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  1. #91
    Originally Posted by Draghmar Go to original post
    Hm, ok. From what I know each assassin has different guard timing. That's a additional way of balancing. Shinobi should focus on dodging and blocking should be harder for him. Maybe Gladiator is also designed in a way that he should avoid being hit this way or another?
    Shinobi was nefred, that's true. But I don't think lingering his block would make him better in any way. And I think same goes for Gladiator. Just because his labeled as easy doesn't mean that you get faceroll class to play with.
    Shinobi maybe was intended for dodging and blocking since he has good long range kit. Gladiator hasn't. Better guard won't make him faceroll class to play with. That's my opinion.
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  2. #92
    I really like Glad's block, it's like the only thing that's actually difficult about her. I haven't experienced any bugs besides normal latency.
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  3. #93
    Originally Posted by S.J.Lannister Go to original post
    Funny class to play.

    Compared to Centurion he is not OP. Still Gladiator has better kit than most of Vanilla Heroes.

    Class is fast, wasp style (like every assassin). The only things is - blocking. Almost useless because block indicator disappear too fast. In duel you need to be super aggressive or have super reflex. In other modes when you must stand 1vs2, 3 or 4 blocking is totally useless (you don't have any chance, Highlander has better kit for that).

    I hope that you will do something with block indicator timing. It should be equal with Peacekeeper or Orochi (like HP pool is equal).
    he doesn't need blocking at all. he's got range. which means you need to be better at spacing. On top of that you have several stuns with bashes. AND you can create space both with toe poke and the bleed stab. You are correct in that him having a better block wouldn't make him OP. but it would make him even easier to play than he already is. and it's frankly not needed.

    I don't struggle to block at all with glad or shin's reduced guard time. I don't even need to block most of the time.
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  4. #94
    Theres nothing at all balanced about the gladiator. Its heavies are faster than the Orochi's light attacks, do more than the Conqueror's charged heavies... And have the smallest parry/block window of any attack. They can Spam Haymakers and insta-break your stamina nonstop. Plus its stamina management ability lets you spam unblockable attacks all day. This class is utterly broken. Then pair all of that with the massive latency issues because the dedicated servers arent up yet and the fact that people gank like theres no tomorrow and we have huge issues. No one can honestly say the gladiator is balanced. Ive played countless hours with him and ive never lost a duel or fight at all while playing him. Theres something wrong with that. Every class should have a learning curve. The fact that someone can pick this class up with no experience whatsoever and dominate people that have been playing since launch should speak for itself. Its broken.
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  5. #95
    Yes it can kill you.... Its utter ********
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  6. #96
    Originally Posted by II LYC4N II Go to original post
    Theres nothing at all balanced about the gladiator. Its heavies are faster than the Orochi's light attacks, do more than the Conqueror's charged heavies... And have the smallest parry/block window of any attack. They can Spam Haymakers and insta-break your stamina nonstop. Plus its stamina management ability lets you spam unblockable attacks all day. This class is utterly broken. Then pair all of that with the massive latency issues because the dedicated servers arent up yet and the fact that people gank like theres no tomorrow and we have huge issues. No one can honestly say the gladiator is balanced. Ive played countless hours with him and ive never lost a duel or fight at all while playing him. Theres something wrong with that. Every class should have a learning curve. The fact that someone can pick this class up with no experience whatsoever and dominate people that have been playing since launch should speak for itself. Its broken.
    It's marked "Easy" because that's what it's like to jump in and do well. It's also brand new, so there is a learning curve to defend against it. It's been pointed out many times that it gets almost no guaranteed damage and it's highly punishable. You just can't turtle against it because it was built to destroy turtles, just like all the new heroes.
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  7. #97
    Yup something is definitely wrong with his hit box...dodging left and right you still get hit about roughly 60% of the time...deflect does not go off all the time even though you timed it correctly....
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  8. #98
    1: you cant turtle in for honor. There are only Two heros with "Actual Shields" the Warlord and the Conqueror. That both gain absolutely no benefit by turtling as you call it.

    2: any hero has the ability to guard break you at any time. (Which i highly disagree with. A simple bump to the shield or front of a fully guarded enemy with full stamia should not result in a guard break. Guard breaks should only be possible on enemies with low or no stamina at all.) Which again makes turtling ineffective and borderline impossible.

    3: 9 out of every 10 matches i play, the enemy team is ganking 3v1 nonstop at any given time. Which makes turtling or playing defensive in any way result in almost immediate death.

