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  1. #1

    Execution + Ragdoll + Cliffs

    Didn't know what to do for title so there you go

    I've noticed that the execution for the Lawbringer, Long Shot, can not only swing the person at a great distance, but can also swing them off of a cliff which I gotta admit is pretty awesome to do and to see from a different perspective.

    Now what I'm basically asking for is that if characters did an execution near cliffs for instance in a game I played today the Raider using the execution, Axe Uppercut, he could send the opponent over the cliff instead of the game making some space and letting the opponent land on the ground when he at the edge of the cliff.

    Reason why I think this should be put into the game is because not only is it awesome to do, but also for the style points plus this should be easy easy to put into the game and if anything makes it seem a little bit more realistic than just sliding on the ground and making room for the opponent to land on the ground. That and usually the opponent is already dead and isn't in need for a revive at that point which there shouldn't be any problems gameplay wise.
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  2. #2
    ChampionRuby50g's Avatar Senior Member
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    May 2017
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    LBs execution used to do that, if you where close to a wall or edge the execution would force your hero far back for room. But now it doesn't so I'm stoked (: I just remember the awesome long shot execution I got on a Valkyrie and listening to her scream as her body went flying off the edge of a cliff aha
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  3. #3
    UbiNoty's Avatar Community Manager
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    Nov 2016
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    We tested out something similar with a suggestion for the Kensei golfing emote on the livestream last week where we turned off the physics for the dead bodies - with some...interesting results. While it was amazingly hilarious and equally funny, turning off the physics on dead bodies is only an invitation for trouble at this point in time. LB's long-arm execution could do that because it was a specific planned interaction and the flying body distance was part of that, but making that possible for other executions would probably require a rework of the execution.

    I'll let the team know though so they can keep it in mind as they start to create future executions
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