Short and sweet. I will list 3 things that each hero should have access to. these things would drastically bring up variety in kits adding more depth to them. and directly make heros better as a whole.
1) Light into heavy combo.
2) soft feint zone attack.
3) soft feint a single attack into GB.
All 3 things add more mix ups into the game. Mix ups mean more mind games. Which means a proper read feels far better.
A light into a heavy means you can either do the actual combo. or you can feint it tricking the person into being parried. Or depending on the kit/match up this could open other opportunities for you.
Being able to soft feint the zone on top of being able to hard feint it means the person has to try to figure out 1 of potentially 3 actions. does it fly and you punish it? Is the opponent going to fake me out with a light and go into a zone? and on heros who have a 2 part zone where you can hard feint it that's even more for the person to try and figure out. This would make zone attacks in general far more useful across the board. which is another move for everyone to use.
Soft feinting into GB. probably my favorite one. People in the past have tried to claim any mix up where you hard feint into a GB is a legit "50/50." But the problem with that is if you and your opponent are at a stand still and you feint and then GB he can just wait to see what you do. there is nothing pressing him to dodge or parry immediately. To put it simply the animation of hard feinting and then going to GB are both incredibly obvious and too far a part to force a reaction.
However soft feinting is different. it means the animation for all intent looks the exact same until the person does a different action. it then swaps instantly. There is no physical tell on a soft feint. You HAVE to know it's going to happen. which means you get a proper read. and that takes true skill.
By doing this GB in itself will become more useful. But without swaying things in a terrible fashion. Making GB useful means yet another move across the board will be usable.
The soft feint mind games imo (in my opinion) seems a little like a guessing http://forums.ubi.com/showthread.php...ight-character game and would feel a bit more like 33.3333% of parrying a soft feint. It would make other people happy, but a LLLLOOOOOTTTT of people will be p***ed to fight like that. It's just the community of this game... I guess you cant make everybody happy. ¯\_(ツ)_/¯
I think this game more than anything else should reward skill, I know a lot of other fighting games have hard to react mixups, but the typical character in this game has like 4 moves and 2 of them are useful, so it really does fall down too the core mechanics oft he game and player skill too determine who wins the match
It feels like guessing if it's a true 50/50. because there is no tell. So soft feinting can be seen as a "guess" but it's more about rewarding the players understanding of their opponent. For instance my centurion's 50/50 is a soft feint of charge heavy/gb. There are plenty of people who fall for it and I always land both. But there have been a few people (number of people seems to be growing) where they understand the mix up and accurately predict and punish me.Originally Posted by Ianoneshot Go to original post
There are different types of skill. For honor primarily has reflex skill/mechanical skill. Adding in more mix ups with these changes adds more of a different kind of skill.Originally Posted by nyrue Go to original post