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  1. #1

    Please add aiming recticle to classic helicopter controls.

    Hello Ubisoft. I really appreciate that you guys tried to make the helicopter controls better. I know many people like it but im sure many others like myself just cant get the hang of it.

    I know you and many others are going to give me a canned response telling me to switch to classic controls. Believe me, i have, but the classic controls need to be improved and not ignored

    Keep the new controls. thats fine since others like it, but please just fix the horrible balance of the classic helicopter controls.
    The classic controls were great but just wonky.
    All the classic controls needed was a fix on its balance and an aiming recticle added to it.
    The classic controls were better at maneuvering and dodging SAM missiles.
    With the new controls i feel like im flying a drone more than i am flying a helicopter and the aggressive SAM misses always take me down
    (Speaking of SAM misses. please allow us to have flares)

    I'd really like to do some maneuvering flybys on the enemy
    Like this
    https://youtu.be/ovRhLzL_ZHQ?t=1m27s
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  2. #2
    I only agree with the bit about the flares. I feel like SAM sites have no counterplay aside from dodging and hoping it happens to work. You could send someone down there to infiltrate the base and destroy it, but why waste so much time? We get in helicopters to get from one place to the other. There's no other reason to use a helicopter unless you're in a Cobra, so sending someone to C4 the SAM site is just a massive waste of time, assuming we even know there is a SAM site ahead in the first place because their detection radius is longer than their "notice player" radius, so once you're noticed it takes a long time for them to stop detecting you (if you even manage to get far enough for them to stop.)
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  3. #3
    AI BLUEFOX's Avatar Senior Member
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    I'm not sure they can add the reticule to the classic controls - not in a functional way. I wondered how they'd do it with the new controls, but by locking Yaw and camera look left right together the cross hair stays true; you can't look at your chopper from the side. With classic you can spin the camera around the chopper, meaning the cross hair would either be difficult to use or the guns could fire sideways, which would be kind of odd. I'd like it as I'm used to the classic controls, but they'd have to tweak the way the camera works - perhaps an OTS view of the chopper as opposed to the free look?
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