🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #21
    Oupyz's Avatar Senior Member
    Join Date
    Dec 2016
    Posts
    578
    Candle wait till u see a good glad , after start commenting here , u will not see where the attacks are coming from , trust my word
    Share this post

  2. #22
    Gladiator has no place in the game like this, not in that faction for sure anyway.

    Why not to add cavemen tribal because they were ancestors/relatives to those Romans who are ancestors of Knights, who will be ancestor to Pirates...

    Dear Ubi, please bring back the magnificent beardo on his rightful place.

    #FireRoman
    Share this post

  3. #23
    Oupyz's Avatar Senior Member
    Join Date
    Dec 2016
    Posts
    578
    Roman is fine , actually i like him .

    but ubisoft balance team can s.u.c.k donkey balls
    Share this post

  4. #24
    In fact, the gladiator is surprisingly good. He has many wonderful tricks and opportunities, but he is not at all OP, as centurion and shinobi in the first time. The only thing that did not fully understand - often when attacking in a dodge I catch blows.
     1 people found this helpful
    Share this post

  5. #25
    Definitely not OP. I enjoy playing him, but he can just as easilly get wrecked, highlanders going to be the centurion of this season.
     1 people found this helpful
    Share this post

  6. #26
    I haven't played as gladiator much, but I've played against him plenty so I kinda know what I'm talking about here.

    Almost everything in his kit is fine. It's balanced, fast, difficult to fight against, but not unfair. The sheer number of light attacks you can output with a few heavies and feints in between is remarkable, but unless you have the War Cry feat on it won't exactly do a ton of damage per hit, although this could change once people get maxed attack gear on him.

    The zone attack feels fine, although I worry about his ability to cancel it. It feels like a "get out of jail free" card in case you miss, as there's really no actual punish for using it. Despite its high stamina cost, it's one of those safe moves that people will use in neutral in order to force the fight their way. So I think he should not be able to cancel his zone attack, this makes it much more of a commitment to the move instead of just a punch to bait a guard break attempt to start more light chains.

    My only serious issue is his toe stab. It's already being abused heavily in 4v4 and it's becoming just as obnoxious as Centurions were on his release. When you have at least 2 Gladiators roaming together, good luck surviving anything between all of their punches that drain your stamina in a second and skewers that can basically stack on top of each other if you time them correctly. The toe stab just seems unnecessary, as it pushes your opponent backwards without the ability to react, allowing two Gladiators to continuously toe stab you to death in a corner, even while in revenge. I like its ability to knock someone down when out of stamina, and I think that should be the threat that it is used for. Not random poke damage in the middle of combos that you could barely ever react to. It feels like a cheap way to get free damage on your opponent mid-combo.
     1 people found this helpful
    Share this post

  7. #27
    Im agreeing with RLTgurr there. Good post. I like that he has nearly no guaranteed damage, but can still profit thanks to blockdamage and his great followups! Pretty nice. So zone and toe stab should be under watch.
    Share this post

  8. #28
    Originally Posted by RLTygurr Go to original post
    I haven't played as gladiator much, but I've played against him plenty so I kinda know what I'm talking about here.

    Almost everything in his kit is fine. It's balanced, fast, difficult to fight against, but not unfair. The sheer number of light attacks you can output with a few heavies and feints in between is remarkable, but unless you have the War Cry feat on it won't exactly do a ton of damage per hit, although this could change once people get maxed attack gear on him.

    The zone attack feels fine, although I worry about his ability to cancel it. It feels like a "get out of jail free" card in case you miss, as there's really no actual punish for using it. Despite its high stamina cost, it's one of those safe moves that people will use in neutral in order to force the fight their way. So I think he should not be able to cancel his zone attack, this makes it much more of a commitment to the move instead of just a punch to bait a guard break attempt to start more light chains.

    My only serious issue is his toe stab. It's already being abused heavily in 4v4 and it's becoming just as obnoxious as Centurions were on his release. When you have at least 2 Gladiators roaming together, good luck surviving anything between all of their punches that drain your stamina in a second and skewers that can basically stack on top of each other if you time them correctly. The toe stab just seems unnecessary, as it pushes your opponent backwards without the ability to react, allowing two Gladiators to continuously toe stab you to death in a corner, even while in revenge. I like its ability to knock someone down when out of stamina, and I think that should be the threat that it is used for. Not random poke damage in the middle of combos that you could barely ever react to. It feels like a cheap way to get free damage on your opponent mid-combo.
    Originally Posted by Alregard Go to original post
    Im agreeing with RLTgurr there. Good post. I like that he has nearly no guaranteed damage, but can still profit thanks to blockdamage and his great followups! Pretty nice. So zone and toe stab should be under watch.
    What are you talking about, guys? That is, you do not mind the thrusting warlords, Varden, Valkyries, Justiciers, conquerors, centurions and shinobi? The problem is only that the gladiator can push? That's lol
    Share this post

  9. #29
    The Gladiator is an effective and interesting character. He is totally not OP he has fast regen, but his heavys and longer moves cost a lot of stamina, so the Gladiator is really balanced (don't nerf it), in teamfights he has low health (compared to the heavys and vanguards), guys dont call for the NERF hammer immadietly, the characters are not in the game for one whole day.
    I see the real problem in teamfights, when you are against four Highlanders, just tried to dodge two incoming attacks succesfully, then out from nowhere I get cought with Caber toss, to the ground, then in the next second 3 Highlander heavys to my face, and that was it.

    My favourite new thing is how the characters are shouting, they have lots of war crys, in competetive this is not good, because you telegraph your moves, but Ubi team, in casual games I'm constantly laughing, when gladiators and Highlanders are shouting Dahma Glass, Brühaha and etc. it is so fun, if you can use funny war crys to the future characters. And do more maps with ballistas and traps, you have add a new feeling to the game, it is really enjoyable
    Share this post

  10. #30
    I noticed earlier today while fighting a pair of gladiators that if you have revenge mode activated the toe stab can interrupt a throw. Is this an intentional property of the toe stab?
    Share this post