Here's a few off the top of my head (feel free to add your own):
- Speedometers for ground vehicles/boats!
- Asset and NPC respawn rates should incorporate both distance from the player AND a timer (if they don't already, just doesn't seem like they do)!
- Wire cutters, pretty please?
- How about a basic crosshair so we can shoot our sidearm while riding motorcycles?
- Ammo counters for vehicle weapons across the board!
Thanks in advance for your consideration!
a big NO from ubisoft
https://ghost-recon.ubisoft.com/wild...m:154-76770-32
No harm in keeping the various requests visible, though!Originally Posted by Ko.Ziant Go to original post
i would even like to see that the encounters use the heavy apcs and not only driving them around or away from you. they retreat infront of the enemie. in fallen ghosts they implemented this WHY THE HELL they cant do this FIX in my opinion to the Main Campaign. ok i understand no DLC features for the MAIN CAMPAIGN but PLEASE ubisoft why the HECK you allow the active USING APCs from enemies in a DLC World and NOT IN THE MAIN CAMPAIGN DONT EVEN UNDERSTAND THIS LOGIC.
I saw rebels jump into an APC during the main game and was excited to see them wreck house, only...they didn't. Just hopped in and drove off into the sunset. Very disappointing, in my opinion.Originally Posted by NoVa_Erk Go to original post