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  1. #1

    Free Roam

    This might seem a little weird, but honestly this idea just popped in out of nowhere so here we go.

    There's been talk about salvage almost being of no use right? We have a map on multi-player that is usually fought for territory yet we've only come across certain places on this map through random fights. What if we were able to free roam this large map.

    Now I have two ways how this free roam system could work.

    1. People have been talking about a hub option that could be good for the game and if such a thing would be placed in a game there should be a place in the hub meant for free roaming around the map.

    2. If your part of a faction then you should be placed in your faction with separate locations to spawn at for your given choice

    What you can do in this free roam is to form a group up to 4 players or go alone to complete missions. Missions can have captains, bots, and a variety of bosses and their reason behind why you must take the mission which could be a rescue mission, a kill/destroy mission, resupply mission, reinforcement mission, and a defend mission. Just as you take a defend mission someone else could've taken a kill mission which could be to kill the person or the target you must defend. (obviously the target has a lot of health and captains respawn to aid in these defend missions)

    At the same time you'll be coming across wildlife. Birds flocking in the sky, squirrels running to the trees from the sight of you, and deer eating grass and such.

    Just as there's wildlife there is also hazards across this land. There's wolfs that hunt in pacts which will try to hunt you down along with bears, volcanic eruptions from the ground, along with geysers and bandits who are looking forward to looting your corpse

    On your adventures you can come across resources such as gear found off of dead bodies, chunks of minerals of different kinds which can used for crafting gear as well, hide or leather which can also be used for crafting purposes as well and which is shown you carrying with a wrapped up sack on your back allowing you to carry up to a certain number of things before having to walk your way to the nearest safe zone for depositing your goods.

    Safe zones either have specialized guards everywhere which cannot be killed nor parried and fight extremely aggressively or guards who can be killed, but endlessly respawn with extreme fighting tactics and aggressive play style when someone breaks the law. (Probably a specialized Lawbringer)

    Merchants are found in all safe zones and trade using your salvage and change up every 12 hours

    Random Features

    You can go across other lands that aren't your faction, but there will be kill missions placed out on your head. The longer you survive the larger the bounty. Same as how many kills you get.

    Betraying your faction (killing a hero within the same faction) causes a bounty hunt which notifies every hero in your area that you betrayed the faction and are out for the hunt for you and the reward. Note that killing an ally in your group won't cause this.

    Crafting
    Crafting can be used to earn some very rare weapon/armor pieces for whatever hero and it's gonna cost some salvage coming from a blacksmith. Also the gear is special in looks as well since its rare

    Side Notes

    Heros
    Do not drop anything if killed while not carrying anything in their inventory.

    Crossing the Land
    If crossed then you earn more experience through every kill from a hero.

    Betraying Factions
    If betrayed then 2 captains will run in and aid in attacking the betrayer. The betrayer must wait till the time limit on their head has gone away. Estimated to be 2 minutes. Also gains high experience if stays alive til the end of the time.

    Rewards
    Missions give salvage and some exp. You can earn resources, weapon gear and crafting resources as well and the harder the missions the greater the reward and a chance for rare gear.

    This is all for now because honestly I'm tired.
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  2. #2
    This takes so much work to do they might as well release it as a whole new game, which would actually make sense since all this is a different game. An RPG actually.
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