I don't think he's too OP I just think he is really easy to master, I thought wow I've got his mix ups mastered and can chain attacks to kill my opponent in one chain by using his light dodge attacks followed up with unblock able trident stab and then I can just repeat again until dead , it also turns out that everyone knows how to use him as well so my point is he is to easy to use.
he is not only 2 easy , he got many mixup which makes him op comparing to the original poster , the more mixup and options he got + large stamina and decent hp makes it very op to some lackluster heroes
once people say he got more mixup that means he is stronger than the rest of the roster at least when it comes to original heroes
Yup higer reps knows parry so good luck landing that skewer ub, nothing op in glad and who ever manages to land that 4light 1heavy combo to some one i salute you. Best use is going to be faint the s* out of ppl.Originally Posted by DrinkinMehStella Go to original post
He's marked as an easy hero so I suspect people will get his mixups pretty quickly. What I will say though is that in your example, people will learn to read the dodge as they have the peacekeeper's and that skewer is parryable, I already had a good read on it just from three duels with gladiators last night. I think he is in a good place, his zone is good but it glows orange and is what, about 500ms? Feels that sort of speed, If opponents are reading your skewer, you can change the timing of it in a chain and if they are blocking your lights, a daze attack will help. He telegraphs the right amount that people can read it but it isn't auto-blocked or parried, same with the melee moves, even his stamina pool is justified in that his most effective attacks take up a chunk of it and I have still seen people go OOS against me through overextending. All in all I would say this is the most balanced a character has been at release which only goes to show what Raime said yesterday in that the devs are learning from past characters and from our feedback.Originally Posted by DrinkinMehStella Go to original post
yes your spot on with the skewer ub, it was good within the first hour but now I'm getting parried every time. I think he's going to be a PK light spammer with kensei feint game because you really have to feint the skewer into light attacks and just use a lot of feinting because at high level plays his skewer and foot stab are easily telegraphed. I really don't think he is OP though.Originally Posted by CandleInTheDark Go to original post
I want to stress that Most of my experience with him so far is against a highlander in private match. I did do roughly 3 ish duels tonight before getting off for the day.
Gladiator feels very good. The stamina pool seems massive but a lot of his/her mix ups are quite intensive stamina cost wise.
Bashes don't guarantee anything. But they do annoy the opponent. You can condition them pretty easily into one thing only for you to say feint the heavy and go for a toe stab instead.
So far gladatior seems very balanced.
That being said I wanted to note a few things:
1) range on attacks feels inconsistent. sometimes my side heavies have good range. sometimes my character refuses to lunge. Same sort of thing with the bleed poke. sometimes it tracks a dodge and has good lunge range. other times it misses and doesn't track. unsure if this is a me issue or a game issue. (happens with toe stab too)
2) zone. it's good. and the stamina cost is more than fair. that being said I think it being cancelable as is might be a balance issue. Maybe it shouldn't be cancelable on a whiff and only on a confirm. I don't know. I don't think it's an immediate issue. But I can see it being the source of frustration. at the moment I don't really see it being punishable. which is never a good thing. but who knows. maybe in a week people will find a way.
3) dodge attacks (A+ RB in any direction) netting a gb when blocked. that's "fine" right now I suppose. But post defensive meta changes that should go. along with anything else that gives a gb on block. imo too much of a reward for defending yourself.
A lot of gladiators chains involve lots of lights. Which I frankly don't see the point of. as even post parry nerf you're never going to land that many lights. It seems to me like they exist strictly for 4v4 modes in gank fights. But still. not very fond of that. at least Gladiator has a light into heavy combo. with out it Glad would be actually underpowered.
Gladiator is pretty good designed, but my problem here is, his dmg is abit to high for his speed.
His dash ights are abit to strong
- they deal 20 dmg, and are as fast as valkyries dash lights
700ms heavies with 30 dmg is abit to much
- they should be 25 dmg
this problem is similar to Centurions dmg, his heavies are 600ms, but do 25dmg.
the rest about Gladiatior is fine
agree 100%Originally Posted by Knight_Raime Go to original post
Gladiator is actually rather balanced. For the speed of his lights his damage could be bumped down a little, but I need more time to see how he pans out before I put my heart into that statement. other than that his kit is fair from what I see. The stomach stab is easy to parry but rewarding, so the toe stab seems fine to me as the skewer option should be used very sparingly honestly. Stamina pool for now at least seems fine though exhaustion recovery is a bit quick. The zone I feel is also fine but shouldn't be able to feint it. I've been slaying every glad I've run into so maybe I'm just bias cause I haven't been caught in a toe stab spam match yet. Overall this guy is fine so far. The real attention definitely needs to be on the highlander. That poor bastard. His attacks are as slow if not slower than shugoki dealing less damage than a fricken berserker. I know this is about gladiator but seriously, that dude is so underpowered it's sad.