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  1. #1

    Pans List.

    Ok, Hi. I'm Pan.

    My observations:
    _________________________
    Warden - Balanced
    Raider - Balanced
    Kensei - Not Balanced
    Conqueror - Balanced
    Warlord - Balanced
    Shugoki - Not Balanced
    Peacekeeper - Balanced
    Berserker - Balanced
    Orochi - Balanced
    Lawbringer - Balanced
    Valkyrie - Not Balanced
    Nobushi - No opinion
    Centurion - Not Balanced
    Highlander - Balanced
    Shinobi - Not Balanced
    Gladiator - Balanced
    ___________________________
    Heroes:

    Kensei - Range, speed, dodge and defense is all too strong, ONE of the above needs nerfed to balance... I suggest shortening the dudes sword, but whatever works.

    Shugoki - I've only ever come across 1 Shugoki that could hold his own. I personally can't figure him out either, something should be adjusted, I've no idea what.

    Valkyrie - Side-step should dodge a larger array of attacks.

    Centurion - I stopped playing the game for a while due to this character.... I reluctantly came back to play with some friends... I still think it's the worst character and should be removed completely. That won't happen so the next best thing is this: Punch thingy should never knock anyone down unless they're out of stamina already. Their Stab move within that combo should be a slice, not a stab(no stun-lock). Their Stamina draining attack should drain significantly less stamina. Their zone attack should have no stun lock effect and should do less damage. --- Infinite combos are fine, stun-locking folks into those combos are not ok. Also, Centurions Stamina pool is triple what it should be. reduce that ****.

    Shinobi - Increase Stamina pool significantly OR make the double dodge actually dodge things.
    _________________________
    General

    Environmental - I'm all for them falls if the action is intended. a body accidentally hitting another body into another body into a spike is kinda BS.

    Environmental - SOME attacks from SOME heroes stagger, causing people to fall off edge or into spikes. once again, this should be 100% intentional, not someone's horizontal attack accidentally hitting you.

    Feats - Feats should unlock easier or at the same rate as your opposing team. once all feats are unlocked, there is no coming back

    Feats - No healing feats should be allowed.

    Brawl/Elimination - No revives, period.

    Execution - Should be achieved at any time when near a dead body. Some characters use heavy as killing blow, others light; all should have an option to execute if there is time.

    Stun Lock - Should not be possible, period. most characters, in a 1v1 setting can be stunlocked from 100-0 HP, this should not be possible.

    Block - should interrupt your attack prompt (block buttons override attack buttons)

    I'm going to add more as I think of them. Consider these items food for thought to improve over-all gameplay.
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  2. #2
    Kensei - Range, speed, dodge and defense is all too strong, ONE of the above needs nerfed to balance... I suggest shortening the dudes sword, but whatever works.
    You lost me there. He's still one of the weakest chars and you want to nerf it......
     1 people found this helpful
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  3. #3
    Kensei is one of the strongest characters in game!
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  4. #4
    Here is what I disagree on:

    Peacekeeper won't be balanced until they make her zone attack uncancellable on hit. It's just free damage at this point and is still bull***.

    Orochi is pretty well balanced, but I don't think his 2 top lights should do more damage than a heavy. And I think his zone attack should be punishable.

    If anyone still says that Centurion needs nerfs, THEY are the problem. He's one of the most balanced characters in the game.

    Shinobi is still unbalanced, but not for the reasons you mentioned. His lights are faster than Peacekeeper's and need to be slowed down. Under no circumstances should the Shinobi get a free light attack after landing any melee attack. I don't know if they changed the distance the Shinobi gets pulled after being distance-parried, but he should land directly in front of his opponent allowing him to be punished because few characters actually get a reward for displaying skill by parrying him. I'm sure I missed some things but this is a good starting point.

    But the number one priority that did not happen at the launch of season 3 is that REVENGE GAIN IN ANY GAME MODE WHEN FIGHTING A SINGLE OPPONENT IS STILL NOT 0!!! How many times have I been sh**ing on a player only to give him revenge and die to bullsh**! For God's sake Ubisoft, revenge is a mechanic to give players a fighting chance when ganked but is currently easier to gain in 1v1 than in a gank situation. SOMETHING IS WRONG HERE!
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  5. #5
    I forgot to say that I completely disagree with what you said about Kensei
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  6. #6
    Originally Posted by Castironpan1 Go to original post
    Ok, Hi. I'm Pan.

    My observations:
    _________________________
    Warden - Balanced
    Raider - Not Balanced*
    Kensei - Not Balanced*
    Conqueror - Balanced
    Warlord - Balanced
    Shugoki - Balanced*
    Peacekeeper - Balanced
    Berserker - Balanced
    Orochi - Balanced
    Lawbringer - Balanced
    Valkyrie - Not Balanced*
    Nobushi - Not Balanced*
    Centurion - Not Balanced*
    Highlander - Balanced
    Shinobi - Not Balanced
    Gladiator - Balanced
    ___________________________
    Heroes:

    Kensei - Range, speed, dodge and defense is all too strong, ONE of the above needs nerfed to balance... I suggest shortening the dudes sword, but whatever works.

