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  1. #111
    The highlander has pitiful punishment capability. Most of my damage done comes from the superarmor on the heavy attack and trading blows like a shu, but once people start getting wise to that I am going to start losing heavily. If you parry an attack there is nothing you can 100% do to punish the enemy for letting you land a parry. Half the time you are out of range of a guard break, which sometimes can get you a top heavy attack. A light attack after a parry can be dodged as well. Trying to punish someone after a parry leads to you getting punished yourself half the time.

    A Lawbringer, one of the heaviest enemies in the game, is considerable faster than a highlander. The highlander has considerably less health than a heavy class. He doesnt make up for this with more damage. The only thing mobile about him is his dash attack feinted into a side attack, which feels completely out of place for him being the slowest class in the game.

    The only edge a highlander has is the crushing counterstrike from all sides, which makes offensive mode stance completely useless unless you are trying to dispatch someone in a 2v1.

    In short the highlander needs to be faster, or have more health, or have more damage. As he is now he is just a slow punching bag that is too easy to avoid.
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  2. #112
    I noticed that highlander gets a second guaranteed heavy on shinobi if he hits with the first. It's like 90% of my health, and I have 180 gear too. Would prob straight up Insta kill less geared shinobis, or especially once highlanders start getting better gear in the coming weeks.

    Seems a little unfair I dunno

    Other than that they seem pretty good though, you guys are defo getting better at making heroes. I'm just glad it's not another centurion.
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  3. #113
    Alustar.exe's Avatar Banned
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    His counter potential is nice but the timing I thing I still need to work with. One thing that does annoy me is the amount of stamina burned on canceling out of OS. If I'm fighting heavily aggressive heros like assassins where I need to be able to shift back quickly, this is costly.
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  4. #114
    Originally Posted by Sneaky-Patches Go to original post
    I noticed that highlander gets a second guaranteed heavy on shinobi if he hits with the first. It's like 90% of my health, and I have 180 gear too. Would prob straight up Insta kill less geared shinobis, or especially once highlanders start getting better gear in the coming weeks.

    Seems a little unfair I dunno

    Other than that they seem pretty good though, you guys are defo getting better at making heroes. I'm just glad it's not another centurion.
    It doesn't.

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  5. #115
    Can we talk about, not the most pressing, but the most annoying matter now that pretty much everything is hashed out?

    WHY DOES GETTING HIT BY FRIENDLY stop offensive mode? Literally so annoying. i get MAYBE during an ub heavy, I mean...I guess. But come on, literally EVRY other heros melee attacks don't get interrupted by a friendly attack.
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  6. #116
    Originally Posted by mrmistark Go to original post
    Can we talk about, not the most pressing, but the most annoying matter now that pretty much everything is hashed out?

    WHY DOES GETTING HIT BY FRIENDLY stop offensive mode? Literally so annoying. i get MAYBE during an ub heavy, I mean...I guess. But come on, literally EVRY other heros melee attacks don't get interrupted by a friendly attack.
    That's an interesting point, because currently, I don't rate the Highlander as a really capable "ganker" class at all. Most of his attacks are easily blocked/parried out of target, and once you do change into OF, the OF's easily canceled if your teammates are clueless, as well as OF attacks are much shorter in reach than DF attacks. Another problem is the HL's own attacks are much too disruptive to your teammates as well, so its a proverbial friendly-fire nightmare.

    Unless it's like, just two people ganking one person, one on one side, and the highlander at the other side, I really wouldn't bother using the HL in ganks because its quite possible he'd do more harm than good. Especially in narrow corridors or bridges or anywhere it's cramped...


    So if like two of my teammates gank one enemy, and I'm sure the two of them can take the enemy out by themselves, I don't usually bother getting into a gank and just go somewhere else and do stuff like culling the minions.
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  7. #117
    Originally Posted by Nj0rdic Go to original post
    I'm not sure if anyone has mentioned this...if they have I apologize. Why is this character made to be a Heavy/Vanguard Hybrid, and meant to trade blows and put on pressure when A: His Stamina is quite low, B: Why is his health pool only 5 more than a PK's? The Gladiator who is supposed to be an Assassin Hybrid has far more health...doesn't make sense to me.
    This! He's slow and has pitiful health. Not to mention his damage is lackluster and teammates being able to knock you out of OS is ridiculous.
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  8. #118
    The only character that if your parrying someone else's attacks his attacks hit just after the parry window the side heavys are his only good moves but only seems to kill assassins because of the ******** guard can't seem to deflect his moves tho my shinobi does the action but just says still happening on the second heavy not sure if its just buggy game or a real bug tho
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  9. #119
    Alustar.exe's Avatar Banned
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    Originally Posted by jrobbie4499 Go to original post
    This! He's slow and has pitiful health. Not to mention his damage is lackluster and teammates being able to knock you out of OS is ridiculous.
    His speed isn't the issue. That just means you have to play a very tentative distance disstance game. The reason I'm having issues is that the time it takes to cancel the kick and actually execute the grab. When I'm on my PK I know all i have to do is keep pressure.
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  10. #120
    BananaBlighter's Avatar Senior Member
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    I just think he need more damage on all his heavies and better stamina (not use stamina when switching to and from OF).
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