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  1. #1

    Riptide strike on Orochi is way too slow and useless upon initiation

    1.) riptide strike takes way too long to actually start moving the orochi backwards making this move useless in almost every scenario. Cant even dodge heavy attacks from most character because it doesnt lunge back quick enough to do the job.

    2.) upon startup on riptide strike and even halfway through or more in his stepback the character can be guardbroken and gets guardbroken easily. Constant attempts of trying to do this attack against opponents that you actually have time to dodge using it they feint and get a free GB.

    3.) the attack isnt feintable. Leaving your attempts of using this attack even more costly. Constant free parrys or deflects. Its usually a matter of very well timing or luck if this attack connects. I dont want the attack to be feintable as he strikes. But as he steps back if he chooses to cancel at the stepback is when it should be allowed

    4.) the attack strike is slow. Making this all the much worse. He initiates and steps back slow, he cant feint, and he attacks afterwards slow.

    It would be nice to see some things get changed up with this attack to make his moveset more viable. Thanks
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  2. #2
    It's a counter attack to throw when a heavy comes your way.

    It would be nice if it could counter a gb bc that's my biggest pet peeve, but maybe that 0-100ms start up in s3 will help
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  3. #3
    Originally Posted by TheTKOShow Go to original post
    It's a counter attack to throw when a heavy comes your way.

    It would be nice if it could counter a gb bc that's my biggest pet peeve, but maybe that 0-100ms start up in s3 will help
    For a heavy I'd recommend in most cases storm rush. Riptide Strike is pretty useful against light attacks from neutral against for example warden. ATM this move revolves around how good you are at reading your opponent. It can also be used as a whiff and then to interrupt your opponents flow with a quick light or heavy as they try to punish the whiff.

    btw there is a huge orochi thread to collect material and ideas for future changes over here: http://forums.ubi.com/showthread.php...back-Post-Here

    better just post your thoughts and ideas there, you will see that most things have already been covered there. And yes gb immunity on startup will definitely also benifit the riptide strike @TheTKOShow
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  4. #4
    Originally Posted by Yourdevsrtrash Go to original post
    1.) riptide strike takes way too long to actually start moving the orochi backwards making this move useless in almost every scenario. Cant even dodge heavy attacks from most character because it doesnt lunge back quick enough to do the job.

    2.) upon startup on riptide strike and even halfway through or more in his stepback the character can be guardbroken and gets guardbroken easily. Constant attempts of trying to do this attack against opponents that you actually have time to dodge using it they feint and get a free GB.

    3.) the attack isnt feintable. Leaving your attempts of using this attack even more costly. Constant free parrys or deflects. Its usually a matter of very well timing or luck if this attack connects. I dont want the attack to be feintable as he strikes. But as he steps back if he chooses to cancel at the stepback is when it should be allowed

    4.) the attack strike is slow. Making this all the much worse. He initiates and steps back slow, he cant feint, and he attacks afterwards slow.

    It would be nice to see some things get changed up with this attack to make his moveset more viable. Thanks
    only use it as a reaction. never as an attack. so the key here is to devolpe a sense of when they player will attack. this will be the hardest part. and you cant use it on top attacks. only side ones. good luck mate.
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  5. #5
    Yeah I use it as reaction. Aside from whiffs here and there. But thats what Im saying by its too slow. Initiating it if its a light reaction its too slow to dodge. Which im not really expecting do much.
    But for heavys it doesnt lunge back quick enough some times to not get hit by the opponents heavy attack from the middle/tip of their weapon.

    Just think this attack is lacking quite a bit and some of the suggestions mentioned above would help this characters moveset by alot.
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