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  1. #91
    Originally Posted by Archo-Vax Go to original post
    I don't think it particularly is, though.
    Really?

    If we assume that the "minions" are average height for a human being, and we know the official height of one character, we can gauge the heights of the player characters, right? I think it's fair to say that the Warden, Raider, Kensei and Conqueror classes are all pretty up-there in terms of height. And all four of them can be either gender - hell, Warden even defaults as female. Come to it, Berserker, Orochi, Gladiator and Shinobi are all pretty tall as well. And again, none are gender locked.

    Seeing as both genders are (isofar as I can tell) as tall as eachother, and all the classes (with one or two exceptions) are pretty close to eachother in height, So that averages out between 6'6'' and 7' tall. We see it in the story mode, too. Appolyon, Siv, Ayu, Runa and the (default) Warden character are all big, tall, muscular women.

    So, yes, it seems to me that saying "Women in For Honor tend to be equal to men, physically." Isn't so far-fetched.

    But again, I'm not trying to poke holes in your initial theory. My rant wasn't really even aimed at that. Moreso at the general idea that things which are based on developer decisions to save time/space/effort somehow have a lore justification when they don't.
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  2. #92
    Originally Posted by Veerdin-Wraith Go to original post
    So, yes, it seems to me that saying "Women in For Honor tend to be equal to men, physically." Isn't so far-fetched.
    They may not be, really. There's no particular reason to assume they are. Not on average, at least. All of the minions and Captains and Shield-Dudes in the Story Mode, Dominion, and Skirmish are all male. You occasionally hear female voices from them, despite the lack of female models, but I suspect that that is due to cutting corners.

    It's already established that the Heroes are all legendary warriors on the level of Melankomas of Caria. Anomalies. Living legends. The cream of the crop. All of the female Heroes, in comparison to the rest of the population, are pretty much the top 1% among their gender. Male Heroes... maybe not. In the real world, only 5% of all women are actually capable of competing with men on an equal playing field.

    So... the Story Mode may show us that, but it's not really showing the mass-demographics of each Faction.

    If I were to wager a guess, I'd say that the Vikings have a male-to-female (in terms of military militia) ratio of 5:3. The other two Factions likely have a ratio of 5:1.

    These are populations with a heritage of early medieval period cultures.
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  3. #93
    Originally Posted by Archo-Vax Go to original post
    They may not be, really. There's no particular reason to assume they are. Not on average, at least. All of the minions and Captains and Shield-Dudes in the Story Mode, Dominion, and Skirmish are all male. You occasionally hear female voices from them, despite the lack of female models, but I suspect that that is due to cutting corners.

    It's already established that the Heroes are all legendary warriors on the level of Melankomas of Caria. Anomalies. Living legends. The cream of the crop. All of the female Heroes, in comparison to the rest of the population, are pretty much the top 1% among their gender. Male Heroes... maybe not. In the real world, only 5% of all women are actually capable of competing with men on an equal playing field.

    So... the Story Mode may show us that, but it's not really showing the mass-demographics of each Faction.

    If I were to wager a guess, I'd say that the Vikings have a male-to-female (in terms of military militia) ratio of 5:3. The other two Factions likely have a ratio of 5:1.

    These are populations with a heritage of early medieval period cultures.
    This is a pretty fair assessment, I'd say. Especially if you're right about the world of For Honor being a kind of "alternate timeline" thing that split off the "real" world. I still, however, don't see it as an adequate lore excuse for the current gender locks. Again, I'm basically convinced that the gender locks are 100% a result of time and resource allocation from the dev teams, and not something lore related.

    It'd have been very easy for the devs to include a couple of throwaway lines in their class trailers, observables, or literally anywhere in the game's lore sources, that "justified" the gender locks. They could have simply said, like "Peacekeepers are recruited from nunneries and covenants, or from orphaned girls." And bam, you have a perfectly serviceable "lore" excuse for why Peacekeepers are only women. That was something I thought up in, like, thirty seconds, mind. And I could probably think up "excuses" for all the other gender locks, too.

    But - and here's the crucial point, here - No such excuses are presented in the game. Not in the story mode, the trailers, the observables, or anything. Every current explanation for the gender locks is based solely on speculation and theories. For instance, the idea that there are no female Aramusha because disgraced Samurai who are women are still valued for their ability to bear children? That's a really good explanation! And one that could have easily been inserted somewhere into the game's lore. But as it stands, it is simply a theory. Unconfirmed and based on speculation. A good theory, mind. But a theory nonetheless.

