over so why would someone want to leave 1 min early and miss out on all the xp?
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  4. #4
    Originally Posted by ChampionRuby50g Go to original post
    I agree with all expect the "leave this lobby".
    That's effectively giving players a way to rage quit because they know the game is lost. Why should these players get a free pass at the end of the game, which they lost? Plus if your team is in breaking, the games almost over so why would someone want to leave 1 min early and miss out on all the xp?
    Oh NO. I dont mean leave as in quit the match. I mean leave this lobby as in automatically drop me off at the main menu when the match ends. Since you could be waiting a few minutes after your death to be able to leave the match. You are stuck waiting until the match actually ends, then you need to wait for the defeat/victory screen. And then you need to click through the experience and gear unlocked screen. I would like it to give us to option to not be dropped back into the same lobby, so I can put the controller down after theres no way for me to return to the game and not wanting to play another match.
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  5. #5
    UbiNoty's Avatar Community Manager
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    Nov 2016
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    Thanks for the suggestions. We're definitely looking to find ways to streamline and improve the matchmaking/queue/load-in game flow experience and this will hopefully give the team some good ideas.

    As for the matchmaking bug fix, it's coming super soon!
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