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  1. #11
    S0Mi_xD's Avatar Senior Member
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    Originally Posted by Lyskir Go to original post
    It is rare but I have to agree with him here



    some heroes would be gods with those deff meta changes
    My point is, every hero would have still a decent parry punish.
    Taking orochi as an example was a wrong decision.

    Those heroes who would be "gods" with those def meta changes, are the same without the changes.
    And thats not the fault of the core mechanics, its the fault of bad hero design.

    The only hero who would be untouched by those meta changes is Centurion, because he has a 600ms heavy that deals 25dmg, this is way to much dmg for a heavy as fast as light attacks. And he can chain/combo it into much more.

    Also Shinobi gets a ranged GB from a parry.

    Those both are the only "unfair" examples.

    About orochi, i think in general, his double light needs a small dmg nerf.
    The second one deals 15dmg i would say 10 is enough for a safe second light.
    But desicion like this, character adjustments are coming after a Fix for the core mechanics.
    First we need the meta change and then we can adapt those heros who are "to strong" with those changes.
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  2. #12
    Lyskir's Avatar Senior Member
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    Originally Posted by S0Mi_xD Go to original post
    My point is, every hero would have still a decent parry punish.
    Taking orochi as an example was a wrong decision.

    Those heroes who would be "gods" with those def meta changes, are the same without the changes.
    And thats not the fault of the core mechanics, its the fault of bad hero design.

    The only hero who would be untouched by those meta changes is Centurion, because he has a 600ms heavy that deals 25dmg, this is way to much dmg for a heavy as fast as light attacks. And he can chain/combo it into much more.

    Also Shinobi gets a ranged GB from a parry.

    Those both are the only "unfair" examples.

    About orochi, i think in general, his double light needs a small dmg nerf.
    The second one deals 15dmg i would say 10 is enough for a safe second light.
    But desicion like this, character adjustments are coming after a Fix for the core mechanics.
    First we need the meta change and then we can adapt those heros who are "to strong" with those changes.
    sounds good
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  3. #13
    Originally Posted by Ontari Go to original post
    Dear Error guy

    You are very upset, I think that you learned just one thing in this game, that is parry, and now you are scared that you won't be able to do anything.
    Don't worry!!!! Apart from free win buton, that parry is, the rest of the game mechanics remain the same - you can attack, block, combo, etc.

    You say orochi is a cancer? You say he is overpowered? Pity you... maybe try and play him first to see, that people who wreck you with orochi actually put a lot of work into it? He is currently one of the hardest characters to play pal.

    And as was said - assassins are counter attackers. They have reflex guard, very little HP (especially shinobi). They SHOULD benefit more out of counterstrike (which parry is) than tanks and other classes.

    Seriously, I can imagine your salty pain when you will be unable to harm anyone with your precious parry. But please... don't bullshizzit me here (especially with that "orochi guaranteed 2 heavies bullshizzit)

    Regards and keep practicing


    PArry never was a free i win button kid.

    Infact in tourneys ppl do not parry, but unlock and 50/50 with charges, and spam unblockables.


    Assassins don't have very little hp, infact most of them have 20 HP less than their vianguard counterpart. Orochi has 10 gp less that the kensei, and is twice better in all apsects of the game.



    And if it was "risky" spamming top lights with orochi, PTR changes will fix that, making him a spam machine, more than now.



    CHip damage, no GB ater parry is all welcome, but some attacks need to be punished hard. Like orochoi top light and zone, if i parry a top light i will deal 18 ldamage light riposte, if i fail i got a 30+ damage,


    Seems a lot far from beeing legit here bud. You must be on of these kids who spam the same attack and when get parried cry on the forum. Delicious.
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  4. #14
    Originally Posted by S0Mi_xD Go to original post
    My point is, every hero would have still a decent parry punish.
    Taking orochi as an example was a wrong decision.

    Those heroes who would be "gods" with those def meta changes, are the same without the changes.
    And thats not the fault of the core mechanics, its the fault of bad hero design.

    The only hero who would be untouched by those meta changes is Centurion, because he has a 600ms heavy that deals 25dmg, this is way to much dmg for a heavy as fast as light attacks. And he can chain/combo it into much more.

    Also Shinobi gets a ranged GB from a parry.

    Those both are the only "unfair" examples.

    About orochi, i think in general, his double light needs a small dmg nerf.
    The second one deals 15dmg i would say 10 is enough for a safe second light.
    But desicion like this, character adjustments are coming after a Fix for the core mechanics.
    First we need the meta change and then we can adapt those heros who are "to strong" with those changes.

