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  1. #21
    I have mixed feelings here. Played him around 5 hours. Impressed that the kick guarantees a heavy. Though I didnt know the parry punishers, I still think:

    - His damage is incredibly low! He needs a buff for all his heavys!
    - Dodge forward attack should be feintable: Every competent player can parry that pretty easily still (or deflect)
    - His counterstrike is made nearly obsolete (agiainst light attacks) because he is SLUGGISH! I would say I have not too bad reactions, but somehow it seems he wont throw out his light attack but rather blocks even though I gave it the input. Thats a real downer there... For example, Wardens counter strike works just fine and I score it everytime i forsee the enemy top light attack, unlike Highlanders...
    Seems like he has some sort of unnecessary delay. Cant understand why I can parry, but cant counterstrike. This is my most urgent problem with him!
    - Minionclearing: Chains are medicore for it, Zone pretty good, but what the hell his sprint attack is pure ****. Two big swings, killing two minions?!? Need a big buff there as well.
    - I would suggest some nerfs as well just after playing him for 5 hours, so dont take me too serious there: OF kick should not guarantee a heavy (only the grab) and OF lights are a tad too fast. But he really needs a damage buff for all of his heavys...
    - As most guys here already said, his GB range sucks...

    Cant remember anything else of the top of my head. He has big problems vs fast attacks. His life would be much easier if he has a proper reaction with his light attacks, I am sure there must be a attack delay!
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  2. #22
    People keep talking about offensive stance mix-ups. What the hell are you people talking about?

    I can do an unchainable heavy, an unchainable light, a kick, or a weird throw that all cost most of my stamina. Woopdie-do the kick cancels into caber. "Hey kids, want to make a grab cost 75% of your stamina for no benefit?" The proper response to the kick is striking so congratulations on bombing yourself when your cancel eats their response.
    The heavy cancel into light isnt even worth it because you can just do the light, save some stamina and avoid a parry because they didnt have time to watch it happen.

    You leave superior block lights on defensive alone. What the hell good is a reflex move I have to engage first to use?! I dont sit in offense all day telegraphing my intentions.
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  3. #23
    Alustar.exe's Avatar Banned
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    I don't think he needs anything but something to do after parry. But other than that image is working fine.
    Counterstrike is deflect for tanks. It's a timing issue. Work on your timing individually for each classes lights. Some lights may be harder than others.
    The unblockables don't need any damage buff. They are an at will unblockable with the greatest reach I've seen and it's not hard to cancel then. More damage mean giving them more incintive to be spammed.
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  4. #24
    Originally Posted by alustar24 Go to original post
    I don't think he needs anything but something to do after parry. But other than that image is working fine.
    Counterstrike is deflect for tanks. It's a timing issue. Work on your timing individually for each classes lights. Some lights may be harder than others.
    The unblockables don't need any damage buff. They are an at will unblockable with the greatest reach I've seen and it's not hard to cancel then. More damage mean giving them more incintive to be spammed.
    Spamming heavies get you parried and they do less damage than defensive stance heavies to begin with. You simply have a very rose tinted view, because hard data on the movesets and capabilities both show he is incredibly in need of help before people simply adapt to his very few saving graces that also have clear counters. Many very good players have gone indepth about it.
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  5. #25
    Highlanders defensive mode doesn't feel defensive at all, why even give him the ability to parry if he can do barely anything to punish them. As for the "offensive" mode. 5 lights from that mode and you're out of stam, all they need to do is throw a light at you as soon as you go into that mode and you get damaged without dealing anything. He honestly feels so half arsed. As for ways of improvements, he should have hyper armour on the offensive mode similar to shugoki. That way you're not always at a disadvantage when trying to play offensively. As for the hyper armour on his heavy attacks, it starts way too late into the attack to be of any use.
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  6. #26
    Originally Posted by TheUberDome Go to original post
    Highlanders defensive mode doesn't feel defensive at all, why even give him the ability to parry if he can do barely anything to punish them. As for the "offensive" mode. 5 lights from that mode and you're out of stam, all they need to do is throw a light at you as soon as you go into that mode and you get damaged without dealing anything. He honestly feels so half arsed. As for ways of improvements, he should have hyper armour on the offensive mode similar to shugoki. That way you're not always at a disadvantage when trying to play offensively. As for the hyper armour on his heavy attacks, it starts way too late into the attack to be of any use.
    700ms in, to a 1000ms attack. 85% of movesets beat it on reaction.
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  7. #27
    His zone attack is a joke. It works in 0 percent of situations you need it in. It has to have super armor, stagger, or be faster. At least 2 of these 3 things to be anything other the hidden move to combo out of a grab or light parry for 1 hit.

    His Celtic Curse is already being read, unless the initial attack is unblockable to force a reaction, mixups don't mean anything.
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  8. #28
    He's got a lot of options to blow stamina out his kilt for no gain. Caber is useless: aside from a parry (which is wonky) youve got to throw out an attack, hold heavy, wait a second, and then hope your opponent isnt pressing a single button. All for the benefit of throwing him on the ground with just enough stamina to top heavy and gas yourself. But you cant even use the regular top heavy to punish them, you have to use the UB which costs even more stamina for less damage or risk not even swinging your sword as you try to get timing down - or rapid tapping R2 hoping it doesnt register as the UB.

    You could heavy into OS and raw caber but thatll never hit and again, you dont have enough damage to make the huge sum of stamina worth it.

    Ive only been able to get by in my skill bracket by ignoring offense entirely. And whats the heavy even for? I cant open with it, I cant interrupt with it because OS takes forever to activate. The only good use is external spam on someone busy. Anyone with a shield is waiting to parry it and you cant feint it so youre basically aski g to get punished.
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  9. #29
    bmason1000's Avatar Senior Member
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    Is his guard break range shorter than berserker?
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  10. #30
    Well, my thoughts as an Xbox player after I played him for about 4 hours today.

    Here are my fixes to make him make sense and make him just overall more usable:

    Stance unspecific: deal overall more damage. Decrease the speed on heavy attacks. Give his zone attack uninterrupt and his rush attack a larger area of attack.

    Defensive stance is overall fine as is with just a couple minor tweaks: this stance compared to offensive stance should deal less damage of the two. Celtic curse and its soft feint should be able to be hard feinted. Gb should have more reach and give him the same option as every other character for parry punish and get rid of crushing counter strike for this stance.

    Offensive stance: this stance should not be able to parry, but should be the mode to crushing counter strike as it would help keep him in this mode. This stance, as an offensive stance, should deal more damage. Lights should have slightly more range, his heavy ub should cost a little more stamina though his lights, throw and kick should cost a little less.

    My biggest gripe in all honesty:
    GETTING HIT BY A TEAMATE SHOULD NOT FORCE YOU OUT OF THIS MODE! Happened every time. Working someone 1v1 when a random teammate comes in, doesn't even hit enemy, just hits me and ruins my throw into ub heavy for the kill.
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