This "gun" is probably one of my most hated ingame items of the last years. I lost count on how many times squadmates ruined missions or destroyed convoys just because they felt the need to use this ridiculously overpowered "gun". It literally screams "I need to compensate".
I barely see players use it in a smart way (to shoot out jammers for example). It's basically the "Hollywood Desert Eagle" factor: Big and loud means cool so let's use it.
The HTI is also an insult to everyone who has any knowledge about how guns work or how different calibers effect certain objects.
Yes, a .50 is powerful but it is not a rocket launcher! Cars or helicopters don't instantly explode when hit by a bullet, not even if it's a .50 with incendiary rounds. I even know of some cases where a direct hit to the engine didn't even stop the car.
I mean don't you guys do any research?
You claim that Ghost Recon is a tactic shooter but stuff like this makes it feel more like "Every '80s action flick: The game".
Wait - so not every spec ops runs with a .50 on his back??
... in other words, it is less about Ubisoft's balancing but more about what players want. There is a reason why there are so many sniper rifles in the game and people still complain that they don't have the BFG from Fallen Ghost. Most people I played with think they are snipers... but that's how they want to play. If you don't want to see that find a group that trys to play realisticly. Don't expect a company to make changes that will anger most of its consumer base.
This. All of this. Everywhere. Anywhere. So much.Originally Posted by biomag83 Go to original post
But using the same logic, a lot of the skills are blasphemy too (a skill that lets you magically do more damage to vehicles or take less damage in them?). In the end, this IS still a game. The options to make it nearly completely realistic are there by turning off a lot of the hud options, increasing difficulty and avoiding the use of certain weapons. You just need to make the effort to change the settings like I have seen many people say they do on here to change the experience.
Turning off the hud doesn't equal realism, plus it isn't possible to increase the difficulty any further if you already play on extreme and I do avoid certain weapons, most of them actually. I run a G28 as my main, switch to the MP5 for close quarters and a P12 as my sidearm. I only change my loadout for long range sniping (L115 for 400m+) or heavy firefights with a lot of hostile vehicles (G36 with GL). So there's not much I can do about that either.Originally Posted by Assassino37 Go to original post
I can see both sides here. I've stayed completely away from the HTI for many reasons the OP has mentioned. It just didn't fit with GRW for me, or the way I wanted to play this game. Plus the ballistics design and the draw distances have pushed me away from the longer distance stuff and consequently kept me away from the bolt-action sniper rifles.
But I also respect that there are many players that want to use the HTI, and that's their choice. I'm cool with that.
It's worth pointing out that I've read plenty of comments here that seem to identify the Tier 1 mode as a driving force for some of the HTIs popularity. I've even read some players commenting that the HTI is just about a necessity in Tier 1. Now I can't validate that either way, but form some players to feel that way isn't a good sign. And I'm guessing there's a percentage of players out there that simply run weapons they see other players using. So the popularity of a specific weapon can spread like wildfire that way too.
HTI and any big sniper gun have been a fan favorites since the beginning. That's why the BFG has such a demand - and in FG you really don't need a big sniper rifle for anything. I've been using the Stoner and M4 and finished the DLC and maingame without any issue.
Regarding tier 1 - the not upgraded SR1 that I've been using to stop convovys is a 1 shot kill at Tier 29 against armored enemies - no need to go for the head. Except for me using it to stop the truck with 2 shots there is nothing that forces me to go with the high caliber sniper rifles. I guess if you want to use sniper rifles than the higher damage might be necessary, but probably upgrading the rifles does the trik too. If you have been using ARs and LMGs you are definitely not in need of switching weapons. Again, its the player base bias that goes in that direction.
With the right group of players you can actually get a lot more realism out of this game without any changes necessary from Ubisoft. And if you can't convince 3 players of your ideas how to play the game then probably you will have a hard time convincing the whole community its the right way to play![]()
I agree that there are way too many Guys out there that think they're Snipers just because they saw a Movie.
I met 2, maybe 3 really good Sniper Players that knew how to play it, and it felt really good to have them as Backup on a Hill besides me.
The Rest where just Boasters that annoyed the Team or wanted to look good on YT.
But in the End it's the Freedom of Choice. The Weapon is on the Game, so People use it. If you don't want that, then talk to them, or make Rules for your Squad.
I and the whole internet (and even UBI if they are honest) begs to differ with you.Originally Posted by Mattactic Go to original post
Of course... Wikipedia could be totally lying and UBIsoft told them that it was in fact an Action Adventure shooter and not a Tactical one. Hard to say whom I believe.
Tom Clancy's Ghost Recon Wildlands
From Wikipedia, the free encyclopedia
Tom Clancy's Ghost Recon Wildlands is a tactical shooter video game developed by Ubisoft Paris and published by Ubisoft
Tom Clancy's Ghost Recon Wildlands Developer(s) Ubisoft Paris[a] Publisher(s) Ubisoft Director(s) Eric Couzian Producer(s) Nouredine Abboud Designer(s) Dominic Butler Writer(s) Sam Strachman Composer(s) Alain Johannes[1] Series Tom Clancy's Ghost Recon Engine AnvilNext[2] Platform(s) Microsoft Windows
PlayStation 4
Xbox OneRelease
- WW: March 7, 2017
Genre(s) Tactical shooter Mode(s) Single-player, multiplayer
On the other hand, as much as I hate to admit it, both sides are correct because in this day and age, we are looking for more money than we are looking for authenticity like they were back in the days of OGR so, they will hype that the game does this or that but after your purchase the game you find out that it really doesn't or only a small percentage of the time.