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  1. #11
    Originally Posted by seaners95 Go to original post
    The unblockables can still be parried and in comparison to PK are immensely slower. Bleed ontop of Unblockable would be OP if it weren't for the fact that the speed is slow enough so that I can anticipate and dodge/parry those attacks. He's a tricky sum***** but he's not invincible and just because he's got a few unblockables doesn't make him special, he can be taken down just as easily, it's just a matter of learning his attacks and determining the most likely course of action an player will commit to based on how they approach you. Seems a bit extensive but this is how I manage most of my fights and it works most of the time. Just give it some time, pretty soon the hype on these characters will fade because everyone will learn exactly what to watch out for and how to counter these heroes with their mains.
    The punches, the toe stomp and the area opener can't be parried and having (from what i count) 4 UB's when some heroes have 1 or none is excessive. The skewer is dodge-able but really ANOTHER lounging UB. heavy that may track. I not saying hes hard to deal with, dont think i lost to any when ive selected my PK but fighting him with characters that can't match his speed he's is a B**CH and i find myself always on the back-foot which would be fine if i wasn't using a rep 2 or 3 hero against someone who hasn't even past 10 ranks, not reps ranks, on the Gladiator and a total rep less than what i have on my PK alone.
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  2. #12
    Originally Posted by seaners95 Go to original post
    I can see why you'd come to that conclusion based on what was said but contrary to that notion, no I don't think that's ok. Gladiator is, admittedly, too easy to pick up and master. I'm not saying it's ok but If a new player picked up that new character then of course he's going to do well because not everybody knows the move set yet as I already explained. Unless it becomes an issue like it did with centurion, who is still way too OP even after all of the legitimate complaints made over an entire season of gameplay, then the gladiator should be fine after a couple of weeks of practice. People still have to learn the moves, the combos, the mix ups and the feats which not everyone can just do because not everyone can play him just yet. It's been two days, a little over 50 hours, since their release. Frustrating as it is, to lose to something you have no idea how to fight right off the bat doesn't make it overpowered.
    Its just the idea of players being forced to learn how to counter a hero before the hero is even played correctly is just



    the logic or absence of it just ahhhhhhhhhhhhhhh.
    At least when i started playing shinobi i didnt know what i was doing and lost matches till i took the time against around 100+ bots of all 4 lvls in a training room with countless deaths till i got the hang of it. Theres no such learning and there really doesn't need to be for Gladiator as i see it
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  3. #13
    Not sure where you're coming from, personally. I've come up against maybe two different Highlanders or Gladiators that have given me trouble, and that was a clear case of the player being equal to/better than me, rather than anything innate to the heroes themselves. On the whole, I've been dishing out pain the same (possibly even more) as usual, and receiving the same amount, regardless of the presence of any Gladiators or Highlanders.
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  4. #14
    Originally Posted by D3dicatedSrv3rz Go to original post
    Its just the idea of players being forced to learn how to counter a hero before the hero is even played correctly is just



    the logic or absence of it just ahhhhhhhhhhhhhhh.
    At least when i started playing shinobi i didnt know what i was doing and lost matches till i took the time against around 100+ bots of all 4 lvls in a training room with countless deaths till i got the hang of it. Theres no such learning and there really doesn't need to be for Gladiator as i see it
    Well that's the thing, you see, there really isn't any correct way to play a character. There's an -ideal- way to play them, but everyone throws their own flavor on it. I get it, new players picking up a new hero suddenly on par with adept players who've been at it for way longer really brings on the ****ty feeling of "Well what the ****?" but the more they play with that character the better they'll get and until there's a consistent pattern with how well the gladiator can be played all we can do is just play through the ******** and get better at beating them. I imagine what happened with shinobi would be the case here as well if gladiator had a similarly nerfed health limit. I haven't had too much trouble with any gladiator just yet and I've been maining Highlander since his release but you also got to think not everyone who's picking gladiator is a noob, they are probably a majority of players that have been playing as long as we have and already know how to deal with the other heroes, which also gives them a good advantage. You just have to wait a while. Like I said, two or three weeks from now Gladiator might turn out to be jack **** against most players because they've exhausted the element of surprise when it comes to their move set. Likewise, Gladiator could be a bigger issue than centurion (though highly...highly doubtful) and the devs will have to nerf him (or constantly listen to the outcry of the community for another season). My overall point being that until some time has passed and people know how to consistently play as and against a Gladiator we can't be making claims of him being OP.
