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  1. #11

    Wow

    Originally Posted by Charmzzz Go to original post
    Sooo, this is what I got from Ubi-Support:

    Hi there Charmzzz,

    My name is "XXXXX" from Ubisoft Customer Support, thank you for contacting us.

    Thank you for reporting this bug, I have now tested this myself and can confirm you are correct, the PK seems to not be able to cancel directly into guardbreak from a heavy, but only if it's a chained heavy. It still seems to be working for normal heavy startups as you mentioned.

    If you can get any footage of this along with my testing I can send this over to our dedicated team for investigation and eventual resolution.

    If you need help with anything else, don't hesitate to contact me.


    They can reproduce it, but still need footage? Some things I will never understand...
    I never knew that this was a glitch, THANK YOU BRO finnally the pk is gonna make more combos that she needed <3
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  2. #12
    Charmzzz's Avatar Senior Member
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    Sadly I have never heard anything about it since I opened that Ticket. No update here, no update on the thread I did in General Discussion, they did not even mention it in any Warrior's Den. Almost 3 months have passed since I got that reply. Several patches were rolled out. No fix yet. Better stick to Shinobi / Shaman if you want to play an Assassin with a working, and far better, moveset.
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  3. #13
    Yaay pk got nerfed but still not fixed.... NICE UBISOFT ... now all my combos that started with the zone is now slower and sometimes doesnt even work cuz i get parried, (how ubisoft sees the definition of pk) fast, counter-attacker (how I see it) weak af she dies by 3 to 4 hits, shugoki heavys, slow and crappy fking deflect (im sorry but i think im gonna have to say bye to my rep 40 pk top 92 (whoops I just saw im on the rop 69 wow) pks in playstation until she gets fixed AND buffed, for now im just using shaman (the buff of pk)
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  4. #14
    Charmzzz's Avatar Senior Member
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    Sooo, my Bugs which were CONFIRMED by UBI Support and "forwarded" to the Devs are not fixed after months. But hey, let's nerf PK again and take another tool away which she had left... And no, I am not talking about Revenge-Zone-Spam, I never did that. Now PK feels super-clunky after every canceled Zone, much more than any other Character. You can only do Zone now, then wait for the opponent to do something, then attack again. Meanwhile - Aramusha...
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  5. #15
    Haha is funny cuz u couldn't spam zone before this nerf, back on the day she had another nerf that when pk has revenge and u do a zone and they block it, theres a 3 second cooldown kind of and you cant do nothing, not even dodge so of u do a zone and somebody blocks it and a heavy is coming at u, that heavy is guaranteed, she is suposed to be fast, not a shugoki her heavys are so slow that you dont get a guaranteed heavy when you do a gb heavy
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  6. #16
    Charmzzz's Avatar Senior Member
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    Originally Posted by scipion2002 Go to original post
    Haha is funny cuz u couldn't spam zone before this nerf, back on the day she had another nerf that when pk has revenge and u do a zone and they block it, theres a 3 second cooldown kind of and you cant do nothing, not even dodge so of u do a zone and somebody blocks it and a heavy is coming at u, that heavy is guaranteed, she is suposed to be fast, not a shugoki her heavys are so slow that you dont get a guaranteed heavy when you do a gb heavy
    True, blocked Zone triggers a long recovery time. But about that heavy after GB, well, you have the triple stab from GB which deals 38 Damage or 55 Damage with wall stagger. A heavy deals 33/30 Damage plus 15 bleed if you apply the guaranteed light hit after.
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  7. #17
    Welp yeah u have the 3 stab bit what if u want to get the execution and you do a gb and he has just half of a bar and theres no walls to throw him? Cuz ur gonna need that healt from the execution if you want to survive so thats all i think about cuz you know that on 3 hits she is dead not even with all the way up defence
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  8. #18
    Charmzzz's Avatar Senior Member
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    Originally Posted by scipion2002 Go to original post
    Welp yeah u have the 3 stab bit what if u want to get the execution and you do a gb and he has just half of a bar and theres no walls to throw him? Cuz ur gonna need that healt from the execution if you want to survive so thats all i think about cuz you know that on 3 hits she is dead not even with all the way up defence
    Well, that's her trade to have the triple stab. It deals more damage than most heavies in the game (38 combined direct and bleed damage) and a double stab into wall stagger will deal a decent 55 damage. A double stab into throwdown heavy with light followup even 68 damage. Imo that is a good tradeoff, even though you do not get alot of throwdowns because you cannot force a parry attempt on the OOS opponent with any move.

    My suggested changes: enable soft-feints in chains again and give her heavy cancel into light the unblockable property.
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  9. #19
    Originally Posted by Charmzzz Go to original post
    Well, that's her trade to have the triple stab. It deals more damage than most heavies in the game (38 combined direct and bleed damage) and a double stab into wall stagger will deal a decent 55 damage. A double stab into throwdown heavy with light followup even 68 damage. Imo that is a good tradeoff, even though you do not get alot of throwdowns because you cannot force a parry attempt on the OOS opponent with any move.

    My suggested changes: enable soft-feints in chains again and give her heavy cancel into light the unblockable property.
    Welp I hope that glitch that she has gets fixed to finnally do better combos and things
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  10. #20
    Charmzzz's Avatar Senior Member
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    Still nothing mentioned in the Dens about this bug. No update from any Ubi employee. I guess I have to switch to Shaman as she has all those mixups...
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