They focus on "console jockeys" because that's where the money is. Why would you focus on a platform where a huge portion of the money you invested gets wasted on people that steal your game?Originally Posted by sgtstrippa Go to original post
Hell I wouldn't be surprised if a large portion of the Pc players on this very forum constantly complaining about this or that don't even own a legal copy of the game.
....agreed. For a company whose current base is made up of 66% console vs. 21% PC, I think it's obvious to assume their titles are going to be geared more toward that segment.Originally Posted by DexLuther Go to original post
btw, PS4 is their largest platform at 44% (XBOne is at 22%).
Before becoming a "console jockey" I was a PC gamer. .....my first real, brand new PC (not counting the Commodore 64) had a 386SX chip in it. I ended up switching over to console when the PS3 arrived many years later for a few reasons. However, I still yearn to play titles like ARMA, Squad, and other tactical games not available on console. .....also flight sims (I really miss those).
Originally Posted by Kean_1 Go to original post
I work as a game tester (Not at Ubisoft), and this subject comes up all the time.
Why focus on the platform that's harder to code for because no two PCs are the same AND like at least a quarter of that 21% steal your game? And they really do see the numbers. It shows in the sales when compared to the BI numbers your receiving from the game itself. Cause you might have cracked the game to be able to play it, but your cracked game still sends telemetry.
Personally I would like it if they switched the physical handling of the helo's back to the original config. They handled far more realistic than the current stop on a dime, and with a quick pull on the collective you're hundreds of feet in the air. Don't get wrong having the ability to maneuver from side to side is great as to is having a HUD or sorts, but I can't for the life of me flare the helicopter. Please make it back the way it was, it's really ruining my experience in the end.