So after a. Successful storm rush, instead of the top lights or heavy, what if you could hurricane blast or wind gust. Now let's say you could, but that's all you could do after the storm rush, free up the attacked enemy so they could parry or dodge the hurricane blast but not the wind gust. But make it so a parried storm rush puts you to the ground like the shinobi parry on distant attacks.
I think the orochi is missing something. His deflect game is weak. It makes more sense to parry, but hurricane blast is so nice to have.
Simply no. Why would you want that? And how on earth would that make his deflect game any stronger or give him that something that is amiss? It changes nothing!Originally Posted by TheTKOShow Go to original post
This idea is just a double-edge sword with the sharper side facing towards you. You'd have the option to deal additional 25 or 50 damage but at the brutal risk of being easily put on the ground right in front of the opponent (shinobi is at least sometimes too far away) plus hurricane blast being parryable in that specific situation (why?)? Please think ahead, by no means this would help the orochi other than banning the storm rush entirely from high level play as the punishment for it would be too severe and all you could get out of it would be the storm rush damage + the 25 garanteed damage from wind gust since hurricane blast would always be parried (you basically take away his 50/50 option of that move where you can gb a dodging opponent - and he nromally would have to dodge since the normal HB can't be parried of course). In gank situations this whole scenario with hurricane blast would also be like a shugoki trying to embrace one of the gankers - it's just a not moving target that can be taken out easily even before he manages to land the big hit. With the double lights however, they are quick and swift and deal good damage. I really don't know why you would wanna change that.
I have a feeling you just want orochi to do sth stylish like running past an opponent while hitting and then stabbing him into his back like in the movies. Better wait for a specific execution of that sort. Besides from that I don't even think his deflect game is weak. Since he gained his uninterruptable stance on hurricane blast, it became so much more usable in multiple situations, for example as a high damage dealing combo breaker. I also find deflecting sometimes a lot safer than a parry since the incoming damage will be avoided by the dodge if you dodge too early to deflect.
Orochi needs a way to open up opponents / sth to lure them into action so that he can counter-attack
The orochi is massively missing something, I'm glad ubi are acknowledging this.
I've always thought his problem is the side lights. The orochi is forced to use top attacks because the side attacks (light and heavy) are so slow and useless. I think they should be sped up, lights should be the same as the top light (but no free second hit) and side heavys should be a tiny bit slower than the top.
I play orochi a lot but the name of the move escapes me, where he moves back quickly then attacks with a top heavy.
This attack is useful when used correctly, but it's difficult to land. The step back should be increased slightly, far enough to get away from all characters' attacks, further than nobushis reach basically.
Deflect is pretty pointless. Not rewarding at all, besides being fun. Heavy is easily dodged, light gives a free light. Why get one free light when you can parry the initial attack and get a free heavy? Pointless.
And for godsake, make his zone attack half damage. Make ALL zone attacks half damage. They're a safety button and ruin all tactics, specifically noobushi. Game ruining stuff.
Yeah but if your going down then faking the storm rush becomes a bigger tool. a feint storm rush will almost always bring out a side heavy so then you stop and double top light, or deflect.
If you think he would parry the blast, guard break or dodge,
The trade of the top lights for hurricane blast with parry leading to the fall is a solid trade.
And right on with the Kool move like in the movies, that's what I was going for.
The side lights will be different next patch bc it won't be worth it to parry. I always though orochi was missing a bleed, sure he has the feat, but maybe the side lights do a little bleed damage.
Also I use side lights not really to hit my op but to draw the guard away from the zone. So I hit right then zone usually hit.
Rip tide strike is the move your thinking of flaps
Biggest problem I find is I get guard broken when I'm trying to counter it. Maybe I'm too slow, maybe next patch it's different.
Parry > DeflectOriginally Posted by Mudflaaaps Go to original post
With a parry you get hvy and stam drain
With deflect you maybe get them with hurricane blast. But high skilled players know how to counter is so it's just for the Xbox record that.
But your getting hit if the combo is quick enough
Parry no damage taken every time
Deflecting is for showing off
Sooooo the idea for buffing the Orochi is to in fact nerf the Orochi? His deflect options are already considered pretty inadequate, I don't know that removing the guaranteed top light combo in favor of wind gust or your idea for an extremely punishable hurricane blast is a good trade.. The top light combo from Storm Rush is extremely powerful as is and can remove a lot of health from any character when it lands. The problem is the "when it lands" bit, as it can only really ever land when an opponent severely messes up and leaves themselves open some how.
The problem with both riptide strike and storm rush is that neither can really be used on reaction - they only really ever land on a good player if you make the right read on them. This isn't inherently a bad thing, but this means half of the Orochi's moveset requires him to make a read on the opponent, leaving only the side dodge attack and deflect as his unique moves that can do any reliable damage, both of which are inferior to parry currently. Maybe with the meta changes in season 4, those moves will be more useful as parry becomes more risky and less rewarding, but for now, Orochi's a little underwhelming in 1v1, with no real way to open up turtles beyond feinting to zone attack and eating more than half his stamina.
I'm glad you feel that way! Please view my recent post in the Orochi feed back thread on the Announcement section to get more insight on the aforementioned changes.Originally Posted by UbiJurassic Go to original post