    Now, personally? This lack of actual, confirmed lore gives me hope that, someday - perhaps not any time soon - but someday they'll lift the gender locks for at least some of the classes. I'd love to see a male Peacekeeper, for instance. I've been wanting that option since closed beta! And the fact that Ubisoft haven't come out with an official statement on the matter, I'm going to hold on to that hope.

    After all, we did eventually get dedicated servers, didn't we? And the dev teams crank out great looking textures, models and full animation sets every week or so. Is it really so far fetched to think that they'll pull and push a few polygons, hire a VA for a few hours, and give us some gender options?

    Alas, we're getting a bit off-topic here. Sorry for going off on a tangent like that.
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  4. #94
    Originally Posted by Veerdin-Wraith Go to original post
    This is a pretty fair assessment, I'd say. Especially if you're right about the world of For Honor being a kind of "alternate timeline" thing that split off the "real" world. I still, however, don't see it as an adequate lore excuse for the current gender locks. Again, I'm basically convinced that the gender locks are 100% a result of time and resource allocation from the dev teams, and not something lore related.

    It'd have been very easy for the devs to include a couple of throwaway lines in their class trailers, observables, or literally anywhere in the game's lore sources, that "justified" the gender locks. They could have simply said, like "Peacekeepers are recruited from nunneries and covenants, or from orphaned girls." And bam, you have a perfectly serviceable "lore" excuse for why Peacekeepers are only women. That was something I thought up in, like, thirty seconds, mind. And I could probably think up "excuses" for all the other gender locks, too.

    But - and here's the crucial point, here - No such excuses are presented in the game. Not in the story mode, the trailers, the observables, or anything. Every current explanation for the gender locks is based solely on speculation and theories. For instance, the idea that there are no female Aramusha because disgraced Samurai who are women are still valued for their ability to bear children? That's a really good explanation! And one that could have easily been inserted somewhere into the game's lore. But as it stands, it is simply a theory. Unconfirmed and based on speculation. A good theory, mind. But a theory nonetheless.

    Now, personally? This lack of actual, confirmed lore gives me hope that, someday - perhaps not any time soon - but someday they'll lift the gender locks for at least some of the classes. I'd love to see a male Peacekeeper, for instance. I've been wanting that option since closed beta! And the fact that Ubisoft haven't come out with an official statement on the matter, I'm going to hold on to that hope.

    After all, we did eventually get dedicated servers, didn't we? And the dev teams crank out great looking textures, models and full animation sets every week or so. Is it really so far fetched to think that they'll pull and push a few polygons, hire a VA for a few hours, and give us some gender options?

    Alas, we're getting a bit off-topic here. Sorry for going off on a tangent like that.
    Bonza. Good chat.
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  5. #95
    bob333e's Avatar Senior Member
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    Originally Posted by Veerdin-Wraith Go to original post
    This is a pretty fair assessment, I'd say. Especially if you're right about the world of For Honor being a kind of "alternate timeline" thing that split off the "real" world. I still, however, don't see it as an adequate lore excuse for the current gender locks. Again, I'm basically convinced that the gender locks are 100% a result of time and resource allocation from the dev teams, and not something lore related.

    It'd have been very easy for the devs to include a couple of throwaway lines in their class trailers, observables, or literally anywhere in the game's lore sources, that "justified" the gender locks. They could have simply said, like "Peacekeepers are recruited from nunneries and covenants, or from orphaned girls." And bam, you have a perfectly serviceable "lore" excuse for why Peacekeepers are only women. That was something I thought up in, like, thirty seconds, mind. And I could probably think up "excuses" for all the other gender locks, too.

    But - and here's the crucial point, here - No such excuses are presented in the game. Not in the story mode, the trailers, the observables, or anything. Every current explanation for the gender locks is based solely on speculation and theories. For instance, the idea that there are no female Aramusha because disgraced Samurai who are women are still valued for their ability to bear children? That's a really good explanation! And one that could have easily been inserted somewhere into the game's lore. But as it stands, it is simply a theory. Unconfirmed and based on speculation. A good theory, mind. But a theory nonetheless.

    Now, personally? This lack of actual, confirmed lore gives me hope that, someday - perhaps not any time soon - but someday they'll lift the gender locks for at least some of the classes. I'd love to see a male Peacekeeper, for instance. I've been wanting that option since closed beta! And the fact that Ubisoft haven't come out with an official statement on the matter, I'm going to hold on to that hope.

