That was my favorite combo as well. I like that I can switch the Mk14 from a capable sniper to an assault rifle if needed. .....especially when equipped with the G28 scope.Originally Posted by KingSpawn1979 Go to original post
4:50 Butler refers to it as an "action adventure". Never has Ubisoft officially called it a tactical shooter. He does however call it a "military shooter" at some point. Who knows?Originally Posted by GiveMeTactical Go to original post
https://www.youtube.com/embed/K1F15-...&end=undefined
....not trying to get into a pissing match but after a quick Google search:Originally Posted by Mattactic Go to original post
https://ghost-recon.ubisoft.com/wild...hin-the-cartel
The action packed story culminates in the events leading up to the beginning of the epic new open world tactical shooter game Tom Clancy's Ghost Recon Wildlands, as an elite Special Forces unit is called in to dismantle the cartel and restore law and order in Bolivia.
Ubi has also used the term "tactical" to describe GRW or elements of it (e.g. tactical experience, tactical options, tactical skills, tactical gameplay, etc.).
Ubi could fix the poorly implemented enemy wave system by having 75%-90% of the enemies hunting players be on foot rather than in vehicles. Personally, I think taking down vehicles every few seconds is boring and over all makes for very bad gameplay on the other hand enemies chasing one on foot is actually good fun.
Bullet Damage on vehicles should be altered it's far too easy to blow up vehicles with any gun, not just the HTI but it is exceptionally ridiculous with the HTI.
If both of those things were to be addressed I think people might start to use other guns than the HTI. As for stealth with large caliber rifles like the HTI having a warning message next to the gun in the menu saying it's not quiet or stealthy close up would help allot, since it seems allot of people don't seem to understand that at all.
Well if we're citing Wikipedia as a reference, here's some of the features (objective) they list as defining a tactical shooter. I'm with kean_1, by the way, the GR brand is often mentioned by the Dev team, and the GR brand is tactical.
https://en.m.wikipedia.org/wiki/Tactical_shooter
Tactics and caution more important than quick reflexes
Not unusual for players to be killed by a single bullet
Style of play typically slower
Coop play
Reduced grenades
No jumping
No cross hair
Run and gun assaults met with heavy resistance
Player can issue commands to computer controlled characters
Notably the article references Ghost Recon drifting away from tactical play with Future Soldier having invisibility cloaks and shoulder launched missiles; something I totally agree with. Any serious discussion about Wildlands as a tactical shooter should reference Future Soldier as well as the original in the overall context of the tactical nature of the franchise. Ghost Recon has never tried to be a mil sim, and comparing its features directly to mil sim features is missing the point as it is not what the series is aiming for.
.....I might add that Ubi has also sold the game as something that provides the player the freedom to play as they like. That also means those who prefer a more tactical approach like myself.
IMO, this game is very much a tactical experience if you want to make it that way. One of the main reasons I liked the core game was the more realistic damage to the player and enemies when played on extreme difficulty. Personally, I think GRW has a lot of aspects of a tactical shooter (when played as such) and frankly the closest we are going to get to one right now on console.
I certainly enjoy and take advantage of the tactical elements of GRW. And I realize tactical and realism aren't the same thing, but I do think there are minute things here and there that could use tweaking to make the experience... better?
For example, the OP mentioned how vehicles immediately explode when shot with the HTI. Why does it instantaneously explode? Why not make the it demobilized, catch fire and have the explosion count down begin? The same way it does when the player is operating the vehicle. Not a huge deal, but it WOULD be slightly more realistic and create interesting scenarios depending on where the enemy jumped out and commenced the attack on foot. At least make the one-shot-explosions occasional rather than definite.