Not exactly 'poor coding'. Just gaps in the environment from object placement. Yes, they could've built 'walls' behind the surface to prevent us going into the secret underworld. But that increase the load the systems, and the game size a large amount.
I'm glad they are fixing these locations still, just need to report the locations and what you were doing (I just upload a clip to them) so they can see, monkey do than correct.
This pretty much. This map is actually AAAAAAAAAAAAA qualityOriginally Posted by Lex_Schwarzkopf Go to original post