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  1. #61
    Vakris_One's Avatar Senior Member
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    Oct 2015
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    Originally Posted by The_B0G_ Go to original post
    Who knows, thats what so frustrating, the balancing mechanic just seems to randomly help certain factions more than others, I think it's too involved in the faction war.

    If one faction is giving a huge push and then at the end of the round most players get off, giving a hugeee penalty to stop the push isn't needed, the same goes the other way, the samurai seemed to get their comeback advantage just as their peak hours were hitting.

    Like I said, who knows, I certainly don't but I'm sure they'll have some BS excuse for everything in the warriors den.
    I pretty much agree. As I mentioned in another post, it's like all 3 factions have a coiled spring attached to them that releases when they are pushed back far enough and which propels them forward with overwhelming force. The Faction war is nothing more than an endless back and forth and the final win always comes down to whoever gets lucky enough to time their spring forward within the very last hour/last minutes of the final round.

    But we players cannot even see when and how our faction will be boosted by the mysterious comeback buff/coiled spring releasing. So we are not really in charge and it always comes down to getting lucky with the hidden mechanics. I think we seriously need a lot more transparency on how the FW works and an explanation of all the hidden mechanics at play.
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  2. #62
    Its been suggested before I think, use an Event for the faction war and have faction vs faction and use that for the end of season results
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  3. #63
    Season 3 knight faction winners ornament..........tin foil hat for the tin men

    Ohhh the conspiracy haha
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