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  1. #171
    Originally Posted by Nakorbc Go to original post
    I’m a late comer to this thread but I want to point out lots of companies have succeeded and made their gamers happy with just pvp team content. For example wargaming and war thunder. No that’s just team play pvp. What Ubisoft has here is a game full of potential. They said there would be a open mmo Indian Ocean. They never commented on what that would be like. Hopefully with E3 2018 around the corner we’ll see more. Let’s not forget Ubisoft has the ability to get cross platform right with game and we could see ps4 Xbox and pc on one server.
    Although I don't have any links, it's my understanding that there will be PVP zones while a signifigant portion will be PVE.
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  2. #172
    Vendow.'s Avatar Junior Member
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    Originally Posted by flynlion Go to original post
    War Thunder has a LOT of content that is not PvP. Free Flight, Custom Battles, Test Flight and Mission Editor are all modes that can be played off-line single player, and that's where I spend most of my time with the game. For me the core on-line PvP stuff gets to be too much like work, a "grind" if you will, and I only use it when I wanna grind out new planes etc. If PvP was the only way to play WT I would have quit the game a long time ago.
    Oh that’s correct I’d also quit. I play a lot of warships and honestly I have to breaks. It becomes to much. I’m making my above comments with full knowledge that there’s a large PvE element to this title. I was just saying the pvp element is very doable within this context.
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  3. #173
    Tundra 793's Avatar Senior Member
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    Originally Posted by DeeK_KayE Go to original post
    lol no, SOT is too cartoonish! and yes, too many negative comments on youtube DOES have a huge impact, trust me
    Why bother with trust, if you can prove and validate your claim? Show us how, when and why Youtube comments have had, in your words, a "huge" impact on games.
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  4. #174
    Originally Posted by Tundra 793 Go to original post
    Why bother with trust, if you can prove and validate your claim? Show us how, when and why Youtube comments have had, in your words, a "huge" impact on games.
    Deek_kaye is an alt of the ( banned) topic creator. His/her proof is a handfull of links, claiming they represent the entire community, or at least 50 percent.
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  5. #175
    flynlion's Avatar Senior Member
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    Originally Posted by Nakorbc Go to original post
    Oh that’s correct I’d also quit. I play a lot of warships and honestly I have to breaks. It becomes to much. I’m making my above comments with full knowledge that there’s a large PvE element to this title. I was just saying the pvp element is very doable within this context.
    Agree, plenty of room for both in an age of sail type pirate game
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  6. #176
    Originally Posted by flynlion Go to original post
    Agree, plenty of room for both in an age of sail type pirate game
    I have my concerns, a similar idea was proposed for Naval Action and the PVE only guys had a conniption over it. So they ended up with 2 servers one for PVE only( barely 100 on at any time) and the PVP server.

    It really depends on how the balance between PVE/PVP is maintained and how large an area each type of player is given. If it's 90/10 favoring either side the other will be livid.
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  7. #177
    Vendow.'s Avatar Junior Member
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    Originally Posted by Ruthless4u Go to original post
    I have my concerns, a similar idea was proposed for Naval Action and the PVE only guys had a conniption over it. So they ended up with 2 servers one for PVE only( barely 100 on at any time) and the PVP server.

    It really depends on how the balance between PVE/PVP is maintained and how large an area each type of player is given. If it's 90/10 favoring either side the other will be livid.
    Naval action had a lot of problems. I bought in for alpha. I lead the French side of sea lords with one other. That game has loads of issues. Many years in development and it’s still in a beta format and hasn’t a poor UI and HUD. I think if a lot of the PvE and PvP issues there had a lot more to do with the how then the why. What broke the game was the developers in ability to bring the 2 communities together and pull its community together to find solutions. From what I’ve seen from Ubisoft in the past and what I’ve learned about this particular title is thy are taking the communities input seriously and listens. Let see what they present at E3 this year before judgement is passed on whether they will NA this title into the ground or have it be the essential pirate title. I personally have faith in their vision.
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  8. #178
    Originally Posted by Kherix Go to original post
    Jeeeeeeeeeeeezzz man! Don't u realize that pirates were not good at sword fight?? Their MAIN weapon was fear due to legends they created about themselves and cannons! I'm sure u know 'Black Beard' well he had to fight once and he died. He was great pirate cuz every one who saw him just surrendered or got sinked by his 38 cannons! Enemy is supposed to surrender before capitan steps on board.
    Thats a pirate expirience. Not another assasins creed.
    Total BS : Blackbeard regularly boarded other ships and fell before Maynard in duel which went wild since some Maynard's sailors participated to help him, Blackbeard finally died from 25 various kind of wounds and 5 shoots... He were an seasonned fighter freakingly hard to kill.

    Also, not pretending the op is right in his demands, but there are many other famous historical pirates and privateers who totally build their legends in boarding to capture ships, sometimes bigger ships to steal them though being dramatically outnumbered, ex : Roberts, Surcouf, and many others.
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  9. #179
    Originally Posted by Vendow. Go to original post
    Naval action had a lot of problems. I bought in for alpha. I lead the French side of sea lords with one other. That game has loads of issues. Many years in development and it’s still in a beta format and hasn’t a poor UI and HUD. I think if a lot of the PvE and PvP issues there had a lot more to do with the how then the why. What broke the game was the developers in ability to bring the 2 communities together and pull its community together to find solutions. From what I’ve seen from Ubisoft in the past and what I’ve learned about this particular title is thy are taking the communities input seriously and listens. Let see what they present at E3 this year before judgement is passed on whether they will NA this title into the ground or have it be the essential pirate title. I personally have faith in their vision.
    The devs for NA have no real clue what type of game they want to make, which is a dam shame because the way the ships look and combat is top notch. They just have no idea how to make the economy, Rvr, port battles, or basically any other aspect come together. They even tried ( briefly ) to make NA legends which they screwed that by keeping the beta population too small so they canned that.
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  10. #180
    UbiBorghal's Avatar Community Manager
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    This thread has turned more into people fighting each other instead of constructive criticism and feedback, so I am closing it now.

    Thanks to everybody that provided useful feedback. If you still have valid points to make, feel free to open a new thread so we can respectfully discuss your ideas.

    Also, I want to remind you all that using alternative accounts is against the forum rules, and a bannable offense.
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