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  1. #31
    Originally Posted by Rahnzan Go to original post
    People keep talking about offensive stance mix-ups. What the hell are you people talking about?

    I can do an unchainable heavy, an unchainable light, a kick, or a weird throw that all cost most of my stamina. Woopdie-do the kick cancels into caber. "Hey kids, want to make a grab cost 75% of your stamina for no benefit?" The proper response to the kick is striking so congratulations on bombing yourself when your cancel eats their response.
    The heavy cancel into light isnt even worth it because you can just do the light, save some stamina and avoid a parry because they didnt have time to watch it happen.

    You leave superior block lights on defensive alone. What the hell good is a reflex move I have to engage first to use?! I dont sit in offense all day telegraphing my intentions.
    How does any Kensei use feint mix-ups?

    For example:


    ● incoming heavy attack → counter with supblock light → hold heavy button down = goes into OF during your opponent's hit recovery

    From that point you have a slight frame advantage which allows you to:

    (a) use a UB heavy if opponent remains passive
    (b) use the OF light to stop-hit opponent if he attacks
    (c) cancel OF into a GB if the opponent dodges

    The mix-up potential the HL has is pretty similar to the situation the Kensei is in when he gets out his unblockable.
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  2. #32
    Originally Posted by bmason1000 Go to original post
    Is his guard break range shorter than berserker?
    It's just about a particular situation with heavy parries, in which for some reason , bmason, and my guess is its a bug or a glitch of a sort, nothing more. My guess is they'd probably address it with one of those mandatory hotfix patches that usually comes after a big update.
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  3. #33
    Also for everyone saying he is "parry fodder" it's actually one of the best parts about him. Everyone always guard breaks after a parry. It's muscle memory. I learned today it's more benificial to Let them parry it if they aren't valk or nobushi cause every other character will wiff giving you a free hit. I know it's a guaranteed light, I never got countered on a normal heavy when I threw it out though (seemed free but cannot confirm)
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  4. #34
    I will say his mix up potential is very promising. I think people are forgetting you can come out of Offensive stance by pressing the hard feint. It's perfect honestly cause you can ub heavy into hard feint into gb. Another thing, his DEFENSIVE stance is just that, defensive. Quit throwing out Celtic curses all Willy nilly like a bunch of scrubs and use its hyper armor. Wait for them to come in, let it fly, get the hit into auto offensive stance. I've had a lot of success with this chain: incoming attack startup -> Celtic curse->soft feint into side heavy for trade holding heavy button-> release quickly for a very quick ub heavy. Regenerate a bit of stam as they regroup themselves -> ub heavy startup -> soft feint into throw->ub heavy-> ub heavy startup-> hard feint back into defense stance-> gb-> light attack

    I only use the kick when I see them starting up a slower attack as it's too punishable. His lights in offensive use too much stamina and are used only when the opponent light spams his ub moves.
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  5. #35
    Also it'd be great if his recovery from an ub heavy in offensive stance didn't take so long. Seems like it takes a full 3 seconds just to start up another one or is that just me?
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  6. #36
    How to balance highlander and make him on par with every other character, give him side heavy on gb, Gb on heavy parries.. actually make him able to gb on heavy parry. top heavy on light parry.. thats ALL. 4 things.

    Either that or take them away from everyone, he isn't strong enough for that to be taken away
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  7. #37
    You have to buff the Highlanders Damage on Heavies.

    I just played my raider and not only are his movements and heavy attacks faster, they also deal more damage. The Raider is pretty fast compared to the Highlander and murders him easily on these aspects.

    Highlander in general feels very clumsy, which would not be a disadvantage if his damage would be higher than it is now.
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  8. #38
    ** Noticed a bug ***
    The hero moveset indicates that Celtic Crush can initiate chains. This works fine for the Light, Heavy chain or the Heavy Heavy chain. Does not work for the Light Light Heavy chain.
    In other words. After you use Celtic Crush, you can not chain into a light attack.


    I disagree with switching the offensive and defensive lights.

    As it is right now, I like the idea of offensive stance being this brief stance of aggression. I seem to be most effective when I quick transition into it and play a couple mind games with my opponent and then back to defense.

    With quick lights, you can disrupt opponents moving in or anticipating your heavy. The mind games with the cancels from heavy to light, heavy to kick and many more are awesome.

    Loving this character
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  9. #39
    Originally Posted by UbiJurassic Go to original post
    Greetings Warriors,

    With the start of Season 3, we know many players are excited to see and use Highlander on the battlefield. In anticipation of your feedback, we ask that you leave your thoughts regarding balance for the Highlander here. This will allow us to better organize your initial feedback regarding the hero.

    If you’d like to leave feedback regarding the Gladiator, you can find the feedback thread for that here.

    Thanks and enjoy the battlefields!
    feedback: i thought all projectiles were reduced to 50 damage. why highlander deals 80 ?
    i like the hero and will try him once he is unlocked.
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  10. #40
    I love the Highlander, he is so fun to play. I do think he needs a bit more damage output for how slow he is. Also not even getting a guaranteed defensive light on heavy parries feels bad.
     2 people found this helpful
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