I always feel really limited by the border for creating really nice terrain.
Would it be possible to have TWO borders, the normal one to build in, and an expanded one to extend the terrain into, So we can build bigger more realists scenery and terrain off into the distance?
ALSO
Can we get a fence system based on the spline nodes used on streets and paths?
Basically, click and drag the spline and the fencing you selected extents, the posts are always vertically upright, and the bars/fencing material between them are parallel with the ground beneath, like in real life, if that makes sense. If we could have a selection of fences to choose from (like in the collection system, ect) such as chain link, farm fence, white picket, cattle fence, rustic fence, road barricade, concrete wall, and the list goes on.
This would be in addition to the standard fence assets. This would really help prevent floating fencing, and speed up the process of placing each fencing asset, not to mention making it look more smoother!
It would set like this
![]()
Thing is you guys forget how slow and cumbersome the vehicles were in FC2 there were only 6 of them and at the slightest bump they burst into flames or needed repairing, the boats were either too slow or difficult to get on and off and the glider often got sent into spins / somersaults for no reason plus overall player movement was slow.
So with FC5 we have a wingsuit, lots more vehicles that are faster than those in FC2 player movement is also faster so you can cover ground a lot quicker - although it seems like we get less numbers we can cover more land at pace so I think big maps could still work and could be fun.
16x BIGGER! lmao you crack me up Simon....that would be bigger than the size of the FC3 map !!!! XDOriginally Posted by Sabotur Go to original post
Did Kyle say you could already do that in FC3 and FC4 I have not tried, still for stealth it is a good thing especially if it's a player on the opposite side so engrossed in sniping that they don't know you are there - If I get the chance I will be lighting them up and will post it on here to name and shame the campers who took their eye off the ballOriginally Posted by GRAW2ROBZ Go to original post
Snipers - hate everything about em - only when I am in their sights, if they leave me alone I will be their friend for life![]()
Hmmm, I think that's possible already in Far Cry 4?Originally Posted by Sabotur Go to original post
At least, for a 64x64 grid size beyond the map limits, see:
Note to the devs: Perhaps you could consider enabling dragging objects into the 'Vista box'; once the object goes beyond the map limits, toggle the object's 'CGraphicComponent\bBackdrop' property to True. While it may have a big impact on performance, it would enable any object from the object_inventory to be usable in Vista's.![]()
Steve, yup youre right, even in FC2 and 3 I used to do that in almost all my maps to create decor in the background. You wouldnt know unless you looked in the IGE.
I used to place boulders way out there, with houses on them, and they looked fine from the player perspective, but from up above they looked like they just hovered in space.
Matter of fact, I almost never build a map to look good from up above, I only make it look good from the player perspective, so I always have hovering assets, unused terrain, non painted areas, etc.
Take a look at my map on FC3 PC (its under my old bulletproof143 account) called Old World Order. Youll probably laugh at how it looks from up above...
You can do that, have you tried it? You can push stuff out quite a bit if you want too.Originally Posted by GRAW2ROBZ Go to original post