Yeah I would agree she definitely leans more to the side of sociopath.Originally Posted by CandleInTheDark Go to original post
They later said that the examples are just that, examples. They create the character for themselves so they can get a grasp on the personality since they are doing the deeper voiceline type thing but they also said no conqueror will claim to be Stone or peacekeeper Mercy. Essentially they are example backgrounds taken from where such a character could have come from so your character is still your own.Originally Posted by DalekThay07 Go to original post
Everything is about experience. Some people, even professionals, like to pretend it's the other way around. Saying they're right without any solid physical proof. Our genes and even brains (the chemicals in them, rather) changes based on how we think, which is an ever changing, ever shifting process from the very moment we are born which gets influenced by our surroundings. What's more you will find an equal number of professionals stating that there's always a reason. It's all in your head for sure but not in the way some might believe..psychopathy is more often inborn
"You are what you think". Or otherwise want to be.If you say or even hear a certain phrase over and over (eg: You're to blame. You're a good person. etc, etc) then you WILL end up beleiving it even if only in part. Even if you know the truth beforehand. Unless you have very strong mental fortitude and willpower. This is why wording is considered important. So we don't harm others with our words, either intentionally or unintentionally. (baring moments where some mild harm can do more good then bad). Our experiences are affected by the actions of others around us.There is actually very strong evidence of this. There is physical evidence. Of changing your very brain chemicals based on the power of thought alone. Hence my earlier statement of putting everything you are into something. No one is every "born that way" or "stuck that way". You're born in an environment. Just as much as you grow up in one. Unfortunately some people have the bad luck to end up in a bad environment, or otherwise have people around them with good intentions which actually do those people more harm and make them more antisocial (speaking from expereince. I've hurt others with good intentions myself. What SEEMS good can be HARMFUL or even DEADLY). I am of the firm belief we are defined by every action around us from the very moment we are born. But it's after we pop out of the womb, not before. We also don't see a lot of peoples private lives but I both have experience and know others that are "outside the box". There's a very large number of reasons why people can be antisocial or stop caring and want to see the world burn. However it all operates under a certain formula for the most part. Things like judgement or "knowing better". removal of choice. Trying to decide what's best for them instead of letting them decide for themselves. Or worst of all and disturbingly most commonly, avoiding them for being as they are. "Apathy is death" can be all too true at time. etc, etc. so this makes me wonder if someone like Mercy once knew someone that saw only the worst of them eventually. Which would explain anti social behavior. Alternatively losing someone close to you can have a similar effect. Some people are able to stand their ground right away and speak up, others have yet to gather up the courage to do so and break down as a result. Had those that were too afraid to speak sooner been in a different environment would they have been able too? Since we never know what it's like to see someone "grow up differently" it is thus impossible to prove that one way or the other. We are however aware of what it's like to be in certain situations and even though everyone is different we can put "someone alike" in a different situation. Then ask about their past experiences. But in the end that's all we can do.
Every evidence indicates that anyone that "accepts themselves as they are" (regardless of wherever they WANT to be or NOT) remains "stuck that way". A majority of people that refuse to accept this change. Anyone that doesn't TRY to change doesn't change. Which can require others getting you to do so. Thus the excuse of "born that way" when in reality it's a case of not having a reason to put in effort for change regardless of the desire to do so. Those that don't change after effort likely aren't aware of enough reasons (of which are their own and we are not mind readers that can find it for them all the time). Or otherwise get too tired making the effort. Which can have negative outcomes to say the least. There is of course also being happy as you are. Even if some people want to label you which may or may not be true when they don't even know you or your reasons. I don't care what the "most common label" is. I care what EACH PERSONS PERCEPTION is. Minority is JUST as important as majority at the end of the day If you are going to label someone as if you know them then it either has to be ACCURATE or you have to be willing that your perception may not be accurate. You have to be willing to be wrong. That's why I have a gripe with "the most common labels". Because not only do I find it flawed, I also often get people to change their perception on so called "simple" labels on a daily bases. Either way before "lumping" something on someone maybe ask them what a label means to them before deciding. Imagine doing something that "appears psychopathic" when you might actually have good reason to do it to keep others safer if anything. Even being gay was once classified as a mental illness once. And even "just a friend" can actually be a case of being as there as much as possible becasue you love them and want to pretend otherwise when you're actually scared. It's all a case of seeing what you want to see without "checking in" with the person themselves. So if I have concerns about people being "labeled and judged" it's for reasons like that.
I take one approach to keep others safe in my own way. You do another which conflicts. Which is the one that is "psychopathic"? Even Logan from Fable 3 had good intentions. Then there's just not caring at all and wanting to burn the word but even that can get technical. eg: actually caring so much you got to that point and snapped. I could go on but you get the idea by now.
The simple truth of the matter is that we are what we're around. It's not controlled by us alone. And people don't want to admit that becuase of the lack of control, which is scary. At least not at first. You can't control "others" but you CAN keep making an effort to change the situation AROUND you. Be understanding instead of "lashing back". Lead by example. You change others by showing them how you want them to be. If someone grows up in a home that makes you anti social when you have a bad parent then that's a good reason. If there's other factors at play that are unknown someone might say "born that way". Which IMO is an excuse. But in all honestly it's more likely a case of not being aware of the reasons even if unknown. Of which could be limitless. It can take a week to find them, years or you can die before finding them. But in my experience they're always there. Which is why I am very interested in Mercy. It's clear she had a very different upbringing and I'd be quite interested in seeing what that was like. Everything has an element of fear (which is actually a good thing as much as bad since it helps keep us safe) and something has either made her either afraid to speak or otherwise consider not doing so the MUCH safer alternative. We could chalk this down to being an assassin but we play as another assassin in the game who talks more. So there's clearly more to it then the career itself. In some ways she reminds me of Garrett from the Theif games.
Interesting phrase. Who decides what "too much" emotion is? What if NOT outletting them makes you more unstable? But for the record I am not in a negative emotional state. Also it is not too much to read for a number of people. Some of which write as much as me. Too much for you maybe.Wow. That is... way too much to read. Are you okay, mate? Are you having an over-emotional reaction about this?
And I'm sure you have proof of this that you can show us? Where's your evidence? Why do they consider her a psychopath? How do you know they just said that and neglected proper reasons to give her detailed background information? BAM! Discussion doesn't end just because you say it does pal.The lead-writer for For Honor's story, who wrote Mercy's character at the time of her conception, literally confirmed that "Mercy is a psychopath". BAM. End of discussion.
What is fictional today could be real tomorrow. Not the same person of course but situations happen in life that can be alike. Reverse logic applies which is why such things end up in games, if with more flare. games actually teach us a lot. Chances are you just don't think about it much.Originally Posted by Vakris_One Go to original post
Either way it's no excuse to complain about why it's important to someone. If it's not important to you then fair enough, but at least admit if you don't care about the topic. In which case why are you even here? Why did the OP write that BIGGER wall at the start? (correction. Multiple posts. And people think I type too much. disagreements aside I can appreciate the passion). If THEY care then it would be insulting not to care about the topic that they made.
In any event what I want to know... is why the game doesn't have a codex for the characters among other things. Like in warframe and Mass effect. That would expand the lore immensely. could even add locations. The written material in the Dynasty Warrior games really helped with making me feel "sucked" into the game. In a good way.
so yea. considering that such things enhance games, which adds to enjoyment of said games, which we you know, BUY, then yea, I consider it important.
If by codex you mean a wiki with bios and personality, it does, here's Mercy's http://forhonor.wikia.com/wiki/MercyOriginally Posted by Veldaz Go to original post
Likewise there is no excuse to force your own personal opinion onto someone else that disagrees with you. Nothing gives you the right to say that this thing that is so important to you should also be of equal importance to everyone else.Originally Posted by Veldaz Go to original post
This is a public forum and we're all allowed to voice our opinions politely without excuses needing to be made. If I feel like this is a non issue then that's how I feel. You're simply going to have to deal with that.
Since when did I "force" my opinion on anyone? Did I ever state you can't voice your opinion? You offend me with the accusations. I also realize I might have offended you with my implications on that note. I'm no American but I value freedom of speech and expression above most all else, the exception being choice. And my rights are what I decide thank you. Even rights themselves can't be forced on others. You don't decide what mine are. To be clear I mean this in the sense no one decides for others, ever. I also never stated it's important to you but you also overlooked the questions I asked you.Originally Posted by Vakris_One Go to original post
What's more it's POLITE to actually consider that when someone CLEARLY speaks of something in detail that it IS important without impolite snarky comments (come on, don't pretend that isn't what you did). And being asked if it's "worth it" after it's fairly obvious will tick most people off. You're not skirting around that.
I actually meant in the game itself. People shouldn't have to go into PLAYER MADE wikis. Those can be written by practically anyone and not be the people that made the characters (or otherwise staff from the company). For the most part.Originally Posted by CandleInTheDark Go to original post
You basically said that I can't or at least shouldn't voice my opinion when you wrote "it's no excuse to complain about why it's important to someone." - that's pretty much a way of telling someone to shut up by proxy.Originally Posted by Veldaz Go to original post
My intent was not to offend. My intent was to be clear and concise in a direct manner.Originally Posted by Veldaz Go to original post
Duly noted and no offense taken.Originally Posted by Veldaz Go to original post
I did not overlook them. You edited your post to add another paragraph after I was already replying to you. I did not see a need to go back and edit my post as I had already said what I wanted to say and wanted to wait for your reply so that we don't keep on tredding over each other's responses via retroactive edits.Originally Posted by Veldaz Go to original post
There is nothing inherently impolite in asking a direct question to which one would like to know the answer. I'm not one for beating around the bush and I like to get my points across without preamble. Some consider this to be curt even though I genuinley mean no malice. Again, my intention was not to cause offense, I merely wished to be direct and to the point.Originally Posted by Veldaz Go to original post
I can see that my choice of phrasing was perhaps not the best. Perhaps a better way to have put it would be, why are you this worked up about the characterisation of this particular character's personality?
Lucky for y'all I was around today, and happened to have done the recap where this was confirmed; https://forums.ubi.com/showthread.ph...ighlight=MercyOriginally Posted by Veldaz Go to original post
Mercy's question part should be highlighted for you, so just scroll down until you see it. If that's still not enough for ya, the entire interview is embedded in the post as well, the Q&A begins at about 35 minutes in, Mercy's question is obviously a bit later than that.
But there's really very little to be said for this argument. For Honor has been narratively lackluster since day 1, in fact the lead writer left many months ago, and Archo is the most knowledgable person here with regards to lore. If he tells you something about an event, or character, he's more than likely right.