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  1. #1

    HUD options

    It is fun playing without all the cheaty HUD options off. Namely the enemy markers and enemy cloud markers. The mini map is also a big sort of cheaty thing.

    BUT....the one thing that needs to be changed is that my AI bots and or my COOP teammates need to be able to be marked so I can tell where they are.
    It is so frustrating trying to use a medic drone on my teammates to revive them but not be able to see them laying in some rocky crag or in a bushy field when time is of the essence. Unfortunately you cant turn on your team mates markers without turning on the enemy's markers, which kind of defeats the limited Heads up display aspects for realism.

    It wouldn't be hard to be able to turn on team mate markers or just color markers, ie orange, purple and blue on and off.

    My coop buddy keeps razing me to turn the HUD back on, because I have to be guided by him to get the drone where it needs to go, because I cant see him and I dont think it would be unrealistic to have a marker that would tell light up your team mates by drone.
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  2. #2
    Ey dude,

    Situational awareness and communications and teamplay are very important in most fps games, if you are going to play without HUD you need to grow all of those skills in a different way than you're used to.


    Situational awareness is not only needed to be able to tell where the enemy is but also to be able to inform your teammates where you are at all times when asked, you basically will get used to the info-stream coming in and going out between players and will know where they are at all times without any aid.
    Keeping one eye on the team leader is something you pick up fast enough and knowing what and where the mission is will give you a indication where they are going.

    There has to be a simple level of communication between players, keep it simple and straight to the point.
    Use landmarks of any types, vehicles, buildings or anything that could help you or your teammate to find the objective. This could be anything, like your example for instance, it's up to your buddy to tell you where he wants the drone to be hovering, not you trying to figure out what he means.

    For example,
    Knowing from which side you're entering the AO is paramount in getting your bearings... when you know this saying 'tango 11 o'clock 300 m high' will make a lot more sense because you know where North is (12 o'clock being North).
    This of course is one way of playing the game, you can find your own method of play style which suits you and you friends best.


    Play with the same ppl all the time and you'll learn their play style and they'll learn yours.




    Greetz,

    HJ
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  3. #3
    Kean_1's Avatar Senior Member
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    Personally, I would rather have the minimap on than the markers when trying to gauge awareness in relation to teammates. The problem with the minimap for me is the fact that you can't tailor it like you can with the HUD. ....which means that even with all else off and on extreme difficulty, you still see vehicles (namely, enemy vehicles).

    I agree that communication is key but in a game environment where you can't replicate real-life abilities like quick eye movements, peripheral vision and tactile awareness, it can be hard for me to keep track of where exactly my mates are when we move as a team while (for example) trying to provide 360 security. There are a couple of people I play with on occasion where I actually feel confident enough to turn off my minimap but it requires constant communication on even minor movements otherwise I spend more time asking where exactly people are at instead of covering my area. ....which can also cause excessive radio chatter with 4 people split into two teams. Sometimes it's just easier for me to keep the minimap on so I can see where my teammates are in the immediate area while keeping my sights where I need them.

    Bearings are also an issue for me. I hate having to bring up the tac map just to get a general heading. You're essentially blind during this time losing all situational awareness. IMO, this game really needs a compass animation or subtle dial on the screen showing degrees. ....perhaps even with an option to include friendly icons on it.

    Regarding cheats, everyone is different. I don't like markers and other aids but I don't mind when people use the minimap. I also think the medic drone is kind of cheesy and prefer reviving people manually. In fact, I don't like using the drone or rebel assistance when I can help it and prefer to spot enemies only with optics or the naked eye.

    ....we're all different in what we consider a good balance in creating our own immersive, fun experience.
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  4. #4
    Originally Posted by Kean_1 Go to original post
    There are a couple of people I play with on occasion where I actually feel confident enough to turn off my minimap
    That's just of what I'm talking about, altho constant comm's is a but much... team leader can (and should) tell the team when to move or halt.

    Originally Posted by Kean_1 Go to original post
    but it requires constant communication on even minor movements
    If for some reason the team needs to deviate from the intended route the teamleader needs to tell the team what route to take and then yes, there will be some micro-management.


    Originally Posted by Kean_1 Go to original post
    otherwise I spend more time asking where exactly people are at instead of covering my area. ....which can also cause excessive radio chatter with 4 people split into two teams. Sometimes it's just easier for me to keep the minimap on so I can see where my teammates are in the immediate area while keeping my sights where I need them.
    I understand where that is coming from however when you are in a 4 man team everybody can take his or her area to cover..and can be instant.
    When you split the teams into two fire teams then there will be some more chatting going on yes but I assume you know the players and their voices so when player C and D are talking about their mission parameter's you should know its not meant for you.

