So I have been playing this game since release and one of the things that I have always found difficult was the chip healing factor. So chip healing is getting that little slab of health back when near death. It is a good concept but it gives fast characters a major advantage. When near death, they dash or back away from the fight until they get it back. They then dash back in and do a few quick lights and rinse and repeat. Fast characters can finish off their opponent with light jabs that are already harder to block. Slower characters do not have the same advantage. These slower characters can't back away from the fight and can't gain that chip heal back; so they then in turn get destroyed while the fast character runs. It has been really frustrating. I personally think that healing in a 1V1 or 2v2 should be removed entirely. These fast characters are really hard to finish off when you are not fast enough, On the other hand, I do believe that healing/Chip healing should be allowed in 4V4's: Anything where armor rating is allowed.

Let me know what you guys think!