Taking a guess here : it doesn't in duel, it does with the Haymaker feat. Making it balance in 1v1 .. broken in 4v4. I heard that somewhere before.For his zone, does his punch part of zone does any damage? If so it may need some tweak for being too fast as an unblockable, otherwise I think it is also ok.
On console, originally I thought he was fine but now that people know how to play him I can honestly say his feint game in addition to his jib being able to be thrown out everywhere is becoming too strong. I think his lights are fine but heavies and toe stab need to be slower and I think his jab should cost ever so slightly more stamina.
I have one question regarding Gladiator and other knights. Why every ****ing knight gets this ublockable sucking punches? Warden has his hated arm bash, conqeror shield bash, Lawbringer this shove sth, centurion kick and punch and gladiator as well. The only one is PK which instead is the fastest hero and is in top tier anyway? I dont mind that these heroes have these sucking bashing arming shoving punches, but i believe these should cost more stamina in all cases. Otherwise they can spam it and ruin the pleasure of playing this hilarious game. We are on Gladiator so i`ll mention once again. He`s zone is broken. I fought 11 fights with average gladiator and in fights were very even. Every time i lost as opponent was using zone in the end when losing.
I believe gladiator has too many unblockables. Look at other assasins. Except shinobi`s kick no one has any unblockables. I assume that kind of attacks are to be used by slower heroes that have to come up with sth else than speed. But assasin should not have anything like that. You decided give him unblockables, so make it more punishable and make it more stamina expensive. Like more than half bar of stamina for one unblockable.
I thought initially the same, but after seeing that literally none of his unblockables guarantee any damage, I think he is fine. Every hero with unblockables has guaranteed damage that follows it up, gladiator doesn't get any safe damage out of a landed unblockable melee, yet if it is dodged he gets GBed. I think it is very balanced.Originally Posted by T.h.e.Notorious Go to original post
This is exactly what I said last week. I fought a very good gladiator the day after he released, and it was a schooling. Made me see where the characters true strengths were and realize that some are nearly flawless.Originally Posted by mrmistark Go to original post
His zone gives you 100% hit that is the part of his zone. This has to be changed.Originally Posted by Mia.Nora Go to original post
Agree.Originally Posted by T.h.e.Notorious Go to original post
Unblockable not for assassins. If they have unblockables as Ubisoft gave them,these have to be very expensive and highlypunishable. Let it be nice additional attack for those that can take advantage of timing etc, not the main spaming attack for noobs and skilled spamers.
I think that glads attacks should little more difficult to doge for compensate for his absurdly short (but balanced) guard that doesn't last long.
I don't know if its just me but when an other player (happens 95% of the time with AI) attacks me I dodge to the side to do the shield punch but my opponents attacks still hits me even though I dodged???