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  5. #15
    Originally Posted by Helnekromancer Go to original post
    I could say the same thing for Highlander, just twirling around like a ballerina because he has super armor backing him up. People talk about how safe the Gladiator Zone is this guy can just spin whenever he feels like because he has super armor. Oh but once that ******** is done he now has a fast kick and unblockables yay, oh I'm out of stamina I already got them down to about 80-90% let me just sit and do it again because its just free damage. Why does this charcter have "Hard" next to it's name? This class is braindead, they said the same thing about Shinobi and look what happened double dash kick double dash kick double dash kick double dash kick.
    I would say I'm one of the better Highlanders and your argument is so invalid it's stupid. Parry, parry, parry. It's so easy to counter Highlander it's not funny. He's extremely slow and lacks good gaurdbreak distance i could beat him with any character in the game. And have you tried playing Highlander, Prolly not. When you do you'll see why hards beside his name.
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  6. #16
    Originally Posted by seaners95 Go to original post
    And so the salt begins to pour out. Characters have been out for two days and the both of you are *****ing already about how OP they are. Try taking some time to learn how to fight against them/with them before you start crying. They're new, and they're different, that's the only "OP" thing about them so far.
    It doesn't take months to learn a moveset and what your weaknesses are as a character.
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  7. #17
    Originally Posted by lIDrAGzl Go to original post
    It doesn't take months to learn a moveset and what your weaknesses are as a character.
    Never said it did.
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  8. #18
    Originally Posted by seaners95 Go to original post
    The unblockables can still be parried and in comparison to PK are immensely slower. Bleed ontop of Unblockable would be OP if it weren't for the fact that the speed is slow enough so that I can anticipate and dodge/parry those attacks. He's a tricky sum***** but he's not invincible and just because he's got a few unblockables doesn't make him special, he can be taken down just as easily, it's just a matter of learning his attacks and determining the most likely course of action an player will commit to based on how they approach you. Seems a bit extensive but this is how I manage most of my fights and it works most of the time. Just give it some time, pretty soon the hype on these characters will fade because everyone will learn exactly what to watch out for and how to counter these heroes with their mains.
    I've run into some smart glads and it's literally impossible to beat them. Punch, faint skewer, toe jab; literally all you need to do. Skewer has such ridiculous range and timing you can't move back he'll reach, if you move to the side he'll toe stab, all the while your dazed from the punch. My only question is why does the gladiator have the only two unparriable unblockables that do damage in the game (zone into follow up, toe stab) sure the Highlander has the kick and grab but all you have to do is back step, none of his unblockables will land. As previously stated the gladiator has the best mix up capabilities in the game plus extra Stam and regen, plus excessive speed, plus great stamina punish. My Highlander is so slow if a glad times it right he can just keep toe stabbing me on the ground and my character just stands up and goes right back down. I'm so disappointed in this new character it's unreal, I'm not a game design but then again neither is the team that made gladiator.
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  9. #19
    Originally Posted by seaners95 Go to original post
    Well that's the thing, you see, there really isn't any correct way to play a character. There's an -ideal- way to play them, but everyone throws their own flavor on it. I get it, new players picking up a new hero suddenly on par with adept players who've been at it for way longer really brings on the ****ty feeling of "Well what the ****?" but the more they play with that character the better they'll get and until there's a consistent pattern with how well the gladiator can be played all we can do is just play through the ******** and get better at beating them. I imagine what happened with shinobi would be the case here as well if gladiator had a similarly nerfed health limit. I haven't had too much trouble with any gladiator just yet and I've been maining Highlander since his release but you also got to think not everyone who's picking gladiator is a noob, they are probably a majority of players that have been playing as long as we have and already know how to deal with the other heroes, which also gives them a good advantage. You just have to wait a while. Like I said, two or three weeks from now Gladiator might turn out to be jack **** against most players because they've exhausted the element of surprise when it comes to their move set. Likewise, Gladiator could be a bigger issue than centurion (though highly...highly doubtful) and the devs will have to nerf him (or constantly listen to the outcry of the community for another season). My overall point being that until some time has passed and people know how to consistently play as and against a Gladiator we can't be making claims of him being OP.
    Fair enough, though being able to repeatably toe stab an exhausted opponent over and over if they dont dodge or GB'ing them if they do i find is not excuse-able
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  10. #20
    Originally Posted by D3dicatedSrv3rz Go to original post
    Fair enough, though being able to repeatably toe stab an exhausted opponent over and over if they dont dodge or GB'ing them if they do i find is not excuse-able
    This I can agree with, that part may be something addressed hopefully in the near future with the devs to see if there's someway to work around it and keep it from being the next centurion kick punch stab rinse repeat ritual
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