The punches, the toe stomp and the area opener can't be parried and having (from what i count) 4 UB's when some heroes have 1 or none is excessive. The skewer is dodge-able but really ANOTHER lounging UB. heavy that may track. I not saying hes hard to deal with, dont think i lost to any when ive selected my PK but fighting him with characters that can't match his speed he's is a B**CH and i find myself always on the back-foot which would be fine if i wasn't using a rep 2 or 3 hero against someone who hasn't even past 10 ranks, not reps ranks, on the Gladiator and a total rep less than what i have on my PK alone.Originally Posted by seaners95 Go to original post
Its just the idea of players being forced to learn how to counter a hero before the hero is even played correctly is justOriginally Posted by seaners95 Go to original post
the logic or absence of it just ahhhhhhhhhhhhhhh.
At least when i started playing shinobi i didnt know what i was doing and lost matches till i took the time against around 100+ bots of all 4 lvls in a training room with countless deaths till i got the hang of it. Theres no such learning and there really doesn't need to be for Gladiator as i see it
Not sure where you're coming from, personally. I've come up against maybe two different Highlanders or Gladiators that have given me trouble, and that was a clear case of the player being equal to/better than me, rather than anything innate to the heroes themselves. On the whole, I've been dishing out pain the same (possibly even more) as usual, and receiving the same amount, regardless of the presence of any Gladiators or Highlanders.
Well that's the thing, you see, there really isn't any correct way to play a character. There's an -ideal- way to play them, but everyone throws their own flavor on it. I get it, new players picking up a new hero suddenly on par with adept players who've been at it for way longer really brings on the ****ty feeling of "Well what the ****?" but the more they play with that character the better they'll get and until there's a consistent pattern with how well the gladiator can be played all we can do is just play through the ******** and get better at beating them. I imagine what happened with shinobi would be the case here as well if gladiator had a similarly nerfed health limit. I haven't had too much trouble with any gladiator just yet and I've been maining Highlander since his release but you also got to think not everyone who's picking gladiator is a noob, they are probably a majority of players that have been playing as long as we have and already know how to deal with the other heroes, which also gives them a good advantage. You just have to wait a while. Like I said, two or three weeks from now Gladiator might turn out to be jack **** against most players because they've exhausted the element of surprise when it comes to their move set. Likewise, Gladiator could be a bigger issue than centurion (though highly...highly doubtful) and the devs will have to nerf him (or constantly listen to the outcry of the community for another season). My overall point being that until some time has passed and people know how to consistently play as and against a Gladiator we can't be making claims of him being OP.Originally Posted by D3dicatedSrv3rz Go to original post
I would say I'm one of the better Highlanders and your argument is so invalid it's stupid. Parry, parry, parry. It's so easy to counter Highlander it's not funny. He's extremely slow and lacks good gaurdbreak distance i could beat him with any character in the game. And have you tried playing Highlander, Prolly not. When you do you'll see why hards beside his name.Originally Posted by Helnekromancer Go to original post
It doesn't take months to learn a moveset and what your weaknesses are as a character.Originally Posted by seaners95 Go to original post
Never said it did.Originally Posted by lIDrAGzl Go to original post
I've run into some smart glads and it's literally impossible to beat them. Punch, faint skewer, toe jab; literally all you need to do. Skewer has such ridiculous range and timing you can't move back he'll reach, if you move to the side he'll toe stab, all the while your dazed from the punch. My only question is why does the gladiator have the only two unparriable unblockables that do damage in the game (zone into follow up, toe stab) sure the Highlander has the kick and grab but all you have to do is back step, none of his unblockables will land. As previously stated the gladiator has the best mix up capabilities in the game plus extra Stam and regen, plus excessive speed, plus great stamina punish. My Highlander is so slow if a glad times it right he can just keep toe stabbing me on the ground and my character just stands up and goes right back down. I'm so disappointed in this new character it's unreal, I'm not a game design but then again neither is the team that made gladiator.Originally Posted by seaners95 Go to original post
Fair enough, though being able to repeatably toe stab an exhausted opponent over and over if they dont dodge or GB'ing them if they do i find is not excuse-ableOriginally Posted by seaners95 Go to original post
This I can agree with, that part may be something addressed hopefully in the near future with the devs to see if there's someway to work around it and keep it from being the next centurion kick punch stab rinse repeat ritualOriginally Posted by D3dicatedSrv3rz Go to original post