Some of these Problems are old, some new. Would be great so see that fixed finally. Some of the following Things are totally gamebreaking and annoying! Pls put some Devs on that.
- Magically respawning Enemies
- Teleporting Enemies
- Enemies shooting through Concrete Walls and Roofs
- Shrubbery and Fences block Bullets
- Rebels causing Trouble, ruining Stealth Missions and cause Chaos
- Bonus Medals not active in Tier Mode. Intended or Bug?
- Enemies get OoC and and back into Alarm, sometimes several Times in just a few Moments
- No Tier Points for Vehicle/Helicopter Kills. Intended or Bug?
- XP for Kills not shown correctly
- New Weapons from Tier Mode not listed in Weapons Usage in Ghost Profile
- Reload Animation still bugged
- Underbarrel Attachments still marked as 'New'
- Bald Heads when wearing Splinter Cell Costume
- For God's Sake, pls have a Look at the Bullet Drop of some Weapons (G28, Dragunov e.g.)
- Enemies still know exactly where I am, even when only using C4 while remaining unseen
- And if you find the Time, pls tell those AI Squad that Trains are bad. And they hurt if you walk into them.
- Magically respawning Enemies
Very yes. Especially in Unidad bases
- Teleporting Enemies
Yes. I had this very issue happen to me several times, including today during the bank heist. I cleared the section around the drone jammer thoroughly, there were no enemies there and no enemy clouds on the minimap. Upon freeing the rebels from a nearby cage and them getting in combat with me helping, I am suddenly getting shot in the back by 3 enemies that magically spawned in the area I had cleared. And no, these weren't the guys who may have circled behind me from the side, because I had all enemies in the area tagged, and the place where they were shooting me from had the unmarked enemy cloud on the minimap.
- Enemies shooting through Concrete Walls and Roofs
And tiny cracks in world geometry. With pinpoint accuracy no matter the weapon they use.
- Shrubbery and Fences block Bullets
Yes, but only for you. Enemies can shoot you through shrubbery no problem. Even if realistically they shouldn't even know you're in that particular bush after evading them.
- Rebels causing Trouble, ruining Stealth Missions and cause Chaos
I'd include the "random" Unidad vehicle that just happens to appear and spot you.
- Enemies still know exactly where I am, even when only using C4 while remaining unseen
The enemy AI in general is bad. Like seriously bad. The way enemies behave really shows how bad Ubisoft's AI programmers are at simulating real, natural behaviour.
most of those issues r annoying but noway gamebreaking
I am a day 1 player and i had absolutely none gamebreaking bugs
hindering me to play and end the game ,both ends ofc.
i really had tons of fun playing GRW,the only gripe i have with it
is tht none of the DLC's r game enhancing like a DLC should be(old school)
instead they gave us seperate gamemodes.......but thts anothe r story
sayonara
PS \m/ just found out this is my post Nr 666
I'd include "Shooting out they alarm, having your character or squad say "Reinforcements won't be rolling in", then as soon as fighting starts guess what happens! Reinforcements come rolling in!
Even if this is simply due to a patrol driving by and stopping because they see trouble, which isn't always the case, the sheer amount of patrols makes it completely useless to shoot out alarms.
I'd also include instantly respawning base equipment. Sure respawning vehicles makes it so the player can always find the vehicle they want, but when you take out a generator, jammer and/or SAM site they respawn immediately after leaving the area even just a little bit. Each item seems to have a range, which seems to be the render distance, that causes them to respawn. It's been tested multiple times. For instance at Koani Air Base there's 3 SAM sites. You can destroy all 3, then moving out of range of 2 but not the 3rd will cause 2 of the 3 to respawn.
Destroyed installations should remain destroyed for a time.
Oh they do! I'm a game tester (not affiliated with UBISoft in anyway), and I can tell you companies do care about players. Getting things fixed is a long process though and sometimes things just don't work out and/or just aren't possible because of budget or other issues that spring up. Sometimes what people suggest/want just doesn't fit with the type of game the devs want it to be. They also know that no matter what they do people will complain, which is why actual devs rarely post in forums of any game (with official accounts).Originally Posted by Ko.Ziant Go to original post
well it's good to know they DO care about these stuffs. but those issues mentioned in this thread is really bothering. any chance of those getting fixed (or at least tweaked) ?Originally Posted by DexLuther Go to original post
i meant i don't mind if the game difficulty gets rough in the process but those issues mentioned is actually crippling the game not challenging players.
enemies respawning behind players, teleporting enemies (also behind players), enemies shooting through concrete objects while players can't shoot through shrubs or cloth materials such as tent, over-excessively random unidad patrols, over-underpowered ballistics/muzzle velocity, etc etc etc. . .. .
Another thing that should probably be fixed in the AI department is the enemies' awareness of being targetted. Get into HUNTED mode and have enemies hide from you behind some cover. Change your position to have sights on some enemies, aim down the sights and point the targetting reticle at an enemy. The enemy's spider sense will tingle and he will change position to another cover that hides him from you, even though realistically he should have no idea you're aiming at him.
I agree, and I really hope Ubisoft will fix these problems soon. The AI's "God vision" has been driving me nuts the most recently. I get spotted 20 ft. away while prone and completely concealed in bushes at night. Ugh...Originally Posted by KingSpawn1979 Go to original post
In addition to the ones you listed, there are some other issues that irk me quite a bit, but I'm hoping Ubisoft will address them all the same:
- The landing gears on the twin engine transport plane don't work.
- Cars, trucks, etc. constantly auto-level and will not flip, roll or tumble realistically when you crash.
- Vehicle collision detection/physics feels like they don't have any mass/weight.
- Planes and helicopters can fly through the telephone/power cables and some types of trees like they aren't there.
- Scope/sight combo attachment toggle animation is still bugged (Micro T-1 & G33, EXPS & G33, etc.).
- No ability to deselect all marked targets at once.
- No TACMAP icon filter functionality.
- No horns for cars, trucks, motorcycles, etc.
- No yaw controls for planes.
- No free-look function for the new helicopter controls.
I'm embarrassed to say I just noticed this last week lol I crashed more aircraft trying to avoid the bloody wires! Had a good laugh after flying through them by accident, then on purpose.Originally Posted by MechaG2 Go to original post