A guard break should not grab someone whilst they're dodging.
I've been saying this since day one and I cannot believe it's still in the game, but people don't seem to realise that this is the main fundamental problem with this games mechanics.
Struggling against the spam characters? That's because 9/10 times, you're unable to dodge away because you'll be caught by a guard break.
Out of stamina? Can't dodge mate, get grabbed.
Strictly speaking, guard break SHOULD be for breaking guard. It's not a grab, it's not a grapple, its a guard break. I love the concept; a move designed to stop people defending relentlessly. But through poor design, it's become the game breaker.
Change guard break so it only works if someone is actually guarding. Running or dodging should make you immune to guard break.
This will significantly effect the overpowered spam characters of the game (lawbringer/centurion/warden), whilst bringing everyone else onto a fair playing field.
Whilst on the subject, another guard break change I think should b implemented;
Guard break should NEVER be uncounterable.
There are so many stupid frames in this game that make countering guard break impossible, which is unfair.
For instance, when parried.
Parry guarantees (usually, always should) a free heavy.
It should NOT guarantee a free GB, because this often leads to stupid amounts of free damage.
After an enemy dodges certain moves (shoves, pushes, headbutts etc), free guard break (most of the time, lawbringers break this rule often).
Again, these moves should be slowed down so the enemy gets a free heavy, NOT a free guard break with stupid damage.
Guard break should be a turtle breaker, not a free damage giver. Its become the main form of attack and frankly ruins the game.
that doesnt make any sense u use dodge to avoid attacks, attacks only counter dodge when ur dodge with wrong timing It even has Invisible framesOriginally Posted by Mudflaaaps Go to original post
so in your opinion dodge shoud not have any punish?
may I ask what main do u have?
AgreeOriginally Posted by Lyskir Go to original post
i kinda agree with thatOriginally Posted by DukeInstinct Go to original post
As a PK main I agree, GB should be left as is. You want a sure fire way to lose out to every assassin in the game? Give them the free rain to dodge relentlessly without consequence. While it frustrates me that I cannot CGB from a dodge. It's that fact alone that keeps me playing smarter and measuring my distance and blocking instead of dodging when I'm in close. However, because of that the downside is with certain classes that means I cannot make use of deflect as readily because I'm waiting for the cancel grab.
It's a love/hate. But until other things are ironed out first, this is the least of my concerns.