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  1. #1

    Striker is fundamentally broken

    I have changed my mind. Who on earth though of combining a dps set with a major healing buff. I know people will say you get less healing with a full glass but its still a viable heal. A balanced firearms/stamina build is going to be a dps tank. Imo the 6 piece talent should either be removed or limited to just pve. I am not talking about a nerf here but a complete rethink.
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  2. #2
    Come up with a defensive build that can take on a 6 piece Striker, with classified and exotic gear.
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  3. #3
    Yes striker is broken, from it's very core. Adding "self Healing" was not wanted, and useless, you could just go 4x Striker / 2x Nomad for that.
    I expected a 6x to be more DPS focused and not a facetanking feature.
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  4. #4
    Originally Posted by MonsterOfMyOwn Go to original post
    Yes striker is broken, from it's very core. Adding "self Healing" was not wanted, and useless, you could just go 4x Striker / 2x Nomad for that.
    I expected a 6x to be more DPS focused and not a facetanking feature.
    I completely agree. The 6 piece bonus of a set was stated as enhancing the identity of the 4 piece bonus and making it more powerful. How is healing related to increasing damage as a reward for accuracy?

    As per Nomad I again agree. Chasing this 6 piece set isn't worth it for some more main stats. Especially for a PvE player. My 4 Striker and 2 Nomad has 25% HoK and Predatory. Make a kill every 5 seconds for 33.75% health. A Classified Striker at 4K stamina will get 35% health...

    I suppose a Classified could go up to 6K for 50% or 8K for 65% or 10K for 80% in the same time frame, if you can keep 100 stacks, which seems easy during my testing.

    Again, how are rewarding DPS for accuracy and healing over time the same identity????
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  5. #5
    I'm in this camp as well.
    It removes the need for anything else. Completely breaks the concept of gear sets and diversity.

    I won't use it. It seems silly.
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  6. #6
    RushLoongHammer's Avatar Senior Member
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    I've said on may posts that I don't like the Striker 6 piece as it doesn't fit the identity of what the Striker set is. So I'll leave it here :P
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  7. #7
    Replace the heal with increased enemy armor damage
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  8. #8
    Totally agree with this.

    It should be something like this:

    When u reach 50% stack u gain 10% Rate of fire and at 100% gain 15% Reload speed. When reach 100% bonus stack, y gain 50%(can be 20% if is op) more and it can be locked at 150% by 5 sec. After 5 sec u bonus will drop to 50%.
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  9. #9
    RushLoongHammer's Avatar Senior Member
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    What if the 6 piece affects the ramp up to 100 stacks?
    Like if you're very accurate, the time to get to max stacks is decreased.

    Example,
    Normally if you miss a bullet, you lose 2 stacks.
    But what if the more accurate you are, the loss of stack diminishes.

    You hit 10 bullets in a row and you lose 1.5 stack for every bullet miss instead of 2 stacks
    You hit 20 bullets, you lose 1 stack for every bullet
    You hit 40 bullets and you get a temporary stack loss immunity. For those 10 seconds, your stacks can't be lost, but can still be gained, even if you miss, then it does back to the normal, with the stack you have when the buff is gone.
    -
    The 4 piece itself could be a 6 piece, so damage isn't issue.
    The 6 piece makes the 4 piece more reliable.


    I have 2 issues. More consistent striker damage might be a balance issue.
    And my suggestion is pretty boring, but at least it sounds like striker.
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  10. #10
    nairda2k9's Avatar Banned
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    The fundamental issue here is that the healing negates any need for investment in electronics and as such a player will be free as several have already pointed out to invest more than 6-7K in BOTH firearms and stamina. DPS Tank indeed.
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