    Shugoki - I've only ever come across 1 Shugoki that could hold his own. I personally can't figure him out either, something should be adjusted, I've no idea what.

    Valkyrie - Side-step should dodge a larger array of attacks.

    Centurion - I stopped playing the game for a while due to this character.... I reluctantly came back to play with some friends... I still think it's the worst character and should be removed completely. That won't happen so the next best thing is this: Punch thingy should never knock anyone down unless they're out of stamina already. Their Stab move within that combo should be a slice, not a stab(no stun-lock). Their Stamina draining attack should drain significantly less stamina. Their zone attack should have no stun lock effect and should do less damage. --- Infinite combos are fine, stun-locking folks into those combos are not ok. Also, Centurions Stamina pool is triple what it should be. reduce that ****.

    Shinobi - Increase Stamina pool significantly OR make the double dodge actually dodge things.
    _________________________
    General

    Environmental - I'm all for them falls if the action is intended. a body accidentally hitting another body into another body into a spike is kinda BS.

    Environmental - SOME attacks from SOME heroes stagger, causing people to fall off edge or into spikes. once again, this should be 100% intentional, not someone's horizontal attack accidentally hitting you.

    Feats - Feats should unlock easier or at the same rate as your opposing team. once all feats are unlocked, there is no coming back

    Feats - No healing feats should be allowed.

    Brawl/Elimination - No revives, period.

    Execution - Should be achieved at any time when near a dead body. Some characters use heavy as killing blow, others light; all should have an option to execute if there is time.

    Stun Lock - Should not be possible, period. most characters, in a 1v1 setting can be stunlocked from 100-0 HP, this should not be possible.

    Block - should interrupt your attack prompt (block buttons override attack buttons)

    I'm going to add more as I think of them. Consider these items food for thought to improve over-all gameplay.

    I highlighted in red things that I think are not balanced in the quote of text above.

    Kensei - Range, speed, dodge and defense is all too strong, ONE of the above needs nerfed to balance... I suggest shortening the dudes sword, but whatever works.
    Not to mention that he has a soft feint (where you don't have to press the feint button to change direction of attack) from an top unblockable that is a 50/50 with a side heavy. The side heavy you can not really move away from. So you have to block or parry. The top unblockable can be dodged, or parried. So really it is a hit from a heavy no matter what you do. If that player using it is smart and skilled enough.

    Not to mention about the Raider as well having a 50/50 soft feint into an overhead attack, but the fact that he can just pick you up and run away with you taking 50%-75% stamina in that move alone is insane.

    Shugoki - I've only ever come across 1 Shugoki that could hold his own. I personally can't figure him out either, something should be adjusted, I've no idea what.
    Actually Shugoki is pretty balanced especially using feats. He is a character of opportunity rather than a force of nature. He has a high learning curve so a lot of people don't play him. Especially since there isn't another hero with his play style.

    Valkyrie - Side-step should dodge a larger array of attacks.
    The Valkyrie is one of the most overpowered characters now. The side-step is not meant to dodge like an assassin character, per-say. The Valkyrie is supposed to dodge in the direction of the incoming attack, unless it is an unblockable. This causes the Valkyrie to have a superior block so it completely opens up the attacker. Then the light spam from a Valkyrie is real, following a light spam is a spear sweep. Which from there she can get the next two light attacks out before you can really get up and get you with another spear sweep by the time you are on your feet. Also she can GB almost immediately after a light attack from the left or the right(I have proof of this on my xbox multiple times if Ubisoft cares to contest this). And as well as light spamming as she is, her first perk (Damage boost) also increases the damages of fire flask as well.

    She is probably THE most overpowered character.

    Centurion - Punch thingy should never knock anyone down unless they're out of stamina already. Their Stab move within that combo should be a slice, not a stab(no stun-lock). Their Stamina draining attack should drain significantly less stamina. Their zone attack should have no stun lock effect and should do less damage. --- Infinite combos are fine, stun-locking folks into those combos are not ok. Also, Centurions Stamina pool is triple what it should be. reduce that ****.
    The Centurion now unless you are in a gank situation where you are not paying attention to what he is doing is almost irrelevant with this new patch. There isn't a stun effect on the zone as far as I am aware of anymore.

    Shinobi - Increase Stamina pool significantly OR make the double dodge actually dodge things.
    Shinobi can actually quadruple dodge making him\her virtually impossible to catch. The double dodge however is all based on timing. Double dodge>Attacks GB>Double dodges to the sides.

    Execution - Should be achieved at any time when near a dead body. Some characters use heavy as killing blow, others light; all should have an option to execute if there is time.
    Definitely not seeing as there is an increased timer on execution kills. Plus it rewards the more skilled players that can land the heavy.

    Originally Posted by ShonM93 Go to original post
    You lost me there. He's still one of the weakest chars and you want to nerf it......
    Right? Some people won't be happy until they can kill someone with an emote.
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