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  1. #1

    Brawl Maps Feedback

    So forgot his name sorry on the dev stream said he will be looking for some brawl map feedback so here is my bit.

    1. Tower Ruin - Absolutely needs a change as when spawning upstairs as the round starts you look at eachother then both run down a flight of stairs and fight in the same area as the other 2 players which can get clustered.

    The Bottom floor nobody really goes as its too compact and works in favour of the likes of centurion

    2. Canyon - Only real problem is the bridge as it plays out like the one in duel forest which you have already recognized and is getting changed.

    3. Overwatch - Same problem as duel people rarely want to fight on the bridge and navigate to the square sections at end of bridge before starting the battle.

    I do have problems with a few other maps but these are my top 3 I may update later today if I have time.
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  2. #2
    I think brawl maps are big enough to keep the hazards in, you can fight there, you can leave and fight in a less dangerous place and everything, they are rly big enough for it.
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  3. #3
    Over watch idea this is kinda against the whole ledge not Kool idea. But start out by C the pit.
    The face off would happen where one is on top of the stairs looking down at the opp next to the spikes. And vice versa on the othe side.
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  4. #4
    Originally Posted by ShonM93 Go to original post
    I think brawl maps are big enough to keep the hazards in, you can fight there, you can leave and fight in a less dangerous place and everything, they are rly big enough for it.
    Yeah but does it make sense to begin the fight then both run away to another spot every time. And wait till you get teams that camp on the bridge with the likes of shugoki. many of them are happy to wait till the timer runs out sadly
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