    Wrong, actually only WL is a god tier. The other heroes are still top choice, but manageable. After tis change you won't compete with a raider, a cent or a WL, just because your parry punish is a light, and they can chain their in a 100%stamina drain + damage.
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  5. #15
    S0Mi_xD's Avatar Senior Member
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    Originally Posted by Error0004000025 Go to original post
    Raider, WL, cent, are the gods.

    Orochi will be even more cancer than already is. He can spam top lights and zones without worrying about a huhe heavy punish, and he can double top light you out of any parry, making him basically like theres no parry nerf.


    And the list goes on.

    Conq cannot be punished in any way. etc.


    They cannot put these changes without a serious class update or would be even worse than already is.


    Not to menbtion 4v4 with these changes are unplayable.
    Urgh... dunno how to explain it to you, to get the point.

    I try it this way.

    Current situation, is the worst situation (full def meta)
    If all those changes from PTR would have applied, some things would stay, and other things would be better.

    And after those changes applied all player could see how it works, where the weakpoints are and where the next improvements need to hit the game. You get it?

    Not adding them changes NOTHING - adding them would change something and we could work from this new spot ....
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  6. #16
    S0Mi_xD's Avatar Senior Member
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    Originally Posted by Error0004000025 Go to original post
    Wrong, actually only WL is a god tier. The other heroes are still top choice, but manageable. After tis change you won't compete with a raider, a cent or a WL, just because your parry punish is a light, and they can chain their in a 100%stamina drain + damage.
    Yeah forgot warlord, no my parry would be 30 dmg ;D also i don't rely only on parry, i actually attack.

    But in one point i can agree - those changes are not optimal.
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  7. #17
    Oh I see.

    I was a bit excited to try the new style, but I guess it's just chip damage. This won't change anything. They're still testing?
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  8. #18
    AnEnticingSquid's Avatar Member
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    Not trying to call anyone out here, but I have my doubts that everyone claiming to be top tear and always deal with turtles are legit. I don't see much turtling at all at rep 30. And I watch tons of "top tier" players and they don't even turtle very much. I feel that it is a lot of bandwagoning. But I'll tell you why I personally am glad the parry nerf didn't make it into the game. Because parrying a shinobis light is going hard. And almost necessary to win. And you should get a tough punish from it. All this change would do in high level play is shift the meta from parry to dodge. Still a defensive meta. Defence is always preferred to offence in any fighting game. FH isn't going to change that. The biggest damage will go to the mid tier (aka 90% of the playerbase) where light parrys are rare and light spamming is a legitimate tactic. This will take away most people's only defence against fast characters. Because a raider can't trade with a pk. So pk would win every fight without the heavy punish. You would have to parry her like 12 times to kill her. But what other options do you have? Her lights will disrupt EVERYTHING in your kit. The only fast attack raider has is heavy feint into light. But you cant do it because she can light attack you out of animation before you get a chance. Like i said in a previous post, what will slow characters do without parry? Thats the only way they can win.
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  9. #19
    ALL PTR changes should go Live. All of them. After that, balance everything is much more easy and much more fun. Besides, make much more sense.
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  10. #20
    Originally Posted by AnEnticingSquid Go to original post
    Not trying to call anyone out here, but I have my doubts that everyone claiming to be top tear and always deal with turtles are legit. I don't see much turtling at all at rep 30. And I watch tons of "top tier" players and they don't even turtle very much. I feel that it is a lot of bandwagoning. But I'll tell you why I personally am glad the parry nerf didn't make it into the game. Because parrying a shinobis light is going hard. And almost necessary to win. And you should get a tough punish from it. All this change would do in high level play is shift the meta from parry to dodge. Still a defensive meta. Defence is always preferred to offence in any fighting game. FH isn't going to change that. The biggest damage will go to the mid tier (aka 90% of the playerbase) where light parrys are rare and light spamming is a legitimate tactic. This will take away most people's only defence against fast characters. Because a raider can't trade with a pk. So pk would win every fight without the heavy punish. You would have to parry her like 12 times to kill her. But what other options do you have? Her lights will disrupt EVERYTHING in your kit. The only fast attack raider has is heavy feint into light. But you cant do it because she can light attack you out of animation before you get a chance. Like i said in a previous post, what will slow characters do without parry? Thats the only way they can win.


    If they would fix fast classes light spam woudn't exist.
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