unblockable and unparrieably damage dealing toe stab is a very bad desing choice in my opinion.
he can litterally start it anytime for free damage. its damage is low yes but doing it litterally after every attack sums up to an insane amount.
same for his zone unblockable. thats just cheap damage.
otherwise seems to be fine so far.
Don't let your cousin play Centurion thenOriginally Posted by BTTrinity Go to original post![]()
Those two are the main issue for so far. Especially when in team fights or when I got stunned and don't even see it coming...Originally Posted by SenBotsu893 Go to original post
Toe stab is pretty telegraphed and dodgable on reaction. It comes out even slower when you're OOS. I think it's fine.Originally Posted by SenBotsu893 Go to original post
his zone imo is the only off thing. and that's really because I don't see a way it can be punished.
Not true.Originally Posted by Knight_Raime Go to original post
Its looks like Skwer too much, so the first reaction is prepare yourself for a parry
And its become op when the opponent is out of stamina.
Maybe if he's bashed you recently. If you're struggling seeing between him holding it with 2 hands from his side versus him one handing it with a downward stabby motion that's a you problem.Originally Posted by one.Autumn.Ieaf Go to original post
The skewer also comes out realtively slowly. slower than toe stab. So you've got plenty of time to see it and react accordingly.
I don't see how when the move is literally 100ms slower when you're OOS against him. Making it 600ms instead of 500ms.
plenty of time to see and react... i dont think community shares ur opinion.Originally Posted by Knight_Raime Go to original post
BUT MAYBE YOU ARE RIGHT.
Considering how new the heros are atm it's more then expected that people are going to have very polarizing feelings about certain moves. So i'm not really putting much stalk in general opinion till at least another week and a half goes by.Originally Posted by one.Autumn.Ieaf Go to original post