🛈 Announcement
Greetings! Skull & bones forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #91
    Stainless001's Avatar Member
    Join Date
    Jul 2016
    Location
    Northern Ireland
    Posts
    179
    Originally Posted by cerkesbeg Go to original post
    Unfortunately, that game seems like real failure then. I have great hopes about this game, but with no single-player and auto-boarding it will be no less than Naval: For Honor. Anyway Ubisoft must avoid this failure, this is disrespect to us, because we are very few compared to fps and Rainbow Six Siege players, i think their goal is minimum loss, maximum gain for this game. But this is unacceptable and Ubisoft if release the game with it's recent situation, they spent real potential of naval open world concept.
    Can I just add that we know crap-all about the game at the moment. We've seen one Alpha gameplay video, there have been a couple of interviews where they've said similar things they said at E3. Lets just hold off until we actually know what the game truly is before calling it a failure.
    Share this post

  2. #92
    Yes i might be bit rough and too early, but i see this game's potential. If they place right things in this game, it will be successful as Mount&Blade Warband; i wish Skull&Bones gonna be founder of new concept of naval gaming, yes too early the speak about the game, but not too late about help developers whatever they say.
     1 people found this helpful
    Share this post

  3. #93
    Tactical-Raven's Avatar Member
    Join Date
    Dec 2013
    Location
    Tampa, Florida
    Posts
    29
    Mount & Blade: Warband developed by TaleWorlds had it's own brand of issues the dialog was repetitive the game was mostly hollow save for combat there were slight system put in place but they were buggy and incomplete. The entire game is written in Python (I should know as a former mod developer) I had been apart of the Mount & Blade community since before the original launched you could buy the game for 19.95 before it was launched and play it. TaleWorlds learned from their mistakes its one of the reasons Mount & Blade II: Bannerlord has been pushed over and over and over again still with no expected release date because they made a massive game and got too ambitious with what they could reasonably put out in a polished form and what they community wanted. They could sit down as a developer and write out everything everyone wanted and start building it but like I learned in construction you have to set clear boundaries and a budget if you aimlessly start building a house you'll end up thousands of dollars over budget because you decided oh I want the latest appliances, granite counter tops, bloodwood hardwood floors and cherry oak finished cabinets you end up with a house half built and your declaring bankruptcy. The point is you set goals in game design on what you can accomplish and polish and stick to that because that is what makes a successful game.
     1 people found this helpful
    Share this post

  4. #94
    Originally Posted by Stainless001 Go to original post
    You said that it wasn't open world. Lets then dissect what you just said there now:

    "online NAVAL open world"

    "...NAVAL open world"

    "...open world"

    "...OPEN WORLD"

    Open world means open world, whether you're controlling a ship, a person, a car or a piece of bread.
    by open world I mean controlling a CHARACTER in an OPEN WORLD where you can SWIM and WALK ON LAND! this game is more like an open OCEAN then but not an open WORLD
    Share this post

  5. #95
    Originally Posted by Tactical-Raven Go to original post
    The ship is your character just as it is in The Crew or in Eve it's entirely possible and in fact welcomed. One needs to accept this game for what it is and look forward to it or decide it isn't for you and move on this complaining is not productive when administrative decisions on the direction of the game have already happened if they wanted you to walk around and explore islands they would of designed a game to do so.
    no, me and many other people do NOT accept this game for what it is...this game needs to be open world where you control a CHARACTER and not a SHIP!
    Share this post

  6. #96
    Originally Posted by cerkesbeg Go to original post
    Yes i might be bit rough and too early, but i see this game's potential. If they place right things in this game, it will be successful as Mount&Blade Warband; i wish Skull&Bones gonna be founder of new concept of naval gaming, yes too early the speak about the game, but not too late about help developers whatever they say.
    sir, you are not rough at all! you are not the only one worrying about this game
    Share this post

  7. #97
    thanks sir! it's nice too see someone who thinks like me.
    Share this post

  8. #98
    Ok I have read everything in this thread and I have to say I agree with a lot of the arguments but I do not agree with Ryder entirely as if you are not open minded then maybe you shouldn't play games, games are all about being open minded and about new possibilities and ideas, except I agree with you arguments 100% that this game could be a perfect and absolutely revolutionary first pirate game where people will throw money at this company to buy this game but at the same time I have the same issue as you that if this is another naval battle game where it is open world then it turns a 100% game to a 5% game, The graphics and will wear off after about an hour the story or missions if not constantly different will wear off in about a day and the constant grind for solo players with no real meaning except trying to be the best captain on the game will lose its appeal after about a week as people will realise that to be a strong pirate you will need help from other players. With that said I feel like I'm making a decision too early as it is only in Pre-alpha which means they haven't even figured everything out yet, I have signed up for the beta as I do want to get a feel for this game as if good enough a naval open world/water may be surprisingly good, I don't care if it is online only as I do enjoy those types of games such as SWTOR and LOTRO or Skyrim Neverwinter, I have 1 problem with this is the fact you will get people in guilds/factions that with go around bullying smaller and newer players or players that just want to play solo and I really hope they manage to balance this with maybe a option of non pvp play where no player can attack you and you cannot attack them.
     1 people found this helpful
    Share this post

