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  1. #1

    Comfort kills!

    Friends, there is an old chinese proverb - "More important not to run fast, but to run in the right direction." It seems that we, all together, are running in the wrong direction.....and running only faster and faster! I mean......we all want to make FarCry more comfortable, in all directions. Comfort is good in life. But not in the game! So much weapons, quick saves.....and so on........it will only makes the walkthrough easier. Easy walkthrough is death for the game! No challenge, no overcoming. Just ask yourself....do you want comfort in the game??? No! We need PAIN, SUFFERING and OVERCOMING! No need in so much weapons. My FarCry nightmare - arm shop full of weapons, different types. It is so far from reality - to have so much weapons in a difficult situation as we always find ourselves in FarCry stories. We want to have the game closer to reality. Not some - "christmas arm shop" full of all these toys. Your point - the more weapons the better, my point - the less weapons the better! Just give me one rusty knife and old Ak-47......I'll take all other necessary weapons from the dead bodies of my enemies! Enemies.....must be strong in the game. They must have better weapons. We must not have a weapon that give us big tactical advantage over the enemies! If we have some advanced weapon - our enemies also must have it! Our life....must have value in the game! We should not die like the flies - without consequences. Loss of life should cost something (may be points). Like in real life - we are afraid of death, so in the game we should be afraid of death! It is very important to stay Vulnerable in the game! Comfort, some kind of invulnerability, and everything that makes walkthrough easier - is death for the game!
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  2. #2
    Sometimes I am not even upgrading myself in the games! When you are upgraded - game is dead!
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  3. #3
    We are always hunting in FarCry, as usual. But it would be great if we would be hunted. If we being hunted. As man hunting, for example. When armed group of people will hunt us. In the forest. We are only with a knife. Forest is big, full of wild animals and gunmen. Something like it was in Outlast2 (Great game! I think - Game of the Year!).....in the corn fields, do you remember? But in FarCry it will be in the forest.......and we can attack enemies. Day, evening, and especially night.....I think in the future, all FarCry games should have Man's hunting. (Imagine being hunted in the jungles and swamps full of crocodiles)
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  4. #4
    HorTyS's Avatar Senior Member
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    It would be cool if one of the things the "resistance meter" ( I'm not fully sure how that works) but it'd be cool if one thing that it did was once you reached a certain threshold, it would be cool if the game sent out a "kill squad" who are a group of tougher, high level combatants that actively searched the map for you. So if you went somewhere and started causing a ruckus, this kill squad might show up and give you a big, tough fight. They should be very challenging, but something that you could run away from. So maybe you take one or 2 out, lets say they're a group of 8 soldiers of various classes but they're better than standard grunts. Maybe you kill 1 or 2, but the rest are proving to difficult and you decide you can't take them all on so you bail out of there. You can escape, potentially, but the remaining squad will still be hunting and could surprise you later.

    Maybe a few hours later you're just out hunting, or fishing even, and all the sudden the kill squad shows up and starts takin' shots at you. That would certainly be a nice, dynamic, stress inducing element that would layer the game with an underlying sense of tension until you know you've taken out the whole squad.... and maybe a few hours later an outpost liberation goes sideways, causing a huge battle, which escalates to the point of activating another kill squad... It sounds like they have a simpler version of this, with "the chosen" but I don't think those enemies continually hunt you....
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  5. #5
    HorTyS's Avatar Senior Member
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    Originally Posted by Sabotur Go to original post
    How about a difficulty level where if you get shot you die? One shot kills player might actually put some grit back into gaming.
    If grit was the new word for intolerable frustration. One shot? So we could get sniped by an enemy we never saw and die and just have to go back to the last save or checkpoint? That sounds like zero fun to me. I'll concede that our characters can far too much damage to be really challenging, but a single shot being our demise would be to me one of the most frustrating, tedious and annoying difficulty settings I can imagine...
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  6. #6
    Hunting us may be something like that.....(I've extended a bit with music)
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  7. #7
    One shot death - No Way! Sniper should kill us with two shots. First shot - we are wounded......and very very nervous because next shot will be the last. It will bring much tension! Imagine....saving was long ago.....it took a great effort to get to this point.......still there is no next saving.......and you've got the shot......first.......you even don't see where is sniper......but you know that the next shot will be the last......and you are hiding in the bushes, for example.......you are crawling......heart pounding in your chest.......suddenly one more bullet whizzed close.....
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  8. #8
    Zoro's Avatar Community Representative
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    Great feedback everyone, thanks for sharing your thoughts!

    A "one-shot death" difficulty sounds excruciating, but I personally would try it, even if only for laughs at how frustrating it could become.

    I'm looking forward to seeing more on what you guys are expecting/hoping for from the difficulty in the game!
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  9. #9
    I play games to have fun, to to experience pain and suffering. I want a ton of fun weapons to play with. I do not want perpetual frustration.
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  10. #10
    HorTyS's Avatar Senior Member
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    Originally Posted by Viragoxv535 Go to original post
    If the game has no sort of dynamic difficulty then i think that it's mostly in the hands of the player - if you request guns/fangs for hire it'll be much easier than if you don't.
    And thanks for jumping in Zoro.
    It sounds like with the resistance meter mechanic that there is a level of dynamic difficulty in the game since as you fill that meter the enemy reacts and changes accordingly. I think Dan Hay said doing enough damage to the cult could result in them sending in "the chosen' which seem to be tougher, harder fighting enemies that are a real challenge...

    Originally Posted by usmovers_02 Go to original post
    I play games to have fun, to to experience pain and suffering. I want a ton of fun weapons to play with. I do not want perpetual frustration.
    I'm guessing you meant to say "not to experience pain & suffering" but when I read your post I wondered if you were a masochist! haha. I agree though, I play videogames to enjoy myself, not to load up a save, make my way to a group of enemies, get spotted, shot, and have to reload and do it all over again. I want to have fun, not be restarting at checkpoints half the time from one hit kills FFS...
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