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  1. #1

    We seriously need adaptive xp instead of team average

    My friend and me really love to grind tier 1 mode so far. HOWEVER, there is one issue: Whenever someone with a really low level 35-49 joins, we often just kick him because the punishment in points earned is really severe. Today we kicked a lot of people just because of that sole reason. It feels really weird, imho it should allways be an incentive to play with others. Imho we should just have adaptive xp gains.

    Also i wonder when there will be more tiers added? We REALLY love to grind, its just a lot of fun, but i think as soon as we hit tier one there will be no incentive to grind more.
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  2. #2
    DexLuther's Avatar Senior Member
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    Or you could just not care about score that much and not kick people for dumb things like that. You might even find that you can have even more fun helping those lower level people. Maybe even make some new friends!

    Or maybe just close your squad off from the public that way you don't have to bother kicking them out.
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  3. #3
    Originally Posted by DexLuther Go to original post
    Or you could just not care about score that much and not kick people for dumb things like that.
    Id love to agree but getting only half the exp. is not a trivial thing once you reach the <10 range.
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  4. #4
    Kean_1's Avatar Senior Member
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    Originally Posted by DexLuther Go to original post
    Or you could just not care about score that much and not kick people for dumb things like that. You might even find that you can have even more fun helping those lower level people. Maybe even make some new friends!

    Or maybe just close your squad off from the public that way you don't have to bother kicking them out.
    I'd have to agree with Dex on this one.

    IMO, kicking folks because of their Tier level is discourteous (to put it politely) and only contributes to the bad experience open matchmaking has become for many people. There are less crude methods to vet people.

    I'm at Tier 15 and routinely play with others that are much further behind my rank than me. I actually warn them about my Tier level since it directly affects the level of difficulty for them. .....but I don't have a problem with it.

    I would think for two guys who like to "grind" (and fear the loss of the journey by reaching Tier 1), you would welcome ways to extend the experience.
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  5. #5
    DexLuther's Avatar Senior Member
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    Originally Posted by Kean_1 Go to original post
    I would think for two guys who like to "grind" (and fear the loss of the journey by reaching Tier 1), you would welcome ways to extend the experience.
    Exactly.

    Heck why not help them finish missions and earn a lot more Tier XP that way?

    I miss the days when experienced players took joy out of taking newer or less experienced players under their wing and showing them the ropes. The player base of so many games these days is so self-centered it's kinda sad to be honest.
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  6. #6
    D-from-Oxford's Avatar Senior Member
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    Have to agree with Dex and Kean here.
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  7. #7
    Andyfrom93's Avatar Member
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    Originally Posted by jsocfrog Go to original post
    are you trying to play "devils advocate"?? i'll admit it... before T1, before the weekly Challenges, i grouped with alot of newbies and tried to help them get their feet wet and dig into the game, but as T1 was rolled out, as the intensity has gone nearly vertical...i have to agree with the OP... 1) at t4, the XP loss is substantial, 2) getting stabbed in the back by the DEVs with TU6 and seeing our "killing spree" XP accumulation get cut by ~80% (yeah... getting about 35-90 points per destroyed vehicle now vs the 380-480+ in addition to only getting points on about every 5th or 6th destruction we got before TU6! anyone who didnt make the t1 cut before tu6 came out got their legs ripped out from under them! plus the lower guys tend to not be as keen on agro/stealth/getting stuff done in a time efficient manor at lv20 where its 50k xp per level as opposed to those of us now hammering out 110k+/level!

    i dont mind running "public matchmaking".. my task force has grown well simply by folks playing with us, getting to know our flow and running in line with us, its understood in our group that if one member asks for a kick, we all kick, just to keep the flow running (tho it appears the late night alcoholic crowd does get kicked considerably more than anyone else) "i have a short memory and a long fuse"-frog, i'll give someone the benefit of the doubt, i'll give em time to get up to speed, but if theres something going on and they cant commit their attention to the task at hand.... thats not my fault or something that needs my attention beyond looking for a replacement
    Have to agree with this. The OP was about a call for adaptive XP which would create an incentive to play with others with different tier rankings. Also, let people play they want to play. It's not like you bought their copy of GR:W for them.
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