Oh and can someone please tell me that the crotch bulge and Bigshow man face on the female Gladiator is an unintentional glitch thats being fixed soon cause that would be great🙂
https://www.reddit.com/r/forhonor/co...male_and_male/
https://www.reddit.com/r/forhonor/co..._and_man_meat/
His zone attack is a cheap guaranteed hit: fast and unblockable (can be parryed?)
The only way to avoid this is foresee when the zone is coming and dodge
Fuscina Ictus is another cheap move: unblockable, unparryable and is very easy to be misrecognized as a Skwer.
But Its not all, this move can knockdown you when you are out of stamina... Seriously UBI??
I hope it dont take too long to be fixed
when I fought the gladiators while waiting for it to come out for the non season pass players i realized that I got alot of free lights on the gladiator as a Valkyrie main. Thought nothing of it because New character so everyone sucks with him.
So once he came out I immediately tried him out because some say he's a Valkyrie 2.0. After a few duels I began to understand why I got so many lights on gladiator. The reflex guard is buged. Seriously, cents, warlords, valks, Peacekeeper, Orochi, all can get a combo of a gladiator. No one else noticed? His dodge also seems to be buged but that's not a problem.
This is the most powerful assassin and even maybe hero from all classes at the moment. He's not that annoying like centurion though. I don't want to be one of these screaming players wanting nerfing without any will of learning how to fight gladiator.
However my suggestions for this hero :
- fix his broken zone. Don't give him free hit. He's fast enough...
- he has a lot of hp. Only 5 less than highlander for instance. Keep it but give 25 more for highlander.
Except that he is very powerful and probably the best at the moment even after nerfing the zone. He's not unbeatable though!
I like him very much. But I feel he lacks defensive capabilities. His block is almost as short as Shinobis. He is also a free GB after blocked dodgeattack like Valk. This makes him very vulnerable to ganking.
In 1v1 he is fine though.
Also he looks pretty stupid while running. Can we make him look less like a crippled Walrus when running?![]()
Here is a video demonstrating an unlock tech on the gladiator: https://www.youtube.com/watch?v=-plQ...ature=youtu.be
It makes said attack unparryable and guarantees a heavy attack after any bash attack the gladiator lands. It is blockable on standard guard heros only if the attack is thrown in the same direction of the targets guard direction.
welcome to the dark side.Originally Posted by xxparadis3xx Go to original post
we are waiting for a fix to guard reflex (or remove) since ever, devs said it will come soon.
As a Shinobi player, I'm starting to feel very frustrated with the Gladiator.
- He has a garanteed heavy unlock teck after a dodge punch move
- His recovery timing is so small, I can't guardbreak him after I dodge any of his attacks when he chains (which works with many other characters)
- His recovery timing is so small, I can't light attack him after I dodge any of his attacks when he chains (which works with many other characters)
- His recovery timing is so small, I can't kick him after I double dash any of his attacks when he chains (which works with many other characters)
- In other words, against characters with a dodge attack, his chains are super safe. The only way to stop him is to parry or dodge out and reset to neutral.
- His recovery timing is so small, if I backflip and throw a ranged guard break after he whiffs an attack, the guard break is going to be counterable (!!!!). That has got to be a big bug since it's one of the Shinobi's biggest punish move and it just doesn't work on the Gladiator.
- The zone attack is ridiculous. It's basically a free hit since you have to predict it to avoid it, otherwise there is no escaping it.
- Many of his moves seems to make him zooooooom forward, making backflips super dangerous instead of a strategic bait move. It seems to be the case for Kensi and Highlander as well ... maybe add the "dodge" property to backflip ?? A lot of Shinobi players have asked for it and I agree.
One thing tho : the hit box of the gladiator is super big when he's dodging, making him very easy to hit when he's dodging from an attack ... this must be a bug.
Regarding stats :
- Gladiator feels faster, with more hp and a better reflex guard (even tho it's still small) than Shinobi. Yet, he has 30 more hp than Shinobi.
Something tells me a Shinobi's buff is long overdue and I wouldn't mind a small nerf to Gladiator recovery frames so he becomes more easily punishable after a mistake.
I also noticed that. I can dodge warden side heavy any day every day with any other assassin, but with Gladiator same dodge timing gets me hit. Right now only melee(bash) attacks and tops are worth risking side dodge, others somehow gets still hit if you dodge with same timing as other assassins.Originally Posted by We.the.North Go to original post
I find him quite balanced overall since none of his fast unblockables guarantee any follow ups, but even then they are very punishable with dodge GB. All his dash attacks give free GB on block like valk, and his only real unblockable attack is slow and parryable. He is good with mixups without being strong. Maybe it is because I haven't got used to him well, but it feels like I do better with PK or Berserker than I do with Gladiator. All in all I find him not being OP quite nice.
For his zone, does his punch part of zone does any damage? If so it may need some tweak for being too fast as an unblockable, otherwise I think it is also ok.