eating up game time with all these maintenance
Its quite frustrating to have had 3 maintenances in the same week.
this results in a significant amount of time of outbreak global event to be not playable.
you guys should think about that. and treat this as a production system, not doing random maintenance times but keep to a maintenance schedule.
I agree its annoying for those that did equip that dreaded scarf and be locked out of the game. although it boggles my mind why a vanity item can cause that kind of behaviour. if it cant be loaded in time or not available at login time, just stop trying to equip it after 2 attempts, and carry on without it.
afterwards its a simple reload of the loadout to get it fixed.
are you guys using sharded databases to store that information, where some shards may not answer in time and hold the info for that vanity item?
oh well... I hope the responsibles add time to the GE to compensate.
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