How does any Kensei use feint mix-ups?Originally Posted by Rahnzan Go to original post
For example:
● incoming heavy attack → counter with supblock light → hold heavy button down = goes into OF during your opponent's hit recovery
From that point you have a slight frame advantage which allows you to:
(a) use a UB heavy if opponent remains passive
(b) use the OF light to stop-hit opponent if he attacks
(c) cancel OF into a GB if the opponent dodges
The mix-up potential the HL has is pretty similar to the situation the Kensei is in when he gets out his unblockable.
It's just about a particular situation with heavy parries, in which for some reason , bmason, and my guess is its a bug or a glitch of a sort, nothing more. My guess is they'd probably address it with one of those mandatory hotfix patches that usually comes after a big update.Originally Posted by bmason1000 Go to original post
Also for everyone saying he is "parry fodder" it's actually one of the best parts about him. Everyone always guard breaks after a parry. It's muscle memory. I learned today it's more benificial to Let them parry it if they aren't valk or nobushi cause every other character will wiff giving you a free hit. I know it's a guaranteed light, I never got countered on a normal heavy when I threw it out though (seemed free but cannot confirm)
I will say his mix up potential is very promising. I think people are forgetting you can come out of Offensive stance by pressing the hard feint. It's perfect honestly cause you can ub heavy into hard feint into gb. Another thing, his DEFENSIVE stance is just that, defensive. Quit throwing out Celtic curses all Willy nilly like a bunch of scrubs and use its hyper armor. Wait for them to come in, let it fly, get the hit into auto offensive stance. I've had a lot of success with this chain: incoming attack startup -> Celtic curse->soft feint into side heavy for trade holding heavy button-> release quickly for a very quick ub heavy. Regenerate a bit of stam as they regroup themselves -> ub heavy startup -> soft feint into throw->ub heavy-> ub heavy startup-> hard feint back into defense stance-> gb-> light attack
I only use the kick when I see them starting up a slower attack as it's too punishable. His lights in offensive use too much stamina and are used only when the opponent light spams his ub moves.
How to balance highlander and make him on par with every other character, give him side heavy on gb, Gb on heavy parries.. actually make him able to gb on heavy parry. top heavy on light parry.. thats ALL. 4 things.
Either that or take them away from everyone, he isn't strong enough for that to be taken away
You have to buff the Highlanders Damage on Heavies.
I just played my raider and not only are his movements and heavy attacks faster, they also deal more damage. The Raider is pretty fast compared to the Highlander and murders him easily on these aspects.
Highlander in general feels very clumsy, which would not be a disadvantage if his damage would be higher than it is now.
** Noticed a bug ***
The hero moveset indicates that Celtic Crush can initiate chains. This works fine for the Light, Heavy chain or the Heavy Heavy chain. Does not work for the Light Light Heavy chain.
In other words. After you use Celtic Crush, you can not chain into a light attack.
I disagree with switching the offensive and defensive lights.
As it is right now, I like the idea of offensive stance being this brief stance of aggression. I seem to be most effective when I quick transition into it and play a couple mind games with my opponent and then back to defense.
With quick lights, you can disrupt opponents moving in or anticipating your heavy. The mind games with the cancels from heavy to light, heavy to kick and many more are awesome.
Loving this character
feedback: i thought all projectiles were reduced to 50 damage. why highlander deals 80 ?Originally Posted by UbiJurassic Go to original post
i like the hero and will try him once he is unlocked.