  9. #99
    Originally Posted by Treborgmint Go to original post
    Ok I have read everything in this thread and I have to say I agree with a lot of the arguments but I do not agree with Ryder entirely as if you are not open minded then maybe you shouldn't play games, games are all about being open minded and about new possibilities and ideas, except I agree with you arguments 100% that this game could be a perfect and absolutely revolutionary first pirate game where people will throw money at this company to buy this game but at the same time I have the same issue as you that if this is another naval battle game where it is open world then it turns a 100% game to a 5% game, The graphics and will wear off after about an hour the story or missions if not constantly different will wear off in about a day and the constant grind for solo players with no real meaning except trying to be the best captain on the game will lose its appeal after about a week as people will realise that to be a strong pirate you will need help from other players. With that said I feel like I'm making a decision too early as it is only in Pre-alpha which means they haven't even figured everything out yet, I have signed up for the beta as I do want to get a feel for this game as if good enough a naval open world/water may be surprisingly good, I don't care if it is online only as I do enjoy those types of games such as SWTOR and LOTRO or Skyrim Neverwinter, I have 1 problem with this is the fact you will get people in guilds/factions that with go around bullying smaller and newer players or players that just want to play solo and I really hope they manage to balance this with maybe a option of non pvp play where no player can attack you and you cannot attack them.
    well this game needs to be an open world where you control a character and not a ship
    Share this post

  10. #100
    I completely agree with Captain Ryder, and deny it all you want, but so does the vast majority, and that is clear as day. General consensus is pretty easy to gauge, and from what I myself have seen around as well as gathered through discussion, and what anybody else would see if they could take a moment to be honest with themselves, is that people seriously do not want this game in its current form. This is not the game that anybody asked for. At all. The vast majority were clamoring for something like Black Flag, but even more piratical with a focus on being, yknow, an actual pirate? Daring adventure, swashbuckling, exploring, treasure hunting, personal customization, traversing the dangerous seas for fortune and glory to enjoy the riches of a reckless endeavor on distant shores, or sail to the pirate haven of Nassau to hire crew, maybe buy a bigger ship and walk the deck as you sail into battle... I mean, the ship stuff is great for the most part, but it feels incomplete, like only one part of something that should be much more, and much different... Automatic boarding is almost insulting..and the inability to disembark seems like a ridiculous design decision given the source material. Its as if nobody was even asked about what was so romantic about the Golden Age of Piracy or what they enjoyed about Black Flag. The sailing alone will not be enough. It never could be. Making it more involved still leaves a gaping hole in the source material and wants of the consumer.

    Without actually being a pirate and controlling a character, the game is nothing more than a War Thunder type game with a pirate skin. Even if it was more polished or had different mechanics, it wouldn't have almost anything that people wanted since getting a taste of piracy in Black Flag...
    Everybody wanted something akin to Black Flag 2, a spiritual successor and a true pirate game, I can't think of a single salty soul that said they wanted a SHIP game with a pirate skin..

    I truly can't believe that Ubisoft does not see the crazy potential in a fleshed out open world pirate game and somehow thought the only thing people enjoyed about Black Flag was sailing...Or that it was enough for a quick turnover..
    As a pirate, you should be free, and be able to do whatever, at the very least MORE than you could in Black Flag, not LESS. I really wanted this to be that perfect pirate game, but because you are stuck as a ship, and not an actual pirate, I'm pretty sure it will arrive dead in the water, and that honestly is painful because it will most likely kill the prospect of any future open world pirate games, which I, and so many others want so badly, and have for so long. The market is untapped and it blows my mind that nobody understands what it is that would make a good pirate game, what the draw and romantic essence of piracy is comprised of in the minds of the majority....

    I seriously hope that the right people read this and this game is changed for the better, or that more people continue to voice their unspoken complaints as I have. I actually created an account just to share all of this, as I believe enough people can warrant a proper change, and I urge others to do the same. It's a longshot, but it's worth the try. I only hope enough people feel the same, and that the people involved care enough to at least take these things into consideration. It is not hard to see that my opinion is the prevailing one of the majority, and that it would also directly translate into sales.

    I sincerely wish everyone the best, and hope that I didn't offend anyone as it wasn't my intention, but given that I really care about this project, I thought brutal honesty to be appropriate as constructive criticism.
     3 people found this helpful
    Share this post