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  1. #1

    More Hazards!!

    It's probably the least of everyone's worries, but could we get some more hazards in this game? In a battlefield you could expect burning arrows raining from sky from both sides or small catapults striking the soldiers.

    We are getting some hazards for the upcoming maps, but I honestly don't find much excitement for the other maps. I want to see random things come into play like a catapult coming in and destroying point A or C and just changing how it looks afterwards or creating fire hazards as well as destroying anyone at these points. Bridges collapsing or being destroyed from too much weight or any other reason. A siege tower collapsing onto the battlefield and blocking off the path, but destroying everything and everyone in its way.

    Yes there are ledges, but you know where they are and to stay away from ledges at this point or if not then you at least know it's there in case you need to use it.

    With random hazards I think this would make the game interesting and maybe even turn the game around for those who have no points while the other team is holding 600.

    Why I think this needed is because I practically know where most of the ledges are and I think this would make the game very interesting to have active hazards that could happen at any moment, at any time and can even be really exciting to happen in a extreme battle.

    Besides taking some time into this I think it would really make the game interesting and more of a real battle for all players.
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  2. #2
    Tundra 793's Avatar Senior Member
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    Nov 2012
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    I'm gonna throw in my "Nay" vote for this one.

    Random hazards ≠ Fun

    For Honor isn't about hazards on the maps, and ledges have gotten plenty of criticism already, particularly in Duel modes. The game should encourage PvP fighting as much as possible, not encourage yet more ways to exploit the environment for instant kills.

    Also, to me it sounds like the hazards you're describing would actually end up punishing players for playing the objective. In Dominion for example, maybe a Warlord decides to hold the zone nearest to his team's spawn; Boom catapult kills him and the whole zone.
    A Peacekeeper sees all the enemies and friendlies busy with B and C, decides to sneak up to A; Flame arrow storm kills her on the way.

    Eh, not really fun.
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  3. #3
    I enjoyed the idea.
    Dominion should be more like a war simulation
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