Okay so we all know that we can play the different maps in the game modes under a bunch of different weather conditions, but there doesn't really seem to be ANYTHING special about the weather effects other than pure visuals. What if the weather ACTUALLY AFFECTED the maps? Like, what if rainy or snowy weather made it so that ladders where slippery so you either cant use them at all or have the chance of falling off if you do use them? Here are a few ideas for how the weather could potentially effect the map and gameplay in a meaningful way.

Rain: Slippery ladders with a chance to fall off them when using them. Muddy ground areas that prevent sprinting, only normal speed movement. Thrown weapon feats accurate at shorter distance and with no aim assist. AOE feats like catapults and Arrow Storm have chance to fire at locations next to specified area, but not the exact spot or may even become unavailable at all if the weather is stormy enough. Chance to be struck by lightning for damage during storms.

Snow: Slippery ladders with chance to fall of them when using them, frozen ladders that are too iced over to use. Snow banks that block paths requiring a different route, and/or create "walls" that you can throw opponents against. Stamina and exhaustion recovery speeds slowed due to the chill. Areas of ice where you have to WALK or you slip and fall over. Hands too numb to use thrown weapon feats.

Fog: AEO feats disabled or fire far away from intended target area. Accuracy range reduction and aim assist removed for thrown weapon feats. Radar disabled or all players hidden on radar if further than one radar ring away or standing still.

Sunny: Everything Normal

Just wanted to throw out some ideas and see what people think. I feel this would make the game more immersive and offer some cool changes to the maps with the changing weather. Feel free to add some of your own ideas.