    4: This game is supposed to be skill based. Every DLC character released has been borderline broken and overpowered. You can stunlock and spam anyone to death with any DLC character and theres little to nothing the other player can do to stop it. Even if you block or parry any DLC characters attacks you will be immediately guard broke and shortly after you will be dead. All of the DLC characters are blatantly and intentionally overpowered.

    4: you cant use the entire "Well you dont have to buy the DLC to get them, you can buy them with steel you earn from matches". Argument. The amount of steel required to get them is absurd. You get so little steel for completing orders and matches you pretty much have no choice than to spend real money to get them. Which is pay to win hands down considering how broken and easy these characters are to use.

    5: Have you played a full team of Gladiators ? The match is lost before it even starts. I have close to a 2.0 kda and a 40% win rate. Im a great player. And i cant beat anyone that is using a gladiator. Ive seen gladiators consistently three to four shot shigoki and warlord players. That is way too much damage for a character that hits that fast. Why play as slow characters that are supposed to hit like a truck when a light fast gladiator can outdamage every other character in the game except for the highlander ?

    6: im not saying nerf him into the ground. But he does need a damage decrease for how fast he is. And the slower characters definitely need a damage increase now. These new DLC characters have made heavies useless. We cant play defensive and even with feats we cant out damage them. So either buff all heavies across the board to do more damage and able to defend better, or nerf the damage of the gladiator.
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  9. #99
    Thank you. Even if you time blocks and parries perfectly the gladiator cant still hit you a majority of the time.
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  10. #100
    Originally Posted by II LYC4N II Go to original post
    1: you cant turtle in for honor. There are only Two heros with "Actual Shields" the Warlord and the Conqueror. That both gain absolutely no benefit by turtling as you call it.

    2: any hero has the ability to guard break you at any time. (Which i highly disagree with. A simple bump to the shield or front of a fully guarded enemy with full stamia should not result in a guard break. Guard breaks should only be possible on enemies with low or no stamina at all.) Which again makes turtling ineffective and borderline impossible.

    3: 9 out of every 10 matches i play, the enemy team is ganking 3v1 nonstop at any given time. Which makes turtling or playing defensive in any way result in almost immediate death.

    4: This game is supposed to be skill based. Every DLC character released has been borderline broken and overpowered. You can stunlock and spam anyone to death with any DLC character and theres little to nothing the other player can do to stop it. Even if you block or parry any DLC characters attacks you will be immediately guard broke and shortly after you will be dead. All of the DLC characters are blatantly and intentionally overpowered.

    4: you cant use the entire "Well you dont have to buy the DLC to get them, you can buy them with steel you earn from matches". Argument. The amount of steel required to get them is absurd. You get so little steel for completing orders and matches you pretty much have no choice than to spend real money to get them. Which is pay to win hands down considering how broken and easy these characters are to use.

    5: Have you played a full team of Gladiators ? The match is lost before it even starts. I have close to a 2.0 kda and a 40% win rate. Im a great player. And i cant beat anyone that is using a gladiator. Ive seen gladiators consistently three to four shot shigoki and warlord players. That is way too much damage for a character that hits that fast. Why play as slow characters that are supposed to hit like a truck when a light fast gladiator can outdamage every other character in the game except for the highlander ?

    6: im not saying nerf him into the ground. But he does need a damage decrease for how fast he is. And the slower characters definitely need a damage increase now. These new DLC characters have made heavies useless. We cant play defensive and even with feats we cant out damage them. So either buff all heavies across the board to do more damage and able to defend better, or nerf the damage of the gladiator.
    1. That's literally the meta right now. Don't attack, wait for a chance to parry and counter attack. That's turtling the sole focus of rebalancing the game.

    2. That's not how this game works. You can CGB at just about any time they can GB, and if not then you got grabbed during recovery/startup. That's how it works.

    3. Where's your teammates? Or do you keep thinking you can take on 3 players by yourself?

    4. They just have more options based on player feedback. If anything, more options requires more skill to manage, so seems like things are going in the right direction. Now if only the original heroes can get a similar facelift.

    4? More like it's not that different from other games that charge for DLC, except they give you the option to buy it with internet monies instead of real money.

    5. I mostly duel. 4v4 is always going to be a cluster of crowd control, which they're addressing. It's teamwork based, so use your team and don't get salty when the enemy uses their own team. If you're a great player, you can beat a gladiator. No one is supposed to be able to win 1v2+ anything when both parties are skilled.

    6. Damage seems fine, if on the low end, especially considering the speed. The biggest damage comes from the slowest, most telegraphed attacks that scream in letters made of fire, "PARRY ME!" We just need more time and practice.
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