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  1. #21
    HorTyS's Avatar Senior Member
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    I wondered about that myself. They've referred to it as the resistance meter, so I imagine it is visualized as such, but I don't know if that is a HUD element or something seen in a menu (hoping for the latter). I don't think there's been to much said about it other than the cult sort of counter attacking once certain thresholds are met or something along those lines...
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  2. #22
    Everything that moving the game away from reality is bad! EVERY THING! For example - time managing, when we choose what time better to play: evening, morning, day or night. In real life we can not manage the time, if it is morning- it is morning and if we need evening we have to wait. It is reality. In the game, if we can manage the time and choose the preffered time - it is unreality. It is not real. And our subconscious know that very well. May be it is more comfortable for us to play.........but our subconscious says - "It's a lying!" and gives a minus. And step by step the number of minuses is only increasing! And how do we call computer gaming? We call it "Virtual Reality"! We don't call it "Virtual Unreality". Computer games and our brain are very interrelated! Games strongly influence our subconscious. Game industry needs new science - computer game psychology (may be it already exists) or something like that. This science will tell developers how to make a game very exciting and interesting till the last seconds. And today FarCry is standing at the crossroads......what way to choose ......way of "gaming comfort", way of satisfying "lazy gamers" or way of "closer to reality" and " closer to real life"! And this choice will determine the fate of the series in the future! As for me.....I can only add - " In the end....reality always wins!"
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  3. #23
    HorTyS's Avatar Senior Member
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    I don't agree with any of that at all. Videogames are entertainment. Since when did the idea that realism means games have to be tedious affairs where options are stripped away or withheld. Since when did difficulty become about the omission of accessibility features? Now even deciding to have our character sleep until a specified time of day and not having to sit through that in real time is considered a "minus" in our subconscious? Give me a f*(king break. Preferring to play the game I want to play and not have to spend 30 minutes at a time running from one end of the map to the other, or sit and wait for 20 minutes while the in-game day night cycle runs until the time I'd rather it be is not being a "lazy gamer" it is being a person who would just rather get on with it than spend futile time waiting for conditions in the game to be a certain way.
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  4. #24
    HorTyS, can you imagine video -games of the future??? They will be all close to Reality! And for FARCRY better catch this wave now, in the beginning! And be in the forefront! Realism - is the future! And ......it will take you. Willingly or not.....And some "lazy gamers" may even fight.....But in the end you will thank us!
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  5. #25
    HorTyS's Avatar Senior Member
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    If I imagine the future of videogames where they are all just trying to replicate reality as closely as possible it makes me want to throw up with how boring the landscape of gaming would become. Thankfully I don't believe that that is the future of games, so I'm not worried about such a mundane and bleak potentiality. Nothing about such a one note gaming world would deserve thanks. And I do not believe that people who do not want only realistic games are lazy inherently, I see that as a flawed and narrow minded perspective to even have.
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  6. #26
    Originally Posted by GameGuru2018 Go to original post
    HorTyS, can you imagine video -games of the future??? They will be all close to Reality! And for FARCRY better catch this wave now, in the beginning! And be in the forefront! Realism - is the future! And ......it will take you. Willingly or not.....And some "lazy gamers" may even fight.....But in the end you will thank us!
    i would not thank the people who deprive the world of games like gears of war or horizon or dishonored or the witcher or 100s of other games that are not realistic but are great that sounds like a dystopian future for games to me
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  7. #27
    Reality in the game and Fantasy games are not contradict each other! They comlement each other! Fantasy will be looking more juicy....when it stands on the background of reality. I'll explain it in one phrase - The Witcher horse was not flying!
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  8. #28
    I think developers can not jump into "closer to reality" immediately. So I propose ....to make it as a level of walkthrough. As usual in video-games we have 3 levels of walkthrough: easy, normal and hard. (sometimes more) I propose to make one more level - "Reality". But you must explain to the gamers that it is not some kind of "insane" level, or super-hard! It is not some kind of mazohistic level - but just closer to reality, that's all! Everything, more or less, will be closer to real life! There will be no Fast Travellings, no time managing, no auto-aiming, no armshops full of weapons ( may be some black-market dealers can offer you some simple weapons ) ,you can take weapons only by looting enemies or their arsenals (it should be hard to do), no "911" or some helping squads..... and so on and so on. But life is not one! (in real life it is one, but this is the exception we Must Have! And this is very important! Otherwise it will be not interesting to play! It is shooter and we will die many times. But life must have high prise for us! (losing life we should lose or money, or points, or progress or something else. Losing life must hurt us! It should be very valuable.)
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  9. #29
    HorTyS's Avatar Senior Member
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    Fast Travel - optional, just don't use it & it's like it's not even there
    Time "managings" - optional, see above
    Auto-Aim - Disable-able in the options

    So really the only thing you new mode needs is to lock off weapon procurement and disable GFH? I'd play it if they make it so enemies carry a larger variety of weapons and not just a specific set of 8 like 3/4....
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  10. #30
    Optional or not - they should not be at all in the "reality" level. One more: Avanposts' ridiculous big holes in the walls. Avanpost should be well protected and walls should be without huge holes . We must have only 3 variants - 1) digging under the wall, making some kind of tunnel 2) jump down from the tree.( on the walls should be a barbed wire) 3) To jump on the moving track's body, that is going toward avanpost and reduces the speed on some rough part of the road. We should wait for a track in ambush and running smoothly from behind that the driver did not see us. Being in the avanposts, in reality level, we won't be able to tag or mark enemies with the camera. We must not see them through the walls! ( sound of their steps (coughing, spitting on the ground...) or their talking - will help us more or less to determine their position.
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