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  1. #1

    1.8 Classified Gear set Ideas

    Path of the Nomad:

    2. 15% Health on kill
    3. Passive health regen during combat
    4. Full health boost upon fatal damage taken, 4 minute cooldown
    5. 15% health on kill, 10% Protection from Elites, 20% Health regen speed
    6. Upon activation of 4 piece, player grants temporary boost in damage and damage resistance by 15% for 10 seconds.

    Predators Mark:

    2. 10% Reload Speed
    3. 8% AR and SMG damage
    4. 10 shots without switching target make the target bleed for 50% damage dealt by those bullets.
    5. 8% AR and SMG damage
    6. NPC's affected by bleed deal 20% less damage, Agents affected deal 10% less and bleed can't be cleansed. (Health can be applied but bleed will continue for duration equal to players resistances)

    Hunters Faith:

    2. 20% Optimal Range
    3. 10% Headshot Damage
    4. Hitting an enemy with a bullet grants you and your group temporary protection. The further the shot the more protection. Group protection lost after 1 bullet hit.
    5. 20% Optimal Range, 10% Headshot Damage
    6. Hitting an enemy with a bullet grants you and your group a temporary 10 % damage increase, Buff is lost after 3 hit by 3 bullets.

    Tactician's Authority:

    2. 15% Skill Haste
    3. 10% Skill Power
    4. Every bullet your group hit enemies will add 0.2% skill power to you for a maximum of 30% bonus. Bonus is consumed on skill use.
    5. 50% Skill duration, 15% skill power, 10% skill haste
    6. 4 Piece bonus is increased to 50% skill power. Passive increase on skill power the longer skills are not used, resets out of combat.

    Alpha-Bridge:

    2. 100% Health Regen
    3. 5% Weapon Damage
    4. If primary and secondary weapon is of the same category, they share the free talent. All talent requirements are ignored for all weapon talents.
    5. 50% Health Regen, 5% reduction from bullets
    6. If primary and secondary weapon is of the same category, they share all talents. Talent requirements must be met for holstered weapon. Free talent excluded.

    D3-FNC:

    2. 15% Protection from Elites
    3. 10% Damage to Elites
    4. Allows using an SMG if one is equipped when ballistic shield is deployed. Only master rank shield mod is active.
    5. 20% Protection from Elites, 30% Shield Health
    6. Skill Mods now apply to Ballistic Shield. Master Mod removed.

    Banshee:

    2. 20% Looted DZ Funds
    3. 10% Damage to targets out of cover
    4. While Rogue all ammo is completely refilled every 30 seconds. Damage taken from non rogues agents reduced by 10%. While not rogue, damage to rogue players increased by 10%, This bonus is increased to 20% for 10 minutes after being killed by a rogue.
    5. 20% DZ EXP, 10% Damage to targets out of cover
    6. 10% Damage reduction by Rogue agents, 20% movement increase whilst rogue.

    Firecrest: (my favourite)

    2. +3 Incendiary Grenades
    3. 50% Flame turret range, 30% Flame turret Damage
    4. Weapon damage is increased by 15% against burning targets.
    5. 25% Flame turret range, 20% Flame turret Damage, 30% Burn resistance
    6. Fire now has a 10% chance to spread to enemy weakpoints, destroying them. Chance is increased by 5% every 1000 electronics.
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  2. #2
    Lets just fix the game first
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