The captain NPC (the ones used in skirmish mode and campaign) should come to dominion aswell! These would make the gamemode feel more like a war, which is the game's idea, right? Archers can work like they worked in some of the campaign's gamemode, they attack NPCs and players, but if you come close they fight like normal soldiers. Also, for the captains, 3 captains going to the mid battlefield zone to attack would be very interesting. Not only that, but when you control a zone, either A or C, 2 captains go in there to protect. This will make it slower to capture a zone alone, even if no players are defending. This is just my idea to expand dominion mode, I hope you like it![]()
We've recently been seeming more feedback regarding the game's captains and we're very open to hearing more ways we could utilize them. Archers have been a popular request as well. I'll be sure to get those suggestions along to the team, GFXKarpy.,
I gotcha covered!Originally Posted by GFXKarpy Go to original post![]()
I just made a topic about this yesterday
please check and tell me what you guys think:
http://forums.ubi.com/showthread.php...minion-matches
Shield Captains on point defense, no less than two and they need to do more than just stand there waiting to counter attack. Longsword Captains should be at the line helping with the minions. No less than three. The defender captains can capture but don't boost the points.
Archers should only be on the front, firing from behind the minion horde.
Maybe decide on whether or not minions can or cannot stagger players? Tired of them sometimes staggering me, and sometimes not staggering me. >3>