People keep saying that a person shouldn't be able to learn a new character quite quickly, can't speak for highlander but the thing is with gladiator, most anything you do you already do with other characters.
The punches? If you play warden or conqueror among others, it is down to muscle memory already. Dodge attacks and deflects? Any assassin. Parry punish? Centurion (though you can add a heavy on this one), the unblockable? The exact same controls as the Valkyrie sweep after lights. The only thing remotely new to learn control-wise is the toe stab. So yeah, as I said with shinobi last season, I can well believe that if someone spends an hour practising mixups they are as good with that character as with any other and the only thing that makes it op at this point is that others who haven't gotten that experience don't yet know the timings.
This isn't tekken where you have to learn a number of different combinations for every character, a lot of characters have control combinations in common, it makes characters easy to learn, but it makes the start of the season sucky for anyone who has not yet done so.
I still can't see it as completely balanced when he has that many mechanics of other characters and still brings so many unique mechanics to the table >>> bash=>atk area, the toe stab, a deflect heavy bleed/GB wall splat etc. Kensei has range and a top UB finisher, shug had armor and a hug, pk had speed and bleeds, nobu has range and bleeds, Gladiator's list is just excessiveOriginally Posted by CandleInTheDark Go to original post
I think it is too soon to say whether or not his kit is op, especially since a lot of his attacks are telegraphed, from shouts when dodging which if it is towards or to the side of you is a warning before the motion of the attack to orange flashy lights on his melee and unblockable and a moment before zone. Maybe it is, maybe it isn't, but I have a real problem with the argument 'someone is as good with this character as I am with mine, it must be op' because so many characters share control combinations in common. I spent an hour going through the kit, I intend to use him some time (after levelling others so likely after the first balance patches on him) but other than adding a guardbreak and heavy after a parry, there was nothing new for me to learn, I could pull off the gladiator moves as smoothly as I can my peacekeeper.Originally Posted by D3dicatedSrv3rz Go to original post
He's cheap. I've played against him enough now to understand why. He has too much stamina, much like another hero many consider overpowered.
He can feint too many times in a row without stopping, allowing him to feint side, ub, toe pin, feint, heavy damage.
His damage is a bit too high, also.
Just my .02$
While i can agree that being similar to other characters does bridge the learning curve quite a bit is it still wrong to say that with all of the abilities Gladiator shares with other characters in addition to the unique abilities of the character while maintaining the exhaustion punish, stamina drain and stamina retention of Centurion a bit much? I'd be willing to say he that he is quite balanced if his parry mixup punch and a dodge punch didn't instantly exhaust most characters the way Centurion can with his kick and if i wasn't SO easily able to pin exhausted opponents to the ground and GB the ones who attempt to dodge.Originally Posted by CandleInTheDark Go to original post