Thanks for the answerOriginally Posted by Aku... Go to original postand sorry i do answer that late, but i don't have that much time lately ^^
Yeah, it could be that my guide is a bit outdated, also there are some things i forgot to mention or wrote it abit to cloudy (sorry for bad english ^^)
It would be nice if you could analyse the rest in the same way, and post it in the thread of the guide - so i could read and edit it
And now to answer you questions:
1. Full guard stance - a bad block
I mean it isn't a great move to use it as a block (from defensive aspect)
It i great for offense (feint, SB mix up)
2. Full block out of stamina
The out of stamina thing:
https://youtu.be/HwQLaCI8pqA?t=3m56s
Take a look, thats what i mean, and with all the stamina changes to those moves, it isn't worth anymore (don't know if it is still the case, with this knockdown)
What i wanted to say about Full block stance, never use it as a constant block - even the full superior block while zone is much better than using FBS as an pure defensive ability.
3. "Defelct"
Conqu's "Deflect" is very "interessting xD, it is really OP, you can also Go into a GB after it if you time it right, but therefor you need to predict the moves of you enemy (not that easy but it is possible - made it many times)
4. Superior block on heavy start up
Yes, i am talking about Conqueror Superior block on heavy start up
Maybe i can add this video i posted some time ago to the guide, it shows what i explained in a poor way![]()
https://www.youtube.com/watch?v=gL2cPvsX6bE
5. No CGB while charging heavy
Right, thats a thing i forgot to mention, i know about it but not added it ^^,
6. Save heavy after SB
Yes, i know about this, but it is quite random i works with all heavies, and with SB ripost, but not every time - i wanted to add this, i call it a "CounterSB"
You can see it if it is a "CounterSB", if the enemy is smacked against a wall (the same way like when you throw him after a GB) or not.
IF the SB would stun the enemy against a wall, it is a CGB and you could hit a save heavy (against a wall or just on the open field), if it wouldn't stun the enemy on a wall it would be only a safe light.
It is very inconsistend, and i wanted to test it further.
But then i took a break for 2 months- and yeah now i am back (don't know for how long)
Camemberto
What do you mean by special ability? I think you may be refering to conquerors superior block, if you didn't know, he has superior block on all standard blocking, Superior block stops any chain and chip damage entirely, guarantees a free gb if you heavy attack him, and it is was still like this when he became OOS, this is an unfair advantage due to the fact that OOS is meant to be more punishing now, with a every other class while in OOS you can't parry, you pause your stamina with dodges, and blocking doesn't stop light attacks (simiilar to how revenge would work in the current build) and take their chip damage and pauses stamina, a plus though, shove moves like cent's kick no longer drain stamina while OOS, just pause it.
Conq on the other hand doesn't have this done to him, he still has superior block on OOS, so it stops any chain or attack and all chip damage entirely
none of the heroes should have their unique traits active while in OOS, shugoki doesn't regen his uniteruptable stance, warlord and valk can't use their full block stance, shinobi can't double dash, the only thing any hero should have access to while out of stamina is their GB, light and heavy attacks, no more.
Though Ubi have already said that conq having Superior block while in OOS is a known issue, and negates most of the changes and so is going to be changed
This is exactly what I thought would be the case anyway. The fact, that he gets to keep one of his special traits is a bit unfair IMO. Add parry to that list, though.Originally Posted by Aku... Go to original post
Also thanks for clearing that up. All those blocks, deflects, parries, superior blocks and other bollocks are a confusing mess for me. Especially because I feel like the German translation of the game is a bit inconsistent in that regard so the same ability is called differently on different heroes and so on...
On the off-topic of confused:
In the gear stats there's "Block-Schaden"/"block-damage" and "Verteidigungsdurchschlag"/"defense penetration"(?) one has a sword and the other has a shield as a symbol...
Which one effects the damage dealt and which one affects the damage taken by chip damage?
I've googled that numerous times and was always left confused...
Camemberto
Ahh ok, well glad I could help, I'm actually with and against the idea on whether out of stamina victims should have the ability to parry, though I would be say that parrying is too much for an opponent who expects a turtle to be taking chip damage at least, still not 100% on this though.
Your english is pretty good by the way
Yeh block damage and Defense penetration can be a little hard to describe to someone who's new to the game, Block damage is the amount of chip Damage you deal (the higher your stat is, the more chip damage you will inflict).
Defense penetration is the amount of the enemy's total gear Defense value you negate when you damage them, the maximum of this value is around about 15%, so if your opponent you face has been able to get a defense total of 18% across their 3 pieces of armour, then you only have to deal with 3% of that armour if you have the max of 15% defense penetration. Hope this helped
It really should have been called something like "Block damage mitigation" or "penetration defense" ... otherwise the wording is still confusing.Originally Posted by Aku... Go to original post
If you can't parry when OOS, what else can you do to not take damag, since dodging is so much slower? I think a parry should be possible to do, but only have the same effect as a superior block would.
Yeh it could do with more of an explanation, I only fully understood it because I watched the developers talk about itOriginally Posted by Camemberto Go to original post
dodging is slower, but not to the point of being easily punishable, its still only properly punishable if it is predicted, so feint unblockable into GB would get the victim if they dodged, but the OOS victim can just as easily not dodge cause they know they might fient it. this is their way of making OOS more punishing and trying to even it out for all classes so that every class can have a similar level of tools to punish OOS victims.
I don't think the superior block thing would practial or favoured in my opinion
Conqueror Could do with that rework soon, We heard a while back that it may be coming. but haven't really gotten anything more than rumors. A number of classes have similar cases like orochi, which they did ask for feedback on how to change him for the better (right now main openers are either top light or zone, which is pretty lame) . It would be a nice feeling to get not only new heroes but improved viabilty in heroes aswell for season 3.
conqueror was an interesting class when i tried him in the alpha for sure, but once I saw how he played when the game released, and got to a higher level, he just seemed cheap, I'd ratther not have him stay a turtle class, he has too many safe defense moves, with a fair amount of safe attacks. He needs the rework the most, nerf his defense (eg, ability to counter gb when fienting) and buff some attacks, and boom, instantly more interesting class that isn't cheap that I might play again