    The dispersion of a team is or rather should never be so far apart as where you cannot find each other again, on the other hand if you know the parameters of the mission and know what direction you're suppose to go, finding them is very easy. And if by any chance you really loose each other, use the bino's, one thing the human eye is very good at is seeing things that move and on top of that it has a compass.
    If your AO is NW, use the bino's, go NW and you'll find them sooner then you think.

    Originally Posted by Kean_1 Go to original post
    Bearings are also an issue for me. I hate having to bring up the tac map just to get a general heading. You're essentially blind during this time losing all situational awareness. IMO, this game really needs a compass animation or subtle dial on the screen showing degrees. ....perhaps even with an option to include friendly icons on it.
    I'm old school and learned to navigate maps and such, now er days ppl use Sat. Nav to get to where they need to be, (which is fine btw) but I don't, I use a map and terrain and any form of landmark I can find to get me where I want to go and I don't only use this in games, it helps a great deal in RL as well.. (How many of you, who read this and have their drivers licence, know the route back to a place without the use of a Sat. Nav. and I'm not talking to trip to mom and dad or anything like that).
    Knowing where you come from, where you're going is essential to get your bearings.

    PS_ I'm all for a compass, however it (for me) should be bound to a key, until then bino' will suffice.


    Originally Posted by Kean_1 Go to original post
    Regarding cheats, everyone is different. I don't like markers and other aids but I don't mind when people use the minimap. I also think the medic drone is kind of cheesy and prefer reviving people manually. In fact, I don't like using the drone or rebel assistance when I can help it and prefer to spot enemies only with optics or the naked eye.
    I am in a squad where ppl can have everything on if they want and only ask those players to respect our way of gaming too, sometimes it's a bit hard to, for example, have them call out a target instead of simply hovering over them with the weapon, drone or bino's and having a icon pop-up above them.

    I totally understand where that is coming from, I do not use the rebels myself either as they more often get in the way of my way of play than not, nor do I use the drone other than for recon.

    Originally Posted by Kean_1 Go to original post
    ....we're all different in what we consider a good balance in creating our own immersive, fun experience.
    My reaction to the OP was a way of encouraging him to play the game without 'HUD assists' and give him a couple of tips to aid in that, but in the end its up to any of us to decide how to play the game for sure.
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  5. #5
    Kean_1's Avatar Senior Member
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    Originally Posted by HertoghJan Go to original post
    That's just of what I'm talking about, altho constant comm's is a but much... team leader can (and should) tell the team when to move or halt. If for some reason the team needs to deviate from the intended route the teamleader needs to tell the team what route to take and then yes, there will be some micro-management. I understand where that is coming from however when you are in a 4 man team everybody can take his or her area to cover..and can be instant.
    When you split the teams into two fire teams then there will be some more chatting going on yes but I assume you know the players and their voices so when player C and D are talking about their mission parameter's you should know its not meant for you. The dispersion of a team is or rather should never be so far apart as where you cannot find each other again, on the other hand if you know the parameters of the mission and know what direction you're suppose to go, finding them is very easy. And if by any chance you really loose each other, use the bino's, one thing the human eye is very good at is seeing things that move and on top of that it has a compass.
    If your AO is NW, use the bino's, go NW and you'll find them sooner then you think.
    In all honesty, we don't usually play so organized that we have team leaders as such. Typically, we will simply pick someone that we will follow in and come to a consensus on a plan before committing. As I mentioned though, there are a couple of people I do feel comfortable enough to switch off my minimap with. If we had a dedicated compass feature (either pop up like ARMA or scrolling), I would likely turn it off more to be honest. Stopping and using the binos, drone ro tac map to get a simple bearing on an enemy, heading or course is "mood killing" for me (for lack of a better term). It's also hard to imagine a compass wouldn't be part of their kit.

    Originally Posted by HertoghJan Go to original post
    I'm old school and learned to navigate maps and such, now er days ppl use Sat. Nav to get to where they need to be, (which is fine btw) but I don't, I use a map and terrain and any form of landmark I can find to get me where I want to go and I don't only use this in games, it helps a great deal in RL as well.. (How many of you, who read this and have their drivers licence, know the route back to a place without the use of a Sat. Nav. and I'm not talking to trip to mom and dad or anything like that).

    PS_ I'm all for a compass, however it (for me) should be bound to a key, until then bino' will suffice.
    ....I'm old enough to know what Thomas Guides were long before GPS devices were around. Back then I went to AAA when planning trips as well. ...probably still have a couple Triptiks laying around. I will say that hasn't stopped me from embracing GPS technology though. I can still navigate using old school methods (and still have maps on hand in case the occasion arises) but I prefer using tech.

    Originally Posted by HertoghJan Go to original post
    I am in a squad where ppl can have everything on if they want and only ask those players to respect our way of gaming too, sometimes it's a bit hard to, for example, have them call out a target instead of simply hovering over them with the weapon, drone or bino's and having a icon pop-up above them.
    That's cool. Sounds like you're on PC. If you were on PS4 I ask to see if I could join you on a game.
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  6. #6
    I'm on PS4, we are normally good with each other, I'm the group leader and allow everyone to listen to each others suggestions, sometimes we do missions as they were suggested by a member and were successful. There were other times that we basically all died due to poor planning on that suggestion. I'm about to start a daily leadership role with our team in order to give everyone the opportunity to lead the team for that day and suggestions may be given to the leader but he or she will have the final word. Good leaders are not born they are made. Sometimes in order to have good order and discipline in the team is to learn from your mistakes as you lead a team to a successful mission.
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  7. #7
    KEAN 1: "Bearings are also an issue for me. I hate having to bring up the tac map just to get a general heading. You're essentially blind during this time losing all situational awareness. IMO, this game really needs a compass animation or subtle dial on the screen showing degrees. ....perhaps even with an option to include friendly icons on it."

    Acutally i dont mind not having the mini map for road info, as if you have the area on the map marked with the white square one can set it up in the HUD to show the white square in your main view and at least get the direction of where you are going but not the road to get there (you need to open the map to see where to turn.

    The 3 main cheaty things about the HUD are
    1) the mini map (tells you that enemy are incoming in cars way before they get there, it tells you where the ammo boxes are, and resources are also.
    2) the enemy clouds (tells you where enemy are when you are not really able realistically to know that without someone doing recon, even using a drone is realistic but knowing without a drone recon is too unrealistic.
    3) Enemy markers over their heads (since once you mark and enemy you can know exactly where he is , even in a building that is the worst unrealistic cheaty feature of the HUD.
    using a drone you can see how many guys are there and where they are at the moment you see them BUT...they walk off and you stop knowing where they are. Constantly watching them with a drone would only help if you were communicating to a fellow COOP member that it is safe to take a guy out as no other enemies appear to be close.

    As stated my real issue is trying to medic drone a teamate when the markers are not present and to me a medic drone is unrealistic but so is taking on an army with 2 guys in coop and it would be realistic to have some sort of electronic tagging device on your teamates letting you know thru the drone where they are, so it would be nice to be able to turn on the identifying blue symbol over your teamates (even the AI bots) and NOT turn on the enemy markers or rebel markers.

    It is so easy for things to get out of control and knowing constantly where all the teamates are is not possible unless you all stay together and that is a recipe for everyone to get taken out by grenades or mortors. Too many trees, rocky outcroppings, etc.

    The trouble with using no enemy markers, and minimap, or enemy clouds on Tier 1 lower levels is that the degree of aim bot precision, and detection of where you are makes having a medic drone and markers almost a necessity as trying to find your coop buddy without him having a marker is near impossible while the unidad is charging up the hill to find you (while you are busy searching with the drone) and really? trying to revive a team mate?
    What with 5 enemy standing over his body? or do you wait patiently till they march directly toward you and try to flank them?, without being detected?

    So... playing on extreme but not Tier 1, yes i think you can get by with a 4 man coop team without any hud support, but it would still be really hard.
    1 guy sits up at 300 meters with a sniper and drone and tells the other guy at 180 meters and the other 2 guys that are going in close quarters where guys are and how to proceed without getting seen, and what happens when someone is seen? reinforcments show up, heavily outnumbered, one guy goes down, and who will manually revive him? The whole team ends up dead, i guess.
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  8. #8
    Kean_1's Avatar Senior Member
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    I really wish Ubi would introduce the same sort of customization they did with the HUD so you could turn items on/off like enemies, vehicles, friendlies, etc.

    I'm not sure if you have ever used the GRW app but the map is actually quite useful. You can also tailor it to only show what you want. I don't recall what platform you're on Andy but in my case it synchs up with my PS4 to show me a real-time map, movements, etc. It's essentially what all the other players are seeing on their tac maps they frequently reference but much easier to access without making yourself as vulnerable.
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  9. #9
    I am on PC.
    Interesting.
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  10. #10
    Kean_1's Avatar Senior Member
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    Originally Posted by AndyJackson2012 Go to original post
    I am on PC.
    Interesting.
    Apparently, it can also sync on PC and is available for install on Android and iOS devices.. May be worth a look if you're interested. I found it useful myself but a little awkward since I game from a couch on my PS4. If I were gaming from a PC at a desk, it might be easier to set the phone/device next to the monitor as a quick reference map.
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