Big Concerns About Strength Of Contamination in Global Events - Please Reduce
All
As others have mentioned I too have big concerns about the strength of contamination in Threat Level 1 & 2 (Severe & Critical Outbreaks). I am seeing the same issue in PTS 2 & 3 on console in fact it appears stronger in PTS 3.
Specifically concerns over the contamination amount that NPC's deal and specifically how it appears to multiply when more NPC's are present. Having played Hudson Refugee Camp many times now and Dragon's Nest both with Threat Levels 1 & 2 (now updated descriptions) it appears to me that this contamination is too strong. A specific situation on where this causes issues is when you go down. At times when you have multiple NPC's (rushers for example) over your body and a team mate pops recovery link, you get brought up but within a second you are down again due to the strength of the contamination. In a number of cases this is not enough time to even combat roll away to a safer area, therefore feel this needs looking at. Due to the strength and the distance this affects over it really is tough to recover from.
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