    After all, we did eventually get dedicated servers, didn't we? And the dev teams crank out great looking textures, models and full animation sets every week or so. Is it really so far fetched to think that they'll pull and push a few polygons, hire a VA for a few hours, and give us some gender options?

    Alas, we're getting a bit off-topic here. Sorry for going off on a tangent like that.
    I have to agree.

    Personally, I don't see why they don't implement female Aramushas. In many Kung Fu / fantasy / mythical far eastern movies such as Crouching Tiger Hidden Dragon or House Of Flying Daggers, you see female Aramushas. Basically, female Samurai gone rogue and holding katanas. This is just one example. If it can be portrayed in a mythical fantasy movie that draws from real life references, why can't it be portrayed in a fantasy RPG-oriented fighting game which draws a lot from realism? especially given that, as you said, nothing in the game or in the trailers or teasers confirm anything lore-wise.

    The two heroes I'd personally appreciate if they remain single-gender, are Warlord and Shugoki. Part being because they're "heavies", which is represented in a far better and stronger image with male figures. Conqueror managed to get by with being available in two genders, but I doubt Warlord and Shugoki would still yield the same impact and impression if they were also available as females. And part being because, both their concepts draw from actual historical reference, in that it was mostly males (or purely males) that were Viking warlords or warriors depicted with the "strength of a demon".

    That being said, I agree with your points, PK, Highlander, etc should be available in both genders; however I think if you switch gender, the class name should change somewhat. Like, Peacekeeper is female, the male version would become "Sellsword" or something. While still occupying the same hero slot and icon. I think it would make gender selection far more interesting, other than appearance, gear variation, emote variation, movement variation, etc.
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  6. #96
    Vakris_One's Avatar Senior Member
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    Originally Posted by Fady117 Go to original post
    I have to agree.

    Personally, I don't see why they don't implement female Aramushas. In many Kung Fu / fantasy / mythical far eastern movies such as Crouching Tiger Hidden Dragon or House Of Flying Daggers, you see female Aramushas. Basically, female Samurai gone rogue and holding katanas. This is just one example. If it can be portrayed in a mythical fantasy movie that draws from real life references, why can't it be portrayed in a fantasy RPG-oriented fighting game which draws a lot from realism? especially given that, as you said, nothing in the game or in the trailers or teasers confirm anything lore-wise.

    The two heroes I'd personally appreciate if they remain single-gender, are Warlord and Shugoki. Part being because they're "heavies", which is represented in a far better and stronger image with male figures. Conqueror managed to get by with being available in two genders, but I doubt Warlord and Shugoki would still yield the same impact and impression if they were also available as females. And part being because, both their concepts draw from actual historical reference, in that it was mostly males (or purely males) that were Viking warlords or warriors depicted with the "strength of a demon".

    That being said, I agree with your points, PK, Highlander, etc should be available in both genders; however I think if you switch gender, the class name should change somewhat. Like, Peacekeeper is female, the male version would become "Sellsword" or something. While still occupying the same hero slot and icon. I think it would make gender selection far more interesting, other than appearance, gear variation, emote variation, movement variation, etc.
    You would permit a female Highlander but not a Femgoki or Femlord?

    You just wanna see dem thicc thighs on fem-lander, admit it!
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  7. #97
    Originally Posted by Vakris_One Go to original post
    You would permit a female Highlander but not a Femgoki or Femlord?

    You just wanna see dem thicc thighs on fem-lander, admit it!
    We have enough thigh, we don't need more of it.
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  8. #98
    Originally Posted by Archo-Vax Go to original post
    We have enough thigh, we don't need more of it.
    There is no such thing as too much T H I C C.
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  9. #99
    bob333e's Avatar Senior Member
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    Originally Posted by Vakris_One Go to original post
    You would permit a female Highlander but not a Femgoki or Femlord?

    You just wanna see dem thicc thighs on fem-lander, admit it!
    ssshhhhhh! D:

    but yes I really would like a Red Sonja cosplay/roleplay
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  10. #100
    Vakris_One's Avatar Senior Member
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    Originally Posted by Fady117 Go to original post
    ssshhhhhh! D:

    but yes I really would like a Red Sonja cosplay/roleplay
    May I remind you good sir whom Red Sonja aka the original Miss Thighlander trained under?



    If y'all think the Vikings are getting the female highlander, y'all better check with